Player Matchup

Jing Wei
Jing Wei
Gold III
Jaevoh-
Jing Wei
Gold III
Level 47
God Stats
11W - 8L
1,500 SR
Queue Stats
115W - 117L
1,382 MMR
Party 1
Arachne
Arachne
Silver I
MaloneyBaloney
Arachne
Silver I
Level 111
God Stats
9W - 7L
1,516 SR
Queue Stats
75W - 78L
1,193 MMR
Solo
Artemis
Artemis
Gold IV
Messiah401K
Artemis
Gold IV
Level 157
God Stats
116W - 126L
1,517 SR
Queue Stats
1,150W - 1,167L
1,216 MMR
Solo
Geb
Geb
Gold V
iZayHD-
Geb
Gold V
Level 123
God Stats
18W - 25L
1,513 SR
Queue Stats
441W - 442L
1,187 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
xNuubz-
Sun Wukong
Silver III
Level 127
God Stats
3W - 1L
1,315 SR
Queue Stats
84W - 93L
983 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,472 SR
1,192 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,503 SR
1,192 MMR
Neith
Neith
Bronze III
Freedoow
Neith
Bronze III
Level 49
God Stats
0W - 1L
1,440 SR
Queue Stats
3W - 9L
1,217 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Lazy Lucifer270
Kuzenbo
Silver I
Level 143
God Stats
2W - 6L
1,280 SR
Queue Stats
133W - 126L
1,176 MMR
Solo
Cthulhu
Cthulhu
Silver I
NotoriousEgos
Cthulhu
Silver I
Level 82
God Stats
7W - 3L
1,954 SR
Queue Stats
174W - 178L
1,174 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Vapgner
Tsukuyomi
Silver I
Level 149
God Stats
3W - 4L
1,524 SR
Queue Stats
445W - 469L
1,183 MMR
Solo
Chronos
Chronos
Silver II
xjimskyyx
Chronos
Silver II
Level 106
God Stats
36W - 32L
1,316 SR
Queue Stats
215W - 212L
1,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jaevoh-
Jing Wei
20
5 / 2 / 3
14,972
651
10,637
13,233
5,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 0 / 7
14,559
633
12,453
15,347
8,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Messiah401K
Artemis
19
5 / 1 / 9
13,030
567
15,728
11,745
4,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
16
3 / 1 / 14
12,516
544
9,363
21,841
19,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
xNuubz-
Sun Wukong
19
5 / 0 / 9
12,582
547
12,540
16,563
16,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetBellonaDanzaburouCu ChulainnAthena

VS

Bans
IzanamiThanatosTiamatKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Freedoow
Neith
14
1 / 9 / 1
8,920
388
9,797
18,396
6,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 1
8,507
370
5,163
15,013
14,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
15
0 / 7 / 2
9,657
420
8,168
19,953
21,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Vapgner
Tsukuyomi
15
2 / 5 / 0
9,563
416
8,463
16,231
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
xjimskyyx
Chronos
18
1 / 5 / 2
10,889
473
10,867
13,776
6,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
30
Kills
4
4
Deaths
30
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Freedoow
Neith
1
9
1
0.17
W
Jing Wei
Jaevoh-
Jing Wei
5
2
3
3.25
L
0
4
1
0.13
W
12
0
7
15.5
W
Artemis
Messiah401K
Artemis
5
1
9
9.5
L
Cthulhu
0
7
2
0.14
L
Tsukuyomi
Vapgner
Tsukuyomi
2
5
0
0.4
W
Geb
3
1
14
10
W
Sun Wukong
xNuubz-
Sun Wukong
5
0
9
9.5
L
Chronos
xjimskyyx
Chronos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,721
Damage
42,458
78,729
Taken
83,369
54,854
Mitigated
55,632
30,000
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Freedoow
Neith
9,797
5,025
0
4,292
18,396
6,723
0
2,070
16,301
0
66,412
W
Jing Wei
Jaevoh-
Jing Wei
10,637
8,300
0
7,461
13,233
5,263
4,620
1,647
11,546
0
125,611
L
5,163
1,748
0
2,688
15,013
14,695
0
2,126
12,841
31,097
0
W
12,453
9,630
0
7,159
15,347
8,782
2,745
4,496
10,715
0
111,963
W
Artemis
Messiah401K
Artemis
15,728
7,123
0
2,224
11,745
4,594
4,628
5,412
6,067
0
109,516
L
Cthulhu
8,168
577
217
3,650
19,953
21,725
0
1,275
18,103
56,175
0
L
Tsukuyomi
Vapgner
Tsukuyomi
8,463
1,621
0
926
16,231
6,489
0
1,529
14,657
0
65,193
W
Geb
9,363
1,572
0
7,793
21,841
19,960
774
4,744
16,933
38,134
0
W
Sun Wukong
xNuubz-
Sun Wukong
12,540
3,137
0
5,363
16,563
16,255
1,890
7,464
8,945
0
55,232
L
Chronos
xjimskyyx
Chronos
10,867
2,653
0
3,127
13,776
6,000
0
2,363
11,288
83,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,659
Gold Earned
47,536
666
Minions Killed
514
0
Camps Cleared
0
2,260,234
Distance Traveled
1,832,747
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,920
388
91
4
0
339,589
6
W
Jing Wei
14,972
651
193
8
0
406,281
10
L
Kuzenbo
8,507
370
42
2
0
333,688
7
W
Arachne
14,559
633
163
7
0
535,626
3
W
Artemis
13,030
567
173
8
0
424,468
1
L
Cthulhu
9,657
420
106
5
0
376,429
6
L
Tsukuyomi
9,563
416
103
4
0
386,376
0
W
Geb
12,516
544
44
2
0
459,360
3
W
Sun Wukong
12,582
547
93
4
0
434,499
0
L
Chronos
10,889
473
172
7
0
396,665
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role