Player Matchup

Danzaburou
Danzaburou
HerOnlyCarry
Danzaburou
Level 29
God Stats
1W - 0L
1,635 SR
Queue Stats
28W - 10L
1,774 Elo+
Party 2
Merlin
Merlin
HisOnlySupport
Merlin
Level 36
God Stats
1W - 2L
1,427 SR
Queue Stats
30W - 13L
1,745 Elo+
Party 2
Kuzenbo
Kuzenbo
Rougeroux
Kuzenbo
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 227L
1,566 Elo+
Solo
Team Averages
Level 30
1,521 SR
1,695 Elo+

VS

Team Averages
Level 80
1,555 SR
1,539 Elo+
Tyr
Tyr
Punderz
Tyr
Level 87
God Stats
7W - 9L
1,653 SR
Queue Stats
85W - 57L
1,604 Elo+
Party 1
Agni
Agni
knyanes79
Agni
Level 125
God Stats
19W - 20L
1,488 SR
Queue Stats
43W - 40L
1,525 Elo+
Party 1
Sol
Sol
lareebeez
Sol
Level 28
God Stats
1W - 1L
1,525 SR
Queue Stats
43W - 32L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HerOnlyCarry
Danzaburou
15
13 / 7 / 6
13,378
836
18,480
19,627
7,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 1 / 7
11,554
722
11,700
7,813
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
Rougeroux
Kuzenbo
14
1 / 3 / 14
11,900
744
5,868
12,380
14,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
4 / 4 / 2
11,521
720
6,450
17,517
18,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
16
5 / 6 / 4
11,581
724
11,895
11,068
4,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 10 / 2
9,836
615
6,799
12,739
4,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
11
11
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HerOnlyCarry
Danzaburou
13
7
6
2.29
W
6
1
7
9.5
L
Tyr
4
4
2
1.25
W
Kuzenbo
Rougeroux
Kuzenbo
1
3
14
2.67
L
Agni
5
6
4
1.17
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
25,144
39,820
Taken
41,324
25,254
Mitigated
26,918
14,052
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HerOnlyCarry
Danzaburou
18,480
11,010
0
6,983
19,627
7,541
1,515
9,373
9,390
0
63,686
W
11,700
593
0
2,363
7,813
3,002
1,208
3,804
4,009
71,785
0
L
Tyr
6,450
1,238
0
1,844
17,517
18,541
0
8,070
9,447
0
20,059
W
Kuzenbo
Rougeroux
Kuzenbo
5,868
2,480
616
4,090
12,380
14,711
462
5,565
6,815
22,092
0
L
Agni
11,895
1,127
0
528
11,068
4,204
0
3,692
7,376
69,793
0
L
6,799
979
0
1,830
12,739
4,173
77
5,922
6,817
25,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,832
Gold Earned
32,938
196
Minions Killed
178
0
Camps Cleared
0
883,308
Distance Traveled
814,149
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,378
836
57
4
0
261,871
4
W
Merlin
11,554
722
118
7
0
280,347
3
L
Tyr
11,521
720
24
2
0
296,201
4
W
Kuzenbo
11,900
744
21
1
0
341,090
5
L
Agni
11,581
724
109
7
0
254,427
3
L
Sol
9,836
615
45
3
0
263,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role