Player Matchup

Hun Batz
Hun Batz
Gold III
Battuosaii
Hun Batz
Gold III
Level 160
God Stats
6W - 3L
1,859 SR
Queue Stats
168W - 168L
1,534 MMR
Party 1
Medusa
Medusa
Gold V
DrillYaCheeks
Medusa
Gold V
Level 101
God Stats
21W - 18L
1,638 SR
Queue Stats
294W - 301L
1,351 MMR
Solo
Cerberus
Cerberus
Silver I
RayAlba
Cerberus
Silver I
Level 146
God Stats
6W - 3L
1,928 SR
Queue Stats
283W - 290L
1,181 MMR
Party 1
Anubis
Anubis
Gold V
S3WFellGlobe
Anubis
Gold V
Level 89
God Stats
0W - 1L
1,574 SR
Queue Stats
31W - 40L
1,392 MMR
Solo
Horus
Horus
Gold V
Savage_WAR725
Horus
Gold V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 124L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,700 SR
1,371 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,571 SR
1,372 MMR
Cthulhu
Cthulhu
Gold V
GODLYkreATIoN
Cthulhu
Gold V
Level 157
God Stats
7W - 17L
1,361 SR
Queue Stats
301W - 317L
1,339 MMR
Solo
Da Ji
Da Ji
Silver III
I HOT N BEEFY I
Da Ji
Silver III
Level 104
God Stats
22W - 22L
1,546 SR
Queue Stats
566W - 569L
1,406 MMR
Solo
Hades
Hades
Silver IV
MX CrAmPuS MX
Hades
Silver IV
Level 88
God Stats
2W - 4L
1,708 SR
Queue Stats
72W - 89L
1,368 MMR
Solo
Heimdallr
Heimdallr
Gold V
Max lnstinct
Heimdallr
Gold V
Level 126
God Stats
38W - 32L
1,683 SR
Queue Stats
287W - 291L
1,387 MMR
Solo
King Arthur
King Arthur
Gold V
oscarsuarezruiz
King Arthur
Gold V
Level 94
God Stats
16W - 14L
1,556 SR
Queue Stats
115W - 117L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Battuosaii
Hun Batz
14
2 / 0 / 2
8,100
506
4,224
6,922
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 5 / 3
7,759
485
7,053
10,888
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
RayAlba
Cerberus
9
0 / 3 / 2
6,390
399
4,557
8,683
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
13
2 / 5 / 0
7,931
496
8,147
11,539
5,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 6 / 0
6,936
434
3,398
13,591
8,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
JanusScyllaCu ChulainnAthenaSet

VS

Bans
Guan YuTiamatSun WukongSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 1 / 3
7,179
449
3,725
11,210
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
3 / 1 / 4
9,120
570
5,744
11,235
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
5 / 0 / 1
8,856
554
7,569
7,472
3,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Max lnstinct
Heimdallr
12
3 / 5 / 2
7,621
476
6,079
12,310
4,095
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
oscarsuarezruiz
King Arthur
16
7 / 0 / 1
9,483
593
11,396
12,692
7,559
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
19
19
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Battuosaii
Hun Batz
2
0
2
3
L
2
5
3
0.7
W
Cthulhu
1
1
3
2.5
W
3
1
4
5
W
5
0
1
5.5
W
Heimdallr
Max lnstinct
Heimdallr
3
5
2
0.8
L
Cerberus
RayAlba
Cerberus
0
3
2
0.33
L
Anubis
2
5
0
0.4
L
0
6
0
0
W
King Arthur
oscarsuarezruiz
King Arthur
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,379
Damage
34,513
51,623
Taken
54,919
23,757
Mitigated
25,472
17,276
Healing
21,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Battuosaii
Hun Batz
4,224
1,331
0
3,754
6,922
2,362
525
150
6,772
0
53,200
L
7,053
2,046
0
2,816
10,888
3,467
160
1,361
9,527
0
45,671
W
Cthulhu
3,725
318
90
2,743
11,210
5,935
412
3,003
8,207
24,047
0
W
5,744
1,179
0
6,010
11,235
4,250
225
1,155
10,080
0
70,090
W
7,569
268
218
3,537
7,472
3,633
497
4,970
2,502
48,747
0
W
Heimdallr
Max lnstinct
Heimdallr
6,079
3,094
0
4,648
12,310
4,095
1,956
1,496
10,814
0
39,060
L
Cerberus
RayAlba
Cerberus
4,557
506
0
2,019
8,683
3,974
162
2,156
6,527
22,918
0
L
Anubis
8,147
908
0
3,650
11,539
5,410
78
6,980
4,559
53,552
0
L
3,398
1,515
182
4,855
13,591
8,544
0
647
12,944
0
37,209
W
King Arthur
oscarsuarezruiz
King Arthur
11,396
832
0
4,641
12,692
7,559
84
2,080
10,612
0
56,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,116
Gold Earned
42,259
429
Minions Killed
454
0
Camps Cleared
0
1,400,325
Distance Traveled
1,476,451
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,100
506
116
7
0
339,661
0
L
Medusa
7,759
485
73
5
0
263,763
11
W
Cthulhu
7,179
449
30
2
0
300,336
1
W
Da Ji
9,120
570
131
8
0
293,064
4
W
Hades
8,856
554
101
6
0
295,378
4
W
Heimdallr
7,621
476
81
5
0
261,744
4
L
Cerberus
6,390
399
49
3
0
290,989
2
L
Anubis
7,931
496
112
7
0
240,839
2
L
Horus
6,936
434
79
5
0
265,073
2
W
King Arthur
9,483
593
111
7
0
325,929
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role