Player Matchup

Bastet
Bastet
Dinkleberg
Bastet
Level 25
God Stats
7W - 3L
1,672 SR
Queue Stats
10W - 11L
1,458 Elo+
Party 1
Artio
Artio
GanggGreenn
Artio
Level 18
God Stats
2W - 0L
1,582 SR
Queue Stats
2W - 3L
1,251 Elo+
Solo
Sol
Sol
Gunye11
Sol
Level 28
God Stats
41W - 38L
1,457 SR
Queue Stats
417W - 476L
1,421 Elo+
Solo
Freya
Freya
IThinkItsMatt
Freya
Level 68
God Stats
4W - 7L
1,394 SR
Queue Stats
18W - 26L
1,455 Elo+
Party 1
Bellona
Bellona
gadnukb0w
Bellona
Level 14
God Stats
4W - 4L
1,406 SR
Queue Stats
12W - 19L
1,444 Elo+
Party 1
Team Averages
Level 31
1,502 SR
1,406 Elo+

VS

Team Averages
Level 26
1,521 SR
1,442 Elo+
Neith
Neith
Federalismo
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 3L
1,670 Elo+
Party 2
Fenrir
Fenrir
MaximilianW
Fenrir
Level 28
God Stats
4W - 6L
1,558 SR
Queue Stats
15W - 19L
1,322 Elo+
Party 2
Bellona
Bellona
OCANA20
Bellona
Level 1
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2
Izanami
Izanami
Slayer69ing
Izanami
Level 25
God Stats
3W - 8L
1,547 SR
Queue Stats
4W - 16L
1,221 Elo+
Party 2
Chang'e
Chang'e
magoo800
Chang'e
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dinkleberg
Bastet
20
11 / 2 / 10
15,671
603
25,667
24,153
11,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 1 / 12
11,760
452
2,502
11,910
11,720
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
20
4 / 4 / 5
14,324
551
24,256
27,487
10,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
7 / 6 / 16
13,103
504
10,398
18,762
7,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
gadnukb0w
Bellona
19
4 / 5 / 7
13,490
519
10,499
22,243
19,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
9,475
364
5,682
12,397
3,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
17
4 / 5 / 10
10,996
423
10,806
20,865
15,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bellona
OCANA20
Bellona
14
1 / 7 / 3
9,061
349
6,186
15,694
11,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Slayer69ing
Izanami
19
4 / 5 / 4
12,784
492
12,791
20,232
7,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
magoo800
Chang'e
19
7 / 6 / 5
12,261
472
25,587
26,657
9,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
44
30
Kills
17
18
Deaths
31
50
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bastet
Dinkleberg
Bastet
11
2
10
8
L
1
8
5
0.44
W
4
1
12
10
W
Sol
4
4
5
1.63
W
7
6
16
2.5
L
Fenrir
4
5
10
1.8
L
Bellona
OCANA20
Bellona
1
7
3
0.36
L
Izanami
Slayer69ing
Izanami
4
5
4
1.2
W
Bellona
gadnukb0w
Bellona
4
5
7
1.5
L
Chang'e
magoo800
Chang'e
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,322
Damage
61,052
104,555
Taken
95,845
60,655
Mitigated
46,861
45,758
Healing
23,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Dinkleberg
Bastet
25,667
6,576
0
12,134
24,153
11,231
2,654
3,937
20,216
0
130,953
L
5,682
4,393
0
869
12,397
3,497
914
6,034
6,363
0
30,822
W
2,502
355
85
2,097
11,910
11,720
653
5,006
6,904
24,367
0
W
Sol
24,256
7,165
0
18,059
27,487
10,822
9,265
10,199
17,288
126,108
0
W
10,398
3,376
0
7,148
18,762
7,470
1,512
6,995
11,767
70,181
0
L
Fenrir
10,806
2,067
0
1,042
20,865
15,160
290
6,184
14,681
0
41,256
L
Bellona
OCANA20
Bellona
6,186
1,859
0
393
15,694
11,523
80
6,340
9,354
0
30,440
L
Izanami
Slayer69ing
Izanami
12,791
10,002
0
0
20,232
7,548
1,877
6,285
13,947
0
88,190
W
Bellona
gadnukb0w
Bellona
10,499
2,698
0
6,235
22,243
19,412
1,293
5,388
16,855
1,251
65,089
L
Chang'e
magoo800
Chang'e
25,587
853
8,081
12,722
26,657
9,133
1,031
13,507
13,150
91,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,348
Gold Earned
54,577
593
Minions Killed
441
0
Camps Cleared
0
2,398,237
Distance Traveled
2,317,002
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,671
603
172
7
0
522,776
4
L
Neith
9,475
364
50
2
0
380,218
0
W
Artio
11,760
452
48
2
0
489,684
0
W
Sol
14,324
551
160
6
0
421,358
0
W
Freya
13,103
504
94
4
0
456,670
4
L
Fenrir
10,996
423
50
2
0
546,931
4
L
Bellona
9,061
349
57
2
0
482,987
0
L
Izanami
12,784
492
165
6
0
436,881
1
W
Bellona
13,490
519
119
5
0
507,749
0
L
Chang'e
12,261
472
119
5
0
469,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role