Player Matchup

Aphrodite
Aphrodite
Aijak
Aphrodite
Level 127
God Stats
2W - 1L
1,843 SR
Queue Stats
45W - 28L
1,582 Elo+
Party 2
Arachne
Arachne
Darkrai_Pika13
Arachne
Level 42
God Stats
9W - 4L
1,607 SR
Queue Stats
466W - 455L
1,386 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Deathmonkeyjaw
Ah Muzen Cab
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Sol
Sol
ItzKoalaTea
Sol
Level 87
God Stats
9W - 7L
1,619 SR
Queue Stats
101W - 115L
1,401 Elo+
Party 1
Bacchus
Bacchus
SuperDuperCool
Bacchus
Level 65
God Stats
3W - 1L
1,315 SR
Queue Stats
32W - 24L
1,480 Elo+
Party 2
Team Averages
Level 69
1,577 SR
1,470 Elo+

VS

Team Averages
Level 76
1,481 SR
1,435 Elo+
Ares
Ares
MaxLarew5
Ares
Level 128
God Stats
5W - 8L
1,565 SR
Queue Stats
184W - 214L
1,424 Elo+
Party 3
Osiris
Osiris
Turbeau
Osiris
Level 27
God Stats
2W - 3L
1,546 SR
Queue Stats
82W - 100L
1,374 Elo+
Party 3
Danzaburou
Danzaburou
m8_ruka
Danzaburou
Level 31
God Stats
12W - 11L
1,655 SR
Queue Stats
136W - 143L
1,542 Elo+
Party 4
Mercury
Mercury
worldly-croak4
Mercury
Level 129
God Stats
21W - 20L
1,439 SR
Queue Stats
226W - 251L
1,405 Elo+
Party 3
Ra
Ra
zeeacks
Ra
Level 67
God Stats
4W - 5L
1,201 SR
Queue Stats
472W - 469L
1,431 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aijak
Aphrodite
18
6 / 4 / 3
12,096
637
10,367
12,760
5,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 4 / 1
9,249
487
6,613
15,936
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Deathmonkeyjaw
Ah Muzen Cab
15
3 / 3 / 10
10,263
540
14,498
8,192
2,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 1 / 1
11,827
622
8,925
12,810
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 8
10,463
551
8,090
18,849
24,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
5 / 4 / 6
9,704
511
8,921
15,908
16,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Turbeau
Osiris
13
0 / 4 / 0
7,228
380
1,869
13,978
9,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
m8_ruka
Danzaburou
10
1 / 5 / 5
6,977
367
6,315
9,961
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 2
8,353
440
4,002
16,246
6,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
8 / 1 / 3
10,808
569
15,833
12,664
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
18
Kills
16
17
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aijak
Aphrodite
6
4
3
1.88
W
3
4
1
0.88
W
Ah Muzen Cab
Deathmonkeyjaw
Ah Muzen Cab
3
3
10
2.67
W
3
1
1
3.5
L
Ares
5
4
6
2
W
3
5
8
1.4
L
Osiris
Turbeau
Osiris
0
4
0
0
L
Danzaburou
m8_ruka
Danzaburou
1
5
5
0.7
L
2
4
2
0.75
L
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,493
Damage
36,940
68,547
Taken
68,757
42,658
Mitigated
41,469
33,276
Healing
19,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aijak
Aphrodite
10,367
1,588
4,397
7,004
12,760
5,810
2,470
6,450
6,310
62,906
0
W
6,613
4,791
99
7,832
15,936
5,299
200
4,461
11,475
0
47,840
W
Ah Muzen Cab
Deathmonkeyjaw
Ah Muzen Cab
14,498
8,059
0
2,843
8,192
2,808
2,206
3,153
5,039
0
56,091
W
8,925
3,610
267
7,224
12,810
4,361
2,067
1,455
11,355
96,421
0
L
Ares
8,921
776
660
1,954
15,908
16,212
91
5,061
10,726
26,912
0
W
8,090
1,194
794
2,816
18,849
24,380
465
9,235
9,614
21,779
0
L
Osiris
Turbeau
Osiris
1,869
563
0
2,542
13,978
9,171
0
7,665
6,217
0
29,447
L
Danzaburou
m8_ruka
Danzaburou
6,315
3,540
0
2,446
9,961
3,858
864
2,841
7,120
0
33,351
L
4,002
771
0
4,066
16,246
6,192
0
5,241
10,862
0
45,572
L
15,833
2,739
626
6,770
12,664
6,036
0
5,982
6,450
91,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,898
Gold Earned
43,070
500
Minions Killed
425
0
Camps Cleared
0
1,641,764
Distance Traveled
1,626,072
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,096
637
141
7
0
328,177
1
W
Arachne
9,249
487
83
4
0
323,917
1
W
Ah Muzen Cab
10,263
540
98
5
0
330,673
0
W
Sol
11,827
622
156
8
0
320,349
0
L
Ares
9,704
511
49
3
0
320,930
5
W
Bacchus
10,463
551
22
1
0
338,648
4
L
Osiris
7,228
380
56
3
0
332,694
4
L
Danzaburou
6,977
367
50
3
0
234,278
1
L
Mercury
8,353
440
96
5
0
362,268
3
L
Ra
10,808
569
174
9
0
375,902
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role