Player Matchup

Sobek
Sobek
Alicia2B
Sobek
Level 33
God Stats
1W - 3L
1,336 SR
Queue Stats
5W - 12L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
One_Geese
Gilgamesh
Level 65
God Stats
18W - 12L
1,597 SR
Queue Stats
146W - 149L
1,455 Elo+
Party 2
Neith
Neith
QuantumRhino
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,398 Elo+
Party 2
Osiris
Osiris
x1AceClutch1x
Osiris
Level 47
God Stats
0W - 2L
1,292 SR
Queue Stats
104W - 131L
1,406 Elo+
Party 2
Chang'e
Chang'e
x1AceNinja1x
Chang'e
Level 48
God Stats
8W - 8L
1,549 SR
Queue Stats
99W - 123L
1,394 Elo+
Party 2
Team Averages
Level 43
1,455 SR
1,409 Elo+

VS

Team Averages
Level 68
1,630 SR
1,534 Elo+
Neith
Neith
Elprieto001
Neith
Level 17
God Stats
19W - 13L
1,545 SR
Queue Stats
26W - 22L
1,657 Elo+
Party 1
Kukulkan
Kukulkan
Fiddlespanker
Kukulkan
Level 8
God Stats
7W - 3L
1,691 SR
Queue Stats
9W - 6L
1,570 Elo+
Party 1
Ganesha
Ganesha
NickFromWithin
Ganesha
Level 149
God Stats
4W - 5L
1,618 SR
Queue Stats
197W - 195L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
ThiefsOfHearts
Sun Wukong
Level 123
God Stats
6W - 4L
1,479 SR
Queue Stats
163W - 150L
1,497 Elo+
Party 1
Ne Zha
Ne Zha
cleepchapper69
Ne Zha
Level 44
God Stats
3W - 3L
1,815 SR
Queue Stats
491W - 503L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alicia2B
Sobek
13
1 / 5 / 0
8,089
337
3,378
19,794
18,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
One_Geese
Gilgamesh
16
3 / 12 / 2
10,224
426
12,302
22,625
9,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 10 / 0
8,570
357
4,753
14,092
4,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
1 / 5 / 1
10,934
456
6,978
16,481
16,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
x1AceNinja1x
Chang'e
18
3 / 3 / 1
11,018
459
11,191
19,361
7,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 7
11,965
499
9,391
12,154
5,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Fiddlespanker
Kukulkan
19
7 / 3 / 8
13,166
549
17,496
12,689
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 2 / 26
12,329
514
14,674
18,117
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
ThiefsOfHearts
Sun Wukong
20
11 / 0 / 4
13,267
553
10,652
13,471
13,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
12 / 2 / 8
13,348
556
12,326
14,182
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
88
8
Kills
35
35
Deaths
10
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alicia2B
Sobek
1
5
0
0.2
W
5
3
7
2.83
W
Kukulkan
Fiddlespanker
Kukulkan
7
3
8
3.67
W
0
2
26
6.5
L
Gilgamesh
One_Geese
Gilgamesh
3
12
2
0.33
L
0
10
0
0
W
Sun Wukong
ThiefsOfHearts
Sun Wukong
11
0
4
13
W
12
2
8
8
L
1
5
1
0.3
L
Chang'e
x1AceNinja1x
Chang'e
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,602
Damage
64,539
92,353
Taken
70,613
56,677
Mitigated
51,098
16,602
Healing
17,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alicia2B
Sobek
3,378
212
0
1,246
19,794
18,136
0
9,277
10,275
17,271
0
W
9,391
4,369
0
4,737
12,154
5,537
3,996
1,334
10,784
0
82,387
W
Kukulkan
Fiddlespanker
Kukulkan
17,496
2,145
0
2,442
12,689
5,087
1,460
4,671
7,829
90,163
0
W
14,674
1,302
936
4,492
18,117
20,914
0
3,598
14,386
44,532
0
L
Gilgamesh
One_Geese
Gilgamesh
12,302
3,425
0
574
22,625
9,460
0
5,848
16,594
0
66,617
L
4,753
1,859
0
1,279
14,092
4,644
546
4,655
9,395
0
49,176
W
Sun Wukong
ThiefsOfHearts
Sun Wukong
10,652
2,634
0
2,600
13,471
13,355
0
2,407
10,939
0
69,968
W
12,326
3,830
0
2,020
14,182
6,205
0
1,998
12,106
0
99,627
L
6,978
3,198
0
3,866
16,481
16,971
460
3,671
12,746
0
66,771
L
Chang'e
x1AceNinja1x
Chang'e
11,191
303
480
9,157
19,361
7,466
1,488
7,849
11,173
85,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,835
Gold Earned
64,075
479
Minions Killed
583
0
Camps Cleared
0
1,903,642
Distance Traveled
2,160,120
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,089
337
26
1
0
352,559
1
W
Neith
11,965
499
148
6
0
421,612
0
W
Kukulkan
13,166
549
161
7
0
423,928
1
W
Ganesha
12,329
514
11
0
0
445,346
5
L
Gilgamesh
10,224
426
95
4
0
375,172
3
L
Neith
8,570
357
88
4
0
362,409
0
W
Sun Wukong
13,267
553
130
5
0
416,183
1
W
Ne Zha
13,348
556
133
6
0
453,051
5
L
Osiris
10,934
456
126
5
0
378,829
1
L
Chang'e
11,018
459
144
6
0
434,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role