Player Matchup

Athena
Athena
Alexhunt13
Athena
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,668 Elo+
Solo
Odin
Odin
Epicdaren
Odin
Level 18
God Stats
5W - 2L
1,630 SR
Queue Stats
14W - 10L
1,564 Elo+
Solo
Medusa
Medusa
Juanma011505
Medusa
Level 27
God Stats
3W - 1L
1,289 SR
Queue Stats
65W - 40L
1,728 Elo+
Solo
Eset
Eset
KiIl Cap
Eset
Level 24
God Stats
2W - 1L
1,353 SR
Queue Stats
51W - 40L
1,673 Elo+
Solo
Kali
Kali
Vacateduncle288
Kali
Level 29
God Stats
4W - 4L
1,692 SR
Queue Stats
99W - 99L
1,637 Elo+
Solo
Team Averages
Level 25
1,493 SR
1,654 Elo+

VS

Team Averages
Level 44
1,647 SR
1,538 Elo+
Artemis
Artemis
ANDREWJULS
Artemis
Level 33
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
Dacm123
Artio
Level 141
God Stats
0W - 1L
1,845 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Dacm456
Ne Zha
Level 9
God Stats
0W - 1L
1,892 SR
Queue Stats
3W - 3L
1,688 Elo+
Party 1
Janus
Janus
DrDeath062
Janus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
LokiMoment
Kali
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alexhunt13
Athena
12
2 / 2 / 4
7,762
517
4,314
12,121
8,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
12
1 / 1 / 1
7,102
473
2,440
8,074
5,820
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
16
4 / 1 / 3
9,421
628
5,423
6,610
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eset
16
3 / 1 / 1
9,129
609
8,391
7,970
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 7 / 2
8,012
534
4,037
11,890
6,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ANDREWJULS
Artemis
11
0 / 1 / 2
6,122
408
2,879
4,413
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Dacm123
Artio
9
1 / 3 / 2
5,934
396
878
8,445
5,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Dacm456
Ne Zha
13
0 / 4 / 4
7,363
491
3,854
11,585
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
14
1 / 1 / 1
7,967
531
3,424
7,034
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 2 / 1
9,327
622
11,234
10,002
4,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
11
Kills
11
12
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
ANDREWJULS
Artemis
0
1
2
1
W
Athena
Alexhunt13
Athena
2
2
4
2
L
Artio
Dacm123
Artio
1
3
2
0.67
L
Ne Zha
Dacm456
Ne Zha
0
4
4
0.5
L
Janus
1
1
1
1.5
W
Odin
1
1
1
1.5
W
Medusa
4
1
3
5.5
W
Eset
3
1
1
3.5
L
9
2
1
4.75
W
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,605
Damage
22,269
46,665
Taken
41,479
26,137
Mitigated
18,076
10,761
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ANDREWJULS
Artemis
2,879
929
0
1,947
4,413
1,253
0
537
3,876
0
27,193
W
Athena
Alexhunt13
Athena
4,314
1,251
0
1,303
12,121
8,320
0
1,133
10,950
25,323
0
L
Artio
Dacm123
Artio
878
90
188
1,782
8,445
5,413
0
3,468
4,889
15,201
0
L
Ne Zha
Dacm456
Ne Zha
3,854
1,713
0
4,061
11,585
4,151
0
2,615
8,900
0
48,456
L
Janus
3,424
39
0
2,101
7,034
2,296
0
4,126
2,640
63,394
0
W
Odin
2,440
161
0
1,505
8,074
5,820
91
0
8,074
8,748
13,745
W
Medusa
5,423
2,237
0
2,630
6,610
2,235
450
820
5,762
0
70,458
W
Eset
8,391
440
259
2,458
7,970
2,980
468
1,695
6,109
75,184
0
L
11,234
5,443
0
2,941
10,002
4,963
0
2,578
7,414
0
49,271
W
4,037
1,687
0
2,606
11,890
6,782
48
403
11,468
0
40,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,426
Gold Earned
36,713
466
Minions Killed
398
0
Camps Cleared
0
1,404,517
Distance Traveled
1,432,674
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,122
408
61
4
0
255,896
0
W
Athena
7,762
517
46
3
0
295,428
2
L
Artio
5,934
396
25
2
0
297,363
2
L
Ne Zha
7,363
491
102
7
0
298,217
2
L
Janus
7,967
531
117
8
0
281,163
3
W
Odin
7,102
473
55
4
0
250,373
2
W
Medusa
9,421
628
129
9
0
289,370
5
W
Eset
9,129
609
159
11
0
292,637
2
L
Kali
9,327
622
93
6
0
300,035
6
W
Kali
8,012
534
77
5
0
276,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role