Player Matchup

Ravana
Ravana
CLN Abstract IV
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,344 Elo+
Solo
Ymir
Ymir
GoofySheep5105
Ymir
Level 10
God Stats
0W - 1L
1,361 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Pinocchio_J19
Heimdallr
Level 29
God Stats
2W - 3L
1,298 SR
Queue Stats
102W - 109L
1,440 Elo+
Solo
Bellona
Bellona
Wicke341
Bellona
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 20L
1,513 Elo+
Solo
Merlin
Merlin
wilsontc10
Merlin
Level 6
God Stats
0W - 1L
1,724 SR
Queue Stats
13W - 9L
1,469 Elo+
Solo
Team Averages
Level 11
1,477 SR
1,453 Elo+

VS

Team Averages
Level 17
1,479 SR
1,435 Elo+
Kukulkan
Kukulkan
IllMaticMan
Kukulkan
Level 19
God Stats
4W - 3L
1,610 SR
Queue Stats
31W - 25L
1,672 Elo+
Solo
Skadi
Skadi
Mexicano158708
Skadi
Level 29
God Stats
16W - 10L
1,413 SR
Queue Stats
382W - 334L
1,595 Elo+
Solo
Ymir
Ymir
OGxman-Steelers
Ymir
Level 10
God Stats
2W - 1L
1,203 SR
Queue Stats
50W - 47L
1,247 Elo+
Party 1
Cthulhu
Cthulhu
Piscesgaming
Cthulhu
Level 11
God Stats
2W - 0L
1,706 SR
Queue Stats
98W - 106L
1,332 Elo+
Party 1
Fenrir
Fenrir
RosaMaui
Fenrir
Level 14
God Stats
30W - 27L
1,462 SR
Queue Stats
103W - 104L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 1
7,997
421
5,838
17,710
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 3
6,203
326
1,287
11,255
6,986
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
Pinocchio_J19
Heimdallr
16
4 / 4 / 2
9,511
501
9,516
14,444
4,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Wicke341
Bellona
11
1 / 10 / 2
7,491
394
4,234
14,749
8,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
wilsontc10
Merlin
6
1 / 3 / 1
6,126
322
1,932
4,061
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IllMaticMan
Kukulkan
16
6 / 1 / 4
10,861
572
10,476
7,872
3,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
13 / 3 / 9
11,484
604
18,360
14,168
5,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 2 / 12
9,138
481
4,895
10,902
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
Piscesgaming
Cthulhu
16
4 / 1 / 2
10,203
537
3,454
9,568
8,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
RosaMaui
Fenrir
17
7 / 3 / 9
11,108
585
9,243
12,885
6,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
8
Kills
32
32
Deaths
10
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
L
0
4
3
0.38
W
Kukulkan
IllMaticMan
Kukulkan
6
1
4
8
W
13
3
9
5.83
W
2
2
12
4
L
Heimdallr
Pinocchio_J19
Heimdallr
4
4
2
1.25
W
Cthulhu
Piscesgaming
Cthulhu
4
1
2
5
W
Fenrir
RosaMaui
Fenrir
7
3
9
3.83
L
Bellona
Wicke341
Bellona
1
10
2
0.2
L
Merlin
wilsontc10
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,807
Damage
46,428
62,219
Taken
55,395
27,176
Mitigated
30,095
8,316
Healing
15,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,838
1,663
0
2,867
17,710
6,145
0
5,701
12,009
0
24,884
L
1,287
554
0
0
11,255
6,986
0
4,513
6,742
5,793
0
W
Kukulkan
IllMaticMan
Kukulkan
10,476
1,258
0
2,300
7,872
3,410
976
1,450
6,244
64,163
0
W
18,360
10,203
195
6,286
14,168
5,312
5,279
228
13,936
0
69,547
W
4,895
757
0
910
10,902
6,525
1,563
475
10,427
27,434
541
L
Heimdallr
Pinocchio_J19
Heimdallr
9,516
4,941
0
3,380
14,444
4,876
0
3,979
10,465
0
55,173
W
Cthulhu
Piscesgaming
Cthulhu
3,454
114
251
1,846
9,568
8,117
1,514
183
9,385
48,313
0
W
Fenrir
RosaMaui
Fenrir
9,243
2,225
0
3,683
12,885
6,731
1,951
637
12,180
0
70,790
L
Bellona
Wicke341
Bellona
4,234
1,970
0
1,213
14,749
8,325
260
4,209
10,540
0
17,762
L
Merlin
wilsontc10
Merlin
1,932
347
0
856
4,061
844
0
361
3,700
9,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,328
Gold Earned
52,794
179
Minions Killed
511
0
Camps Cleared
0
1,156,752
Distance Traveled
1,651,121
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,997
421
44
2
0
264,180
1
L
Ymir
6,203
326
9
0
0
227,150
0
W
Kukulkan
10,861
572
124
7
0
271,678
5
W
Skadi
11,484
604
121
6
0
347,554
0
W
Ymir
9,138
481
52
3
0
364,181
0
L
Heimdallr
9,511
501
80
4
0
295,668
0
W
Cthulhu
10,203
537
94
5
0
300,560
0
W
Fenrir
11,108
585
120
6
0
367,148
0
L
Bellona
7,491
394
24
1
0
266,103
0
L
Merlin
6,126
322
22
1
0
103,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role