Player Matchup

Scylla
Scylla
Platinum III
HaNdOfDeatHh
Scylla
Platinum III
Level 160
God Stats
4W - 5L
1,710 SR
Queue Stats
379W - 385L
1,922 MMR
Solo
Fenrir
Fenrir
Platinum IV
N0tAlike
Fenrir
Platinum IV
Level 133
God Stats
2W - 5L
1,500 SR
Queue Stats
338W - 318L
1,880 MMR
Solo
Horus
Horus
Platinum III
VSusp
Horus
Platinum III
Level 155
God Stats
4W - 5L
1,655 SR
Queue Stats
200W - 200L
1,778 MMR
Solo
Cerberus
Cerberus
Platinum IV
W4NN4BE
Cerberus
Platinum IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
darkvoltanis
Hachiman
Gold I
Level 121
God Stats
3W - 3L
1,727 SR
Queue Stats
63W - 59L
1,812 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,618 SR
1,778 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,685 SR
1,758 MMR
Merlin
Merlin
Platinum II
B1sm4rkus
Merlin
Platinum II
Level 144
God Stats
26W - 22L
1,658 SR
Queue Stats
321W - 318L
1,858 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Glaciel
Hun Batz
Diamond V
Level 158
God Stats
19W - 11L
1,755 SR
Queue Stats
148W - 135L
1,940 MMR
Party 1
Anhur
Anhur
Diamond V
NotMatched
Anhur
Diamond V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Radmant
Sun Wukong
Platinum IV
Level 157
God Stats
4W - 0L
1,780 SR
Queue Stats
157W - 149L
1,768 MMR
Party 1
Janus
Janus
Platinum V
Warn8
Janus
Platinum V
Level 65
God Stats
4W - 9L
1,731 SR
Queue Stats
7W - 12L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 4 / 0
4,619
462
2,081
5,024
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
N0tAlike
Fenrir
10
2 / 3 / 1
5,306
531
3,139
5,738
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
VSusp
Horus
8
1 / 1 / 0
4,963
496
785
5,326
2,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
W4NN4BE
Cerberus
7
1 / 3 / 1
4,497
450
1,993
6,822
3,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
darkvoltanis
Hachiman
10
0 / 2 / 1
5,292
529
3,788
6,969
1,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TiamatSetTsukuyomiAthena

VS

Bans
ApolloLokiDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
B1sm4rkus
Merlin
10
0 / 2 / 4
5,660
566
3,755
3,236
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
Glaciel
Hun Batz
12
4 / 0 / 1
6,354
635
3,044
4,842
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
11
2 / 1 / 0
5,992
599
3,508
5,732
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Radmant
Sun Wukong
10
2 / 0 / 6
6,022
602
2,961
6,399
2,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Warn8
Janus
12
5 / 1 / 0
6,998
700
4,328
4,010
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
13
13
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
B1sm4rkus
Merlin
0
2
4
1
W
Hun Batz
Glaciel
Hun Batz
4
0
1
4.5
L
Scylla
0
4
0
0
L
Fenrir
N0tAlike
Fenrir
2
3
1
0.83
W
Anhur
2
1
0
2
W
Sun Wukong
Radmant
Sun Wukong
2
0
6
5
L
Horus
VSusp
Horus
1
1
0
1
L
Cerberus
W4NN4BE
Cerberus
1
3
1
0.5
W
Janus
Warn8
Janus
5
1
0
5
L
Hachiman
darkvoltanis
Hachiman
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,786
Damage
17,596
29,879
Taken
24,219
10,853
Mitigated
7,737
9,825
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
B1sm4rkus
Merlin
3,755
540
0
588
3,236
924
376
1,191
1,970
30,682
0
W
Hun Batz
Glaciel
Hun Batz
3,044
920
0
2,646
4,842
1,651
0
315
4,527
0
39,169
L
Scylla
2,081
51
0
573
5,024
1,425
0
1,939
2,879
23,954
0
L
Fenrir
N0tAlike
Fenrir
3,139
699
0
1,092
5,738
2,211
0
1,868
3,717
0
23,976
W
Anhur
3,508
2,210
0
2,392
5,732
1,399
158
462
5,245
0
30,922
W
Sun Wukong
Radmant
Sun Wukong
2,961
477
0
2,952
6,399
2,703
0
1,841
4,533
0
18,947
L
Horus
VSusp
Horus
785
413
382
2,278
5,326
2,098
0
1,011
4,231
0
11,388
L
Cerberus
W4NN4BE
Cerberus
1,993
145
0
2,266
6,822
3,981
0
2,626
4,000
17,987
0
W
Janus
Warn8
Janus
4,328
216
0
1,450
4,010
1,060
76
90
3,870
40,108
0
L
Hachiman
darkvoltanis
Hachiman
3,788
1,917
0
3,234
6,969
1,138
0
0
6,969
0
30,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,677
Gold Earned
31,026
252
Minions Killed
357
0
Camps Cleared
0
928,558
Distance Traveled
991,597
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,660
566
84
8
0
165,450
1
W
Hun Batz
6,354
635
89
9
0
218,573
3
L
Scylla
4,619
462
63
6
0
182,165
3
L
Fenrir
5,306
531
62
6
0
196,615
1
W
Anhur
5,992
599
69
7
0
169,781
2
W
Sun Wukong
6,022
602
28
3
0
218,529
2
L
Horus
4,963
496
18
2
0
209,865
4
L
Cerberus
4,497
450
45
5
0
180,320
2
W
Janus
6,998
700
87
9
0
219,264
3
L
Hachiman
5,292
529
64
6
0
159,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role