Player Matchup

Sobek
Sobek
Platinum V
Adjuict
Sobek
Platinum V
Level 149
God Stats
3W - 1L
1,793 SR
Queue Stats
17W - 14L
1,977 MMR
Party 1
Anhur
Anhur
Platinum IV
I Am Become Yea
Anhur
Platinum IV
Level 38
God Stats
3W - 0L
1,716 SR
Queue Stats
17W - 4L
2,054 MMR
Party 1
Agni
Agni
Gold I
Tobbye
Agni
Gold I
Level 154
God Stats
8W - 7L
1,733 SR
Queue Stats
15W - 13L
1,897 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,747 SR
1,976 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,582 SR
1,775 MMR
Ares
Ares
Gold II
Doxmas
Ares
Gold II
Level 154
God Stats
0W - 2L
1,589 SR
Queue Stats
42W - 36L
1,829 MMR
Party 2
Medusa
Medusa
Gold II
LilPickleLabor
Medusa
Gold II
Level 133
God Stats
181W - 195L
1,637 SR
Queue Stats
576W - 689L
1,582 MMR
Solo
Hel
Hel
Gold III
kisingeer1
Hel
Gold III
Level 120
God Stats
0W - 1L
1,521 SR
Queue Stats
20W - 19L
1,915 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adjuict
Sobek
16
6 / 3 / 11
12,270
682
8,060
23,783
32,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
9 / 4 / 9
13,163
731
17,913
13,695
5,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Tobbye
Agni
16
5 / 2 / 15
12,194
677
18,517
11,840
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiAthenaXbalanqueAphroditePersephone

VS

Bans
HeraHou YiScyllaCupidTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Doxmas
Ares
15
3 / 6 / 4
13,296
739
15,840
22,149
21,485
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 7 / 3
11,665
648
9,157
17,002
6,693
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 4
12,497
694
10,416
19,211
17,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
20
Kills
8
9
Deaths
20
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
Adjuict
Sobek
6
3
11
3.83
L
Ares
Doxmas
Ares
3
6
4
0.83
W
9
4
9
3.38
L
3
7
3
0.64
W
Agni
Tobbye
Agni
5
2
15
6.25
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
35,413
49,318
Taken
58,362
42,706
Mitigated
46,129
10,775
Healing
15,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Adjuict
Sobek
8,060
1,021
0
4,000
23,783
32,977
266
11,586
12,197
25,794
0
L
Ares
Doxmas
Ares
15,840
979
0
1,927
22,149
21,485
0
8,638
12,957
44,068
0
W
17,913
11,536
0
3,899
13,695
5,065
1,838
7,549
6,146
0
56,163
L
9,157
3,063
0
2,079
17,002
6,693
1,139
6,789
9,867
0
64,888
W
Agni
Tobbye
Agni
18,517
1,625
117
2,759
11,840
4,664
716
7,200
4,640
54,532
0
L
10,416
423
5,728
6,222
19,211
17,951
73
9,727
8,918
34,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
37,458
176
Minions Killed
177
0
Camps Cleared
0
960,181
Distance Traveled
943,239
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,270
682
21
1
0
341,250
1
L
Ares
13,296
739
43
2
0
338,913
6
W
Anhur
13,163
731
76
4
0
285,050
1
L
Medusa
11,665
648
85
5
0
289,455
3
W
Agni
12,194
677
79
4
0
333,881
2
L
Hel
12,497
694
49
3
0
314,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role