Player Matchup

Pele
Pele
JAYYAY98
Pele
Level 28
God Stats
2W - 3L
1,484 SR
Queue Stats
110W - 70L
1,435 Elo+
Party 1
Tyr
Tyr
VolcanikToaster
Tyr
Level 27
God Stats
2W - 5L
1,505 SR
Queue Stats
52W - 56L
1,392 Elo+
Solo
Zeus
Zeus
joerealdaddy
Zeus
Level 129
God Stats
300W - 250L
1,496 SR
Queue Stats
415W - 374L
1,512 Elo+
Party 1
Team Averages
Level 61
1,495 SR
1,446 Elo+

VS

Team Averages
Level 20
1,534 SR
1,519 Elo+
Kuzenbo
Kuzenbo
D3kro
Kuzenbo
Level 18
God Stats
10W - 4L
1,770 SR
Queue Stats
99W - 62L
1,726 Elo+
Solo
Tiamat
Tiamat
Huck1eBuck12
Tiamat
Level 25
God Stats
70W - 69L
1,521 SR
Queue Stats
192W - 192L
1,374 Elo+
Solo
Camazotz
Camazotz
RexGálvez
Camazotz
Level 17
God Stats
1W - 1L
1,311 SR
Queue Stats
34W - 46L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
0 / 3 / 1
5,986
599
1,323
5,277
1,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 1
6,682
668
4,070
8,072
4,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
6,510
651
5,844
4,666
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
D3kro
Kuzenbo
9
1 / 0 / 4
7,050
705
3,068
5,665
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
9
0 / 0 / 4
6,362
636
6,138
3,554
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Camazotz
RexGálvez
Camazotz
10
4 / 1 / 1
7,277
728
3,796
6,240
3,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
5
5
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
D3kro
Kuzenbo
1
0
4
3
W
Tiamat
0
0
4
2
L
Pele
0
3
1
0.17
W
Camazotz
RexGálvez
Camazotz
4
1
1
4.5
L
0
0
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,237
Damage
13,002
18,015
Taken
15,459
7,690
Mitigated
9,848
7,316
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
D3kro
Kuzenbo
3,068
1,071
0
0
5,665
4,587
90
2,311
3,210
11,230
0
W
Tiamat
6,138
705
0
904
3,554
1,638
0
1,260
2,203
27,047
0
L
Pele
1,323
250
0
916
5,277
1,907
0
2,478
2,601
0
17,763
W
Camazotz
RexGálvez
Camazotz
3,796
1,128
0
2,630
6,240
3,623
0
1,882
4,134
0
18,832
L
4,070
491
342
4,892
8,072
4,330
0
3,730
3,906
0
13,273
L
5,844
402
164
1,002
4,666
1,453
0
2,362
2,234
26,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,178
Gold Earned
20,689
139
Minions Killed
90
0
Camps Cleared
0
551,424
Distance Traveled
571,899
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,050
705
17
2
0
199,775
4
W
Tiamat
6,362
636
47
5
0
171,237
1
L
Pele
5,986
599
42
4
0
182,928
0
W
Camazotz
7,277
728
26
3
0
200,887
3
L
Tyr
6,682
668
26
3
0
206,979
0
L
Zeus
6,510
651
71
7
0
161,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role