Player Matchup

Yemoja
Yemoja
JanusUlt
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 155L
1,621 Elo+
Party 1
Agni
Agni
Mr_doritoman
Agni
Level 151
God Stats
16W - 9L
1,694 SR
Queue Stats
321W - 223L
1,755 Elo+
Party 2
Rama
Rama
Nagitoissans
Rama
Level 24
God Stats
10W - 6L
1,664 SR
Queue Stats
182W - 48L
1,768 Elo+
Party 2
Osiris
Osiris
Senaric
Osiris
Level 20
God Stats
4W - 0L
1,732 SR
Queue Stats
28W - 17L
1,638 Elo+
Party 1
Mulan
Mulan
Wraxu7
Mulan
Level 111
God Stats
9W - 3L
1,885 SR
Queue Stats
277W - 167L
1,774 Elo+
Party 2
Team Averages
Level 82
1,695 SR
1,711 Elo+

VS

Team Averages
Level 86
1,574 SR
1,548 Elo+
Nu Wa
Nu Wa
DarkenedAngelz
Nu Wa
Level 125
God Stats
10W - 10L
1,575 SR
Queue Stats
371W - 342L
1,605 Elo+
Party 3
Cerberus
Cerberus
Glebusis
Cerberus
Level 44
God Stats
3W - 5L
1,361 SR
Queue Stats
276W - 199L
1,582 Elo+
Party 3
Mulan
Mulan
Jcubs10
Mulan
Level 108
God Stats
31W - 18L
1,681 SR
Queue Stats
239W - 212L
1,597 Elo+
Party 3
Nemesis
Nemesis
Vainsh
Nemesis
Level 108
God Stats
2W - 2L
1,670 SR
Queue Stats
112W - 105L
1,596 Elo+
Party 3
Danzaburou
Danzaburou
XxHYBRIDxX31
Danzaburou
Level 44
God Stats
9W - 5L
1,585 SR
Queue Stats
53W - 66L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JanusUlt
Yemoja
16
0 / 1 / 21
11,067
527
4,421
16,524
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
9 / 1 / 8
12,783
609
19,302
12,194
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 1 / 6
13,500
643
16,120
18,520
7,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Senaric
Osiris
18
5 / 4 / 4
11,702
557
13,000
20,264
16,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Wraxu7
Mulan
19
10 / 1 / 11
12,510
596
11,946
14,841
8,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 0
10,405
495
10,660
13,279
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Glebusis
Cerberus
15
4 / 6 / 1
9,176
437
11,267
17,942
13,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
Jcubs10
Mulan
17
2 / 5 / 1
10,565
503
15,869
22,688
18,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Vainsh
Nemesis
13
1 / 5 / 3
8,688
414
6,133
15,740
5,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
XxHYBRIDxX31
Danzaburou
12
0 / 9 / 0
8,303
395
5,545
16,376
5,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
13
32
Kills
8
8
Deaths
32
50
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Cerberus
Glebusis
Cerberus
4
6
1
0.75
W
Yemoja
JanusUlt
Yemoja
0
1
21
10.5
L
Mulan
Jcubs10
Mulan
2
5
1
0.5
W
9
1
8
13
W
8
1
6
11
W
Osiris
Senaric
Osiris
5
4
4
1.75
L
Nemesis
Vainsh
Nemesis
1
5
3
0.5
W
Mulan
Wraxu7
Mulan
10
1
11
15.5
L
Danzaburou
XxHYBRIDxX31
Danzaburou
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,789
Damage
49,474
82,343
Taken
86,025
50,715
Mitigated
46,360
45,743
Healing
21,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,660
1,079
0
1,553
13,279
4,207
0
4,771
8,312
68,302
0
L
Cerberus
Glebusis
Cerberus
11,267
381
0
5,942
17,942
13,050
0
5,999
11,645
54,812
0
W
Yemoja
JanusUlt
Yemoja
4,421
1,428
6,843
8,299
16,524
13,850
668
6,621
9,279
20,386
0
L
Mulan
Jcubs10
Mulan
15,869
2,111
0
8,919
22,688
18,120
341
2,411
20,215
0
75,264
W
19,302
599
0
3,400
12,194
4,475
1,168
4,588
7,282
92,160
0
W
16,120
14,820
0
10,888
18,520
7,612
7,932
4,033
14,141
0
113,145
W
Osiris
Senaric
Osiris
13,000
4,549
0
8,584
20,264
16,150
0
3,605
16,452
0
61,446
L
Nemesis
Vainsh
Nemesis
6,133
2,112
0
2,988
15,740
5,753
0
5,571
10,005
0
46,016
W
Mulan
Wraxu7
Mulan
11,946
2,162
0
7,729
14,841
8,628
1,758
3,611
10,862
0
79,731
L
Danzaburou
XxHYBRIDxX31
Danzaburou
5,545
742
0
2,190
16,376
5,230
0
4,073
12,125
0
40,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,562
Gold Earned
47,137
595
Minions Killed
542
0
Camps Cleared
0
2,035,440
Distance Traveled
1,793,756
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,405
495
134
6
0
331,258
2
L
Cerberus
9,176
437
107
5
0
378,367
1
W
Yemoja
11,067
527
23
1
0
405,344
9
L
Mulan
10,565
503
157
7
0
326,028
7
W
Agni
12,783
609
173
8
0
403,262
10
W
Rama
13,500
643
180
9
0
378,306
3
W
Osiris
11,702
557
105
5
0
387,159
4
L
Nemesis
8,688
414
76
4
0
406,621
5
W
Mulan
12,510
596
114
5
0
461,369
4
L
Danzaburou
8,303
395
68
3
0
351,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role