Player Matchup

Sobek
Sobek
DerrickTheCleric
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Arachne
Arachne
graves9wheeler
Arachne
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sol
Sol
shadowkiller897
Sol
Level 111
God Stats
2W - 2L
1,613 SR
Queue Stats
198W - 188L
1,585 Elo+
Solo
Team Averages
Level 61
1,538 SR
1,528 Elo+

VS

Team Averages
Level 68
1,507 SR
1,325 Elo+
Gilgamesh
Gilgamesh
Ki Blazin 420
Gilgamesh
Level 24
God Stats
122W - 80L
1,521 SR
Queue Stats
557W - 552L
1,412 Elo+
Party 1
Ne Zha
Ne Zha
ShadowCracker9A
Ne Zha
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 28L
1,138 Elo+
Solo
Thoth
Thoth
WOEB0T
Thoth
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
344W - 297L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
6,113
556
1,973
12,373
6,126
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 6 / 0
6,200
564
774
7,818
2,290
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 1
7,078
643
5,494
7,387
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ki Blazin 420
Gilgamesh
11
5 / 0 / 12
8,246
750
7,140
5,521
3,217
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 13
7,992
727
5,702
6,078
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
WOEB0T
Thoth
12
9 / 1 / 8
8,777
798
11,427
5,264
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
50
0
Kills
17
17
Deaths
1
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Gilgamesh
Ki Blazin 420
Gilgamesh
5
0
12
11
W
3
0
13
9.5
W
Thoth
WOEB0T
Thoth
9
1
8
13
L
0
6
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,241
Damage
24,269
27,578
Taken
16,863
10,135
Mitigated
7,102
3,748
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,973
133
369
1,552
12,373
6,126
208
3,791
8,208
7,553
0
W
Gilgamesh
Ki Blazin 420
Gilgamesh
7,140
1,127
0
94
5,521
3,217
0
2,099
3,422
0
19,962
W
5,702
2,793
0
1,083
6,078
2,106
439
2,998
3,080
0
28,360
W
Thoth
WOEB0T
Thoth
11,427
728
0
995
5,264
1,779
723
2,431
2,833
32,087
0
L
774
668
0
829
7,818
2,290
325
3,831
3,659
0
12,212
L
5,494
1,316
0
998
7,387
1,719
0
2,925
4,264
36,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,391
Gold Earned
25,015
99
Minions Killed
133
0
Camps Cleared
0
533,979
Distance Traveled
651,583
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,113
556
6
1
0
184,439
0
W
Gilgamesh
8,246
750
25
2
0
220,099
0
W
Ne Zha
7,992
727
47
4
0
221,867
2
W
Thoth
8,777
798
61
6
0
209,617
1
L
Arachne
6,200
564
37
3
0
179,745
0
L
Sol
7,078
643
56
5
0
169,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role