Player Matchup

Medusa
Medusa
Gold IV
IAFF3445
Medusa
Gold IV
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,728 MMR
Solo
Artio
Artio
Gold I
JustinsCode
Artio
Gold I
Level 136
God Stats
21W - 15L
1,648 SR
Queue Stats
81W - 79L
1,683 MMR
Party 2
Tyr
Tyr
Platinum I
SakSZN
Tyr
Platinum I
Level 148
God Stats
22W - 11L
1,665 SR
Queue Stats
676W - 650L
1,950 MMR
Party 1
Zeus
Zeus
Platinum III
SamaneLutrio
Zeus
Platinum III
Level 129
God Stats
22W - 16L
1,702 SR
Queue Stats
102W - 97L
1,844 MMR
Party 2
Kali
Kali
Gold III
YungBeann
Kali
Gold III
Level 128
God Stats
7W - 6L
1,652 SR
Queue Stats
271W - 254L
1,501 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,633 SR
1,741 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,667 SR
1,743 MMR
Apollo
Apollo
Platinum III
El flat head
Apollo
Platinum III
Level 126
God Stats
9W - 7L
1,694 SR
Queue Stats
294W - 260L
1,738 MMR
Solo
Fenrir
Fenrir
Gold I
Famous 1233748
Fenrir
Gold I
Level 108
God Stats
16W - 10L
1,709 SR
Queue Stats
192W - 191L
1,755 MMR
Solo
Hera
Hera
Platinum III
Luis-593xD
Hera
Platinum III
Level 122
God Stats
0W - 1L
1,678 SR
Queue Stats
128W - 133L
1,751 MMR
Solo
King Arthur
King Arthur
Gold IV
MinatoSZN
King Arthur
Gold IV
Level 61
God Stats
5W - 3L
1,726 SR
Queue Stats
13W - 9L
1,760 MMR
Solo
Cthulhu
Cthulhu
Gold II
ZOhM GEE
Cthulhu
Gold II
Level 157
God Stats
4W - 5L
1,528 SR
Queue Stats
75W - 74L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IAFF3445
Medusa
10
4 / 0 / 1
6,125
613
4,851
4,922
1,190
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 6
5,167
517
3,207
6,890
4,191
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyr
SakSZN
Tyr
10
1 / 2 / 2
5,777
578
3,878
8,423
3,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 1 / 1
6,040
604
6,040
4,946
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kali
11
6 / 0 / 3
6,423
642
3,520
6,579
2,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TiamatAthenaTsukuyomiDanzaburouGuan Yu

VS

Bans
JanusAnhurScyllaHeimdallrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 4 / 0
4,915
492
2,983
6,820
1,781
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 2
5,166
517
4,242
6,512
1,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 0
5,769
577
1,480
3,855
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
MinatoSZN
King Arthur
9
1 / 3 / 1
5,098
510
4,717
7,458
3,335
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ZOhM GEE
Cthulhu
7
0 / 3 / 1
4,657
466
3,424
8,206
3,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
3
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
4
0
0
L
1
2
2
1
W
Medusa
IAFF3445
Medusa
4
0
1
4.5
W
0
1
6
3
L
1
1
0
1
L
King Arthur
MinatoSZN
King Arthur
1
3
1
0.5
W
Tyr
SakSZN
Tyr
1
2
2
1
W
2
1
1
2.5
W
Kali
6
0
3
7.5
L
Cthulhu
ZOhM GEE
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,496
Damage
16,846
31,760
Taken
32,851
12,149
Mitigated
11,294
15,947
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,983
1,911
0
1,953
6,820
1,781
0
302
6,518
0
26,102
L
4,242
1,611
0
1,880
6,512
1,898
0
1,976
4,536
0
26,021
W
Medusa
IAFF3445
Medusa
4,851
2,705
0
2,236
4,922
1,190
248
588
4,334
0
31,939
W
3,207
409
1,062
3,960
6,890
4,191
30
1,509
5,353
10,357
0
L
1,480
328
0
707
3,855
1,277
0
2,315
1,540
35,977
0
L
King Arthur
MinatoSZN
King Arthur
4,717
929
0
1,293
7,458
3,335
0
858
6,600
0
26,058
W
Tyr
SakSZN
Tyr
3,878
312
0
4,346
8,423
3,207
0
639
7,784
0
31,677
W
6,040
407
0
2,494
4,946
1,360
270
1,244
3,612
42,972
0
W
Kali
3,520
2,162
0
1,849
6,579
2,201
0
806
5,773
0
28,849
L
Cthulhu
ZOhM GEE
Cthulhu
3,424
270
91
1,030
8,206
3,003
0
3,796
4,410
12,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,532
Gold Earned
25,605
311
Minions Killed
261
0
Camps Cleared
0
983,429
Distance Traveled
871,495
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,915
492
50
5
0
152,106
3
L
Fenrir
5,166
517
55
6
0
188,766
0
W
Medusa
6,125
613
68
7
0
185,703
1
W
Artio
5,167
517
15
2
0
195,977
5
L
Hera
5,769
577
95
10
0
174,540
3
L
King Arthur
5,098
510
53
5
0
177,158
2
W
Tyr
5,777
578
74
7
0
203,817
3
W
Zeus
6,040
604
92
9
0
185,393
2
W
Kali
6,423
642
62
6
0
212,539
4
L
Cthulhu
4,657
466
8
1
0
178,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role