Player Matchup

Arachne
Arachne
DachGod
Arachne
Level 2
God Stats
7W - 5L
1,312 SR
Queue Stats
23W - 27L
1,279 Elo+
Party 1
Hera
Hera
PanDeAjo-Sz
Hera
Level 86
God Stats
14W - 16L
1,385 SR
Queue Stats
110W - 151L
1,344 Elo+
Party 1
Cupid
Cupid
SZIA_Feitan
Cupid
Level 68
God Stats
13W - 20L
1,122 SR
Queue Stats
91W - 125L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
SZIA_Meydrik
Cthulhu
Level 46
God Stats
15W - 11L
1,448 SR
Queue Stats
40W - 44L
1,363 Elo+
Party 1
Cernunnos
Cernunnos
joshalston__
Cernunnos
Level 109
God Stats
3W - 2L
1,761 SR
Queue Stats
138W - 130L
1,511 Elo+
Solo
Team Averages
Level 62
1,405 SR
1,368 Elo+

VS

Team Averages
Level 67
1,655 SR
1,422 Elo+
Nu Wa
Nu Wa
Canadian Guy225
Nu Wa
Level 87
God Stats
3W - 2L
1,743 SR
Queue Stats
340W - 324L
1,429 Elo+
Party 2
Jing Wei
Jing Wei
GeniuneSkate837
Jing Wei
Level 46
God Stats
6W - 4L
1,752 SR
Queue Stats
254W - 269L
1,464 Elo+
Party 2
Pele
Pele
asasinspartan89
Pele
Level 105
God Stats
2W - 1L
1,783 SR
Queue Stats
105W - 90L
1,455 Elo+
Solo
Geb
Geb
jayswag603
Geb
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
221W - 223L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
muelyard
Cu Chulainn
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 88L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DachGod
Arachne
9
5 / 0 / 0
5,370
767
1,863
3,373
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 2
4,798
685
1,819
2,018
486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 1 / 2
4,489
641
4,481
3,100
756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
SZIA_Meydrik
Cthulhu
6
1 / 1 / 3
4,022
575
1,848
3,483
1,469
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cernunnos
joshalston__
Cernunnos
9
2 / 0 / 0
5,143
735
2,034
2,906
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,158
594
1,610
3,838
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
7
2 / 2 / 0
4,209
601
2,390
4,684
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 0
4,228
604
1,618
4,190
989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 2
4,201
600
2,184
6,145
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
muelyard
Cu Chulainn
2
0 / 1 / 0
3,076
439
139
763
276
Boots

Boots

+6%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Arachne
DachGod
Arachne
5
0
0
5
L
Jing Wei
2
2
0
1
W
0
1
2
1
W
2
1
2
3
W
Cthulhu
SZIA_Meydrik
Cthulhu
1
1
3
2.5
L
0
2
0
0
L
0
2
2
0.5
W
Cernunnos
joshalston__
Cernunnos
2
0
0
2
L
Cu Chulainn
muelyard
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,045
Damage
7,941
14,880
Taken
19,620
5,245
Mitigated
5,392
5,062
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,610
368
0
434
3,838
999
0
1,819
2,019
14,061
0
W
Arachne
DachGod
Arachne
1,863
1,390
0
1,638
3,373
1,130
0
313
3,000
0
19,914
L
Jing Wei
2,390
1,724
0
1,680
4,684
878
0
754
3,930
0
15,714
W
1,819
520
0
374
2,018
486
123
861
1,043
26,222
0
W
4,481
2,896
363
662
3,100
756
174
1,078
2,014
0
18,914
W
Cthulhu
SZIA_Meydrik
Cthulhu
1,848
581
342
1,230
3,483
1,469
0
1,249
2,226
6,028
0
L
1,618
482
0
298
4,190
989
0
0
4,190
0
19,959
L
2,184
644
108
1,766
6,145
2,250
0
1,094
5,051
10,648
0
W
Cernunnos
joshalston__
Cernunnos
2,034
1,111
0
453
2,906
1,404
702
95
2,803
0
25,570
L
Cu Chulainn
muelyard
Cu Chulainn
139
27
0
24
763
276
0
0
763
0
1,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,822
Gold Earned
19,872
212
Minions Killed
128
0
Camps Cleared
0
694,142
Distance Traveled
601,670
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,158
594
24
3
0
118,501
0
W
Arachne
5,370
767
53
8
0
167,723
1
L
Jing Wei
4,209
601
41
6
0
141,983
1
W
Hera
4,798
685
57
8
0
139,109
4
W
Cupid
4,489
641
37
5
0
124,165
2
W
Cthulhu
4,022
575
10
1
0
145,417
2
L
Pele
4,228
604
48
7
0
161,814
1
L
Geb
4,201
600
12
2
0
146,773
0
W
Cernunnos
5,143
735
55
8
0
117,728
2
L
Cu Chulainn
3,076
439
3
0
0
32,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role