Player Matchup

Izanami
Izanami
AzSnake
Izanami
Level 26
God Stats
1W - 1L
1,118 SR
Queue Stats
33W - 29L
1,279 Elo+
Solo
Gilgamesh
Gilgamesh
FilthyMogrel
Gilgamesh
Level 15
God Stats
7W - 7L
1,361 SR
Queue Stats
12W - 17L
1,282 Elo+
Party 1
Bakasura
Bakasura
FireGame6410091
Bakasura
Level 24
God Stats
7W - 8L
1,737 SR
Queue Stats
175W - 202L
1,434 Elo+
Solo
Janus
Janus
KingSl1me
Janus
Level 28
God Stats
18W - 23L
1,474 SR
Queue Stats
82W - 97L
1,327 Elo+
Solo
Ymir
Ymir
RustableBooch85
Ymir
Level 23
God Stats
3W - 1L
1,460 SR
Queue Stats
14W - 21L
1,313 Elo+
Party 1
Team Averages
Level 23
1,430 SR
1,327 Elo+

VS

Team Averages
Level 23
1,542 SR
1,343 Elo+
Ravana
Ravana
FG ChappieYT
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,467 Elo+
Solo
Sol
Sol
Tirus9679
Sol
Level 8
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Bacchus
Bacchus
cacadantas015
Bacchus
Level 29
God Stats
1W - 2L
1,705 SR
Queue Stats
78W - 117L
1,344 Elo+
Solo
Skadi
Skadi
killah_bruh907
Skadi
Level 29
God Stats
16W - 11L
1,856 SR
Queue Stats
248W - 306L
1,345 Elo+
Solo
Hel
Hel
killerBunny2004
Hel
Level 29
God Stats
5W - 12L
1,347 SR
Queue Stats
68W - 105L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AzSnake
Izanami
12
10 / 0 / 0
7,375
670
6,248
5,618
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
FilthyMogrel
Gilgamesh
12
4 / 2 / 0
6,779
616
4,307
7,095
2,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
9
1 / 1 / 0
5,455
496
3,465
5,601
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
KingSl1me
Janus
11
6 / 1 / 5
6,539
594
8,178
3,566
1,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 0 / 4
6,502
591
1,754
5,514
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
6
0 / 4 / 2
4,487
408
1,978
4,776
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 6 / 1
5,422
493
2,584
6,822
2,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
8
0 / 4 / 3
5,417
492
3,574
6,814
4,170
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
1 / 5 / 0
5,333
485
4,138
8,245
1,533
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 5 / 0
4,230
385
1,080
5,618
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
24
Kills
4
4
Deaths
24
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
AzSnake
Izanami
10
0
0
10
L
Ravana
0
4
2
0.25
W
Gilgamesh
FilthyMogrel
Gilgamesh
4
2
0
2
W
Bakasura
1
1
0
1
W
Janus
KingSl1me
Janus
6
1
5
8.5
W
3
0
4
5
L
3
6
1
0.58
L
Bacchus
0
4
3
0.38
L
1
5
0
0.2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,952
Damage
13,354
27,394
Taken
32,275
11,234
Mitigated
10,462
7,251
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AzSnake
Izanami
6,248
3,934
0
2,817
5,618
2,150
666
973
4,645
0
39,019
L
Ravana
1,978
528
0
522
4,776
1,462
0
2,032
2,544
0
9,567
W
Gilgamesh
FilthyMogrel
Gilgamesh
4,307
1,100
0
1,317
7,095
2,796
172
2,565
4,530
0
35,971
W
Bakasura
3,465
2,379
0
1,289
5,601
2,171
200
825
4,776
0
22,135
W
Janus
KingSl1me
Janus
8,178
940
0
1,086
3,566
1,152
1,582
1,674
1,892
35,817
0
W
1,754
703
0
742
5,514
2,965
355
911
4,603
24,621
0
L
2,584
1,644
0
649
6,822
2,222
1,114
3,373
3,449
13,305
1,548
L
Bacchus
3,574
140
0
1,695
6,814
4,170
321
1,258
5,516
16,332
0
L
4,138
2,018
0
1,046
8,245
1,533
0
1,404
6,830
0
20,736
L
1,080
226
586
1,053
5,618
1,075
0
1,865
3,713
11,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
24,889
315
Minions Killed
129
0
Camps Cleared
0
1,051,083
Distance Traveled
935,431
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,375
670
73
7
0
182,000
1
L
Ravana
4,487
408
22
2
0
186,979
2
W
Gilgamesh
6,779
616
83
8
0
173,169
0
W
Bakasura
5,455
496
55
5
0
260,289
2
W
Janus
6,539
594
52
5
0
213,629
4
W
Ymir
6,502
591
52
5
0
221,996
2
L
Sol
5,422
493
31
3
0
161,151
0
L
Bacchus
5,417
492
27
2
0
193,289
2
L
Skadi
5,333
485
35
3
0
207,627
4
L
Hel
4,230
385
14
1
0
186,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role