Player Matchup

Tiamat
Tiamat
BIGGIESOLODIFF
Tiamat
Level 15
God Stats
2W - 0L
1,676 SR
Queue Stats
28W - 18L
1,538 Elo+
Solo
Bellona
Bellona
BarbaOdysea
Bellona
Level 24
God Stats
20W - 11L
1,563 SR
Queue Stats
30W - 26L
1,466 Elo+
Party 1
Chang'e
Chang'e
Myrkop
Chang'e
Level 13
God Stats
1W - 2L
1,253 SR
Queue Stats
76W - 62L
1,425 Elo+
Solo
Medusa
Medusa
Robozao2020
Medusa
Level 13
God Stats
1W - 0L
1,698 SR
Queue Stats
2W - 3L
1,465 Elo+
Solo
Cabrakan
Cabrakan
TheBraveJon
Cabrakan
Level 28
God Stats
18W - 13L
1,607 SR
Queue Stats
88W - 99L
1,554 Elo+
Party 1
Team Averages
Level 19
1,559 SR
1,489 Elo+

VS

Team Averages
Level 22
1,613 SR
1,530 Elo+
Thor
Thor
Fortunite
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
HeavenlyDoor
Merlin
Level 6
God Stats
0W - 1L
1,751 SR
Queue Stats
1W - 1L
1,680 Elo+
Solo
Nox
Nox
Raminha
Nox
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 92L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Rin5458
Xbalanque
Level 20
God Stats
0W - 5L
1,500 SR
Queue Stats
123W - 105L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
anjuser17
Tsukuyomi
Level 29
God Stats
3W - 1L
1,817 SR
Queue Stats
65W - 58L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 6
12,542
627
6,982
9,304
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
BarbaOdysea
Bellona
17
8 / 2 / 4
11,198
560
4,828
10,820
8,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Myrkop
Chang'e
19
7 / 3 / 4
11,965
598
13,659
13,658
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
13
0 / 6 / 3
8,733
437
5,491
9,664
3,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
TheBraveJon
Cabrakan
16
5 / 4 / 8
11,001
550
11,432
11,707
13,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 4 / 0
8,751
438
2,971
11,353
4,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
10
0 / 8 / 4
7,023
351
3,819
7,612
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
10
3 / 3 / 5
8,081
404
3,557
8,695
5,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Rin5458
Xbalanque
16
4 / 4 / 4
9,707
485
10,397
13,949
4,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
anjuser17
Tsukuyomi
14
8 / 7 / 5
9,532
477
13,587
16,504
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
36
25
Kills
18
18
Deaths
26
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
W
Bellona
BarbaOdysea
Bellona
8
2
4
5
L
Thor
3
4
0
0.75
L
Merlin
0
8
4
0.25
W
Chang'e
Myrkop
Chang'e
7
3
4
3
L
Nox
3
3
5
1.83
L
Xbalanque
Rin5458
Xbalanque
4
4
4
1.5
W
Medusa
0
6
3
0.25
W
Cabrakan
TheBraveJon
Cabrakan
5
4
8
2.25
L
Tsukuyomi
anjuser17
Tsukuyomi
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,392
Damage
34,331
55,153
Taken
58,113
36,139
Mitigated
23,465
16,007
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,982
804
0
4,674
9,304
5,975
0
2,266
6,710
88,671
0
W
Bellona
BarbaOdysea
Bellona
4,828
1,131
0
1,502
10,820
8,736
1,656
541
10,245
96
57,865
L
Thor
2,971
380
0
1,081
11,353
4,255
1,540
6,002
5,079
0
40,014
L
Merlin
3,819
250
0
0
7,612
2,382
62
5,698
1,590
19,379
0
W
Chang'e
Myrkop
Chang'e
13,659
1,036
1,264
6,723
13,658
5,325
3,148
1,123
12,391
73,603
0
L
Nox
3,557
345
0
1,560
8,695
5,751
0
3,770
4,769
22,236
0
L
Xbalanque
Rin5458
Xbalanque
10,397
2,969
0
1,409
13,949
4,733
616
6,045
7,784
0
65,313
W
Medusa
5,491
2,481
0
0
9,664
3,025
2,357
1,189
8,475
0
33,871
W
Cabrakan
TheBraveJon
Cabrakan
11,432
1,536
243
1,601
11,707
13,078
840
1,668
9,956
41,061
0
L
Tsukuyomi
anjuser17
Tsukuyomi
13,587
3,803
0
2,300
16,504
6,344
0
9,517
6,722
0
52,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,439
Gold Earned
43,094
516
Minions Killed
382
0
Camps Cleared
0
1,804,707
Distance Traveled
1,546,872
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,542
627
160
8
0
391,196
0
W
Bellona
11,198
560
98
5
0
378,646
4
L
Thor
8,751
438
87
4
0
337,745
1
L
Merlin
7,023
351
40
2
0
243,942
1
W
Chang'e
11,965
598
138
7
0
341,587
0
L
Nox
8,081
404
26
1
0
268,314
3
L
Xbalanque
9,707
485
144
7
0
354,587
1
W
Medusa
8,733
437
61
3
0
330,751
8
W
Cabrakan
11,001
550
59
3
0
362,527
1
L
Tsukuyomi
9,532
477
85
4
0
342,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role