Player Matchup

Ah Puch
Ah Puch
Aireen
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Menfhis
Heimdallr
Level 117
God Stats
1W - 3L
1,284 SR
Queue Stats
24W - 33L
1,382 Elo+
Party 2
Bacchus
Bacchus
OrZonX
Bacchus
Level 102
God Stats
5W - 1L
1,609 SR
Queue Stats
444W - 394L
1,476 Elo+
Solo
Anhur
Anhur
SH0DY
Anhur
Level 65
God Stats
5W - 6L
1,424 SR
Queue Stats
115W - 132L
1,395 Elo+
Party 1
Pele
Pele
x2PacsFather
Pele
Level 137
God Stats
9W - 4L
1,668 SR
Queue Stats
478W - 445L
1,456 Elo+
Party 1
Team Averages
Level 110
1,497 SR
1,442 Elo+

VS

Team Averages
Level 108
1,487 SR
1,427 Elo+
Danzaburou
Danzaburou
Catsmeowtside
Danzaburou
Level 103
God Stats
1W - 1L
1,318 SR
Queue Stats
5W - 15L
1,245 Elo+
Solo
Chernobog
Chernobog
Hydrorazer971
Chernobog
Level 99
God Stats
29W - 24L
1,604 SR
Queue Stats
385W - 395L
1,481 Elo+
Solo
Pele
Pele
agilliam49
Pele
Level 78
God Stats
6W - 6L
1,512 SR
Queue Stats
232W - 226L
1,499 Elo+
Solo
Hercules
Hercules
fantasticbean
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
sadeski
Guan Yu
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 82L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aireen
Ah Puch
15
2 / 0 / 2
8,865
554
5,628
2,822
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Menfhis
Heimdallr
14
1 / 2 / 2
8,715
545
9,079
10,484
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
OrZonX
Bacchus
12
2 / 1 / 7
8,201
513
6,162
11,788
13,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
SH0DY
Anhur
14
3 / 2 / 4
9,105
569
3,575
6,350
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 0 / 5
10,255
641
11,810
10,418
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Catsmeowtside
Danzaburou
13
0 / 5 / 1
7,578
474
1,693
8,417
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
Hydrorazer971
Chernobog
14
1 / 3 / 1
8,076
505
5,205
10,589
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 3 / 1
8,145
509
4,093
10,107
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
fantasticbean
Hercules
12
1 / 3 / 1
8,208
513
4,007
12,571
5,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
sadeski
Guan Yu
14
1 / 2 / 2
7,690
481
6,301
11,521
8,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
5
5
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aireen
Ah Puch
2
0
2
3
L
Danzaburou
Catsmeowtside
Danzaburou
0
5
1
0.1
L
Chernobog
Hydrorazer971
Chernobog
1
3
1
0.5
W
Heimdallr
Menfhis
Heimdallr
1
2
2
1
W
Bacchus
OrZonX
Bacchus
2
1
7
5.5
W
Anhur
SH0DY
Anhur
3
2
4
2.5
L
2
3
1
0.83
L
Hercules
fantasticbean
Hercules
1
3
1
0.5
L
Guan Yu
sadeski
Guan Yu
1
2
2
1
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,254
Damage
21,299
41,862
Taken
53,205
25,504
Mitigated
22,682
15,975
Healing
14,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aireen
Ah Puch
5,628
0
0
932
2,822
1,199
964
0
2,822
54,510
0
L
Danzaburou
Catsmeowtside
Danzaburou
1,693
487
0
2,154
8,417
2,262
225
1,448
6,935
0
39,929
L
Chernobog
Hydrorazer971
Chernobog
5,205
3,480
0
3,492
10,589
3,461
138
3,334
6,923
0
53,750
W
Heimdallr
Menfhis
Heimdallr
9,079
5,813
0
3,888
10,484
4,753
452
0
10,484
0
56,056
W
Bacchus
OrZonX
Bacchus
6,162
871
0
2,949
11,788
13,315
38
0
11,788
22,176
0
W
Anhur
SH0DY
Anhur
3,575
1,835
0
2,317
6,350
2,310
241
0
6,350
0
45,012
L
4,093
911
0
1,111
10,107
3,213
0
1,185
8,848
0
62,917
L
Hercules
fantasticbean
Hercules
4,007
893
0
2,678
12,571
5,571
0
4,478
7,955
0
31,503
L
Guan Yu
sadeski
Guan Yu
6,301
2,092
599
4,074
11,521
8,175
0
767
10,751
0
44,396
W
11,810
3,253
0
5,889
10,418
3,927
524
0
10,418
0
82,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,141
Gold Earned
39,697
475
Minions Killed
458
0
Camps Cleared
0
1,560,677
Distance Traveled
1,629,784
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,865
554
124
8
0
320,731
3
L
Danzaburou
7,578
474
88
6
0
293,286
3
L
Chernobog
8,076
505
128
8
0
284,649
5
W
Heimdallr
8,715
545
101
6
0
256,067
4
W
Bacchus
8,201
513
35
2
0
303,221
4
W
Anhur
9,105
569
81
5
0
305,299
5
L
Pele
8,145
509
112
7
0
372,480
5
L
Hercules
8,208
513
52
3
0
285,525
2
L
Guan Yu
7,690
481
78
5
0
393,844
6
W
Pele
10,255
641
134
8
0
375,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role