Player Matchup

Bacchus
Bacchus
FinessedFox
Bacchus
Level 28
God Stats
29W - 25L
1,759 SR
Queue Stats
426W - 368L
1,674 Elo+
Party 1
Tiamat
Tiamat
drakkorous
Tiamat
Level 25
God Stats
11W - 10L
1,838 SR
Queue Stats
335W - 336L
1,692 Elo+
Party 1
Chernobog
Chernobog
kaijumunch1
Chernobog
Level 28
God Stats
2W - 2L
1,498 SR
Queue Stats
21W - 25L
1,468 Elo+
Solo
Chang'e
Chang'e
paysh
Chang'e
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,713 Elo+
Party 1
Guan Yu
Guan Yu
smolbean003
Guan Yu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 25L
1,722 Elo+
Solo
Team Averages
Level 26
1,619 SR
1,654 Elo+

VS

Team Averages
Level 21
1,730 SR
1,561 Elo+
Cu Chulainn
Cu Chulainn
Blackboyj08
Cu Chulainn
Level 27
God Stats
10W - 6L
1,620 SR
Queue Stats
69W - 72L
1,492 Elo+
Solo
Bakasura
Bakasura
GamerLegendxX10
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 136L
1,504 Elo+
Solo
Chaac
Chaac
Kanalla7564
Chaac
Level 5
God Stats
1W - 2L
1,724 SR
Queue Stats
6W - 17L
1,396 Elo+
Solo
Neith
Neith
SlashK
Neith
Level 18
God Stats
12W - 4L
1,889 SR
Queue Stats
111W - 53L
1,751 Elo+
Solo
Chang'e
Chang'e
W1nd0w marker
Chang'e
Level 28
God Stats
19W - 5L
1,915 SR
Queue Stats
86W - 73L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FinessedFox
Bacchus
12
0 / 3 / 8
8,047
447
5,687
14,512
12,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
drakkorous
Tiamat
16
3 / 3 / 7
9,405
523
6,452
9,030
5,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
kaijumunch1
Chernobog
13
1 / 8 / 7
7,992
444
7,297
10,869
3,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
paysh
Chang'e
19
12 / 1 / 5
12,104
672
15,446
14,091
5,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
smolbean003
Guan Yu
17
4 / 1 / 7
10,780
599
8,798
13,646
12,622
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Blackboyj08
Cu Chulainn
15
2 / 5 / 1
8,453
470
7,130
13,842
8,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
13
1 / 6 / 5
8,132
452
4,051
13,334
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 4 / 3
6,844
380
1,861
8,809
3,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
SlashK
Neith
18
9 / 2 / 1
11,603
645
21,792
15,065
5,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
15
3 / 4 / 1
9,307
517
7,292
14,512
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
20
Kills
16
16
Deaths
21
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Blackboyj08
Cu Chulainn
2
5
1
0.5
W
Bacchus
FinessedFox
Bacchus
0
3
8
1.33
L
Bakasura
1
6
5
0.58
L
1
4
3
0.63
L
Neith
SlashK
Neith
9
2
1
4.75
L
Chang'e
3
4
1
0.88
W
Tiamat
drakkorous
Tiamat
3
3
7
2.17
W
Chernobog
kaijumunch1
Chernobog
1
8
7
0.56
W
Chang'e
paysh
Chang'e
12
1
5
14.5
W
Guan Yu
smolbean003
Guan Yu
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,680
Damage
42,126
62,148
Taken
65,562
39,922
Mitigated
28,437
22,386
Healing
26,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Blackboyj08
Cu Chulainn
7,130
669
0
2,329
13,842
8,948
720
2,447
11,395
4,989
49,970
W
Bacchus
FinessedFox
Bacchus
5,687
385
0
2,715
14,512
12,962
245
1,351
12,949
23,111
0
L
Bakasura
4,051
2,776
135
4,034
13,334
5,306
0
4,816
8,484
0
38,433
L
1,861
78
0
2,743
8,809
3,456
0
4,239
4,400
0
21,896
L
Neith
SlashK
Neith
21,792
13,227
0
8,154
15,065
5,859
130
8,420
6,555
0
103,447
L
Chang'e
7,292
641
2,129
6,911
14,512
4,868
0
7,103
7,143
74,218
0
W
Tiamat
drakkorous
Tiamat
6,452
700
0
1,874
9,030
5,481
672
2,403
6,557
48,714
0
W
Chernobog
kaijumunch1
Chernobog
7,297
4,495
0
180
10,869
3,015
2,091
1,835
9,004
0
38,417
W
Chang'e
paysh
Chang'e
15,446
1,024
3,890
7,265
14,091
5,842
682
700
13,391
88,697
0
W
Guan Yu
smolbean003
Guan Yu
8,798
1,141
660
5,802
13,646
12,622
301
1,859
11,652
0
63,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,328
Gold Earned
44,339
462
Minions Killed
561
0
Camps Cleared
0
1,785,382
Distance Traveled
1,525,584
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,453
470
104
6
0
325,505
1
W
Bacchus
8,047
447
21
1
0
375,301
8
L
Bakasura
8,132
452
101
6
0
319,969
1
L
Chaac
6,844
380
40
2
0
269,983
1
L
Neith
11,603
645
169
9
0
315,057
7
L
Chang'e
9,307
517
147
8
0
295,070
8
W
Tiamat
9,405
523
96
5
0
333,753
2
W
Chernobog
7,992
444
74
4
0
325,516
7
W
Chang'e
12,104
672
158
9
0
378,325
5
W
Guan Yu
10,780
599
113
6
0
372,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role