Player Matchup

Artemis
Artemis
Diamond V
 
Artemis
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
 
Cabrakan
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond II
 
Pele
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Diamond III
Frostii Austii
Vamana
Diamond III
Level 149
God Stats
69W - 44L
1,801 SR
Queue Stats
340W - 326L
2,137 MMR
Party 2
Scylla
Scylla
Platinum I
Juvals
Scylla
Platinum I
Level 160
God Stats
26W - 23L
1,864 SR
Queue Stats
166W - 147L
2,039 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,633 SR
1,735 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,597 SR
2,103 MMR
Ymir
Ymir
Diamond IV
Amuilo
Ymir
Diamond IV
Level 112
God Stats
17W - 23L
1,544 SR
Queue Stats
267W - 251L
2,109 MMR
Party 3
Guan Yu
Guan Yu
Diamond II
Jcupz
Guan Yu
Diamond II
Level 128
God Stats
4W - 4L
1,591 SR
Queue Stats
278W - 248L
2,167 MMR
Party 3
Izanami
Izanami
Diamond IV
Pitosgtcb
Izanami
Diamond IV
Level 160
God Stats
11W - 9L
1,668 SR
Queue Stats
282W - 276L
2,085 MMR
Solo
Hades
Hades
Masters
TwitchReceeding
Hades
Masters
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 192L
2,037 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
lndistry
Tsukuyomi
Diamond IV
Level 121
God Stats
6W - 4L
1,683 SR
Queue Stats
131W - 127L
2,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 0 / 4
6,327
633
1,900
3,761
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
 
Cabrakan
10
3 / 0 / 6
6,275
628
3,645
5,663
3,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
 
Pele
10
3 / 1 / 2
6,020
602
1,348
4,125
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
5 / 0 / 1
7,091
709
3,887
7,489
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Juvals
Scylla
11
4 / 0 / 3
6,308
631
4,057
3,184
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
DanzaburouSetAthenaTiamatNemesis

VS

Bans
JanusFenrirApolloAnhurPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Amuilo
Ymir
6
0 / 3 / 0
4,241
424
501
5,276
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Jcupz
Guan Yu
7
0 / 4 / 0
4,269
427
1,256
4,587
2,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Pitosgtcb
Izanami
9
0 / 2 / 0
5,229
523
1,099
3,945
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,702
470
1,108
5,041
2,326
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
lndistry
Tsukuyomi
9
1 / 3 / 0
5,354
535
1,943
6,077
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
15
Kills
1
1
Deaths
15
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
4
2
W
Cabrakan
 
Cabrakan
3
0
6
6
W
Pele
 
Pele
3
1
2
4
L
Ymir
Amuilo
Ymir
0
3
0
0
W
5
0
1
5.5
L
Guan Yu
Jcupz
Guan Yu
0
4
0
0
W
Scylla
Juvals
Scylla
4
0
3
5.5
L
Izanami
Pitosgtcb
Izanami
0
2
0
0
L
0
3
0
0
L
Tsukuyomi
lndistry
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,837
Damage
5,907
24,222
Taken
24,926
12,115
Mitigated
9,320
10,729
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,900
255
0
1,910
3,761
987
0
257
3,504
0
28,805
W
Cabrakan
 
Cabrakan
3,645
661
0
1,500
5,663
3,707
117
962
4,701
12,608
0
W
Pele
 
Pele
1,348
481
0
2,209
4,125
1,202
0
0
4,125
0
26,923
L
Ymir
Amuilo
Ymir
501
119
0
924
5,276
1,888
0
3,120
2,096
8,869
0
W
3,887
2,232
0
3,411
7,489
5,265
319
0
7,489
0
33,263
L
Guan Yu
Jcupz
Guan Yu
1,256
254
0
986
4,587
2,038
0
0
4,587
0
8,508
W
Scylla
Juvals
Scylla
4,057
652
0
1,699
3,184
954
647
390
2,794
31,890
0
L
Izanami
Pitosgtcb
Izanami
1,099
722
0
959
3,945
1,289
0
288
3,657
0
34,629
L
1,108
338
41
1,441
5,041
2,326
0
2,211
2,752
20,607
0
L
Tsukuyomi
lndistry
Tsukuyomi
1,943
389
0
2,275
6,077
1,779
0
1,845
4,132
0
29,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
23,795
282
Minions Killed
231
0
Camps Cleared
0
896,612
Distance Traveled
732,537
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,327
633
64
6
0
157,727
3
W
Cabrakan
6,275
628
14
1
0
168,709
2
W
Pele
6,020
602
61
6
0
198,493
2
L
Ymir
4,241
424
13
1
0
122,580
0
W
Vamana
7,091
709
67
7
0
195,313
3
L
Guan Yu
4,269
427
20
2
0
110,460
0
W
Scylla
6,308
631
76
8
0
176,370
4
L
Izanami
5,229
523
76
8
0
156,776
1
L
Hades
4,702
470
47
5
0
147,151
2
L
Tsukuyomi
5,354
535
75
8
0
195,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role