Player Matchup

Khepri
Khepri
Davman29
Khepri
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,733 Elo+
Party 2
Jing Wei
Jing Wei
GhostSeducer
Jing Wei
Level 140
God Stats
11W - 0L
2,164 SR
Queue Stats
410W - 38L
2,156 Elo+
Party 2
King Arthur
King Arthur
Hamus11
King Arthur
Level 135
God Stats
20W - 2L
1,993 SR
Queue Stats
393W - 23L
2,182 Elo+
Party 2
Ne Zha
Ne Zha
IloveJoePolhamus
Ne Zha
Level 117
God Stats
14W - 0L
2,106 SR
Queue Stats
313W - 14L
2,211 Elo+
Party 2
Scylla
Scylla
MrDramaQueen
Scylla
Level 128
God Stats
17W - 1L
1,901 SR
Queue Stats
252W - 13L
2,121 Elo+
Party 2
Team Averages
Level 113
1,933 SR
2,081 Elo+

VS

Team Averages
Level 53
1,622 SR
1,593 Elo+
Merlin
Merlin
Fylus
Merlin
Level 48
God Stats
7W - 2L
1,939 SR
Queue Stats
69W - 31L
1,742 Elo+
Party 1
Thor
Thor
MIGUELMECGG
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Taisubaki
Ares
Level 17
God Stats
7W - 4L
1,669 SR
Queue Stats
100W - 58L
1,733 Elo+
Party 1
Aphrodite
Aphrodite
oyatsus
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
ruizelian79
Skadi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 234L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Davman29
Khepri
15
2 / 0 / 28
9,061
1,294
8,293
3,785
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
GhostSeducer
Jing Wei
16
14 / 0 / 16
10,505
1,501
19,933
7,002
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Hamus11
King Arthur
16
8 / 0 / 20
9,759
1,394
12,757
9,545
9,318
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
11 / 1 / 20
9,874
1,411
19,253
7,245
3,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
7 / 0 / 25
9,200
1,314
19,127
3,329
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

403

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fylus
Merlin
12
0 / 9 / 1
6,754
965
10,373
17,033
5,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 6 / 1
6,720
960
2,600
12,909
4,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
12
0 / 6 / 0
7,173
1,025
4,928
18,976
12,394
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
oyatsus
Aphrodite
11
0 / 9 / 1
6,636
948
1,987
11,831
5,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 12 / 0
7,072
1,010
6,003
20,950
6,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
4
42
Kills
1
1
Deaths
42
109
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
Davman29
Khepri
2
0
28
16
L
Merlin
Fylus
Merlin
0
9
1
0.06
W
Jing Wei
GhostSeducer
Jing Wei
14
0
16
22
W
King Arthur
Hamus11
King Arthur
8
0
20
18
W
11
1
20
21
L
0
6
1
0.08
W
Scylla
7
0
25
19.5
L
Ares
0
6
0
0
L
Aphrodite
oyatsus
Aphrodite
0
9
1
0.06
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,363
Damage
25,891
30,906
Taken
81,699
20,788
Mitigated
34,679
3,945
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Davman29
Khepri
8,293
398
0
755
3,785
3,254
0
2,415
1,370
14,536
0
L
Merlin
Fylus
Merlin
10,373
666
0
0
17,033
5,214
0
6,081
10,750
22,120
0
W
Jing Wei
GhostSeducer
Jing Wei
19,933
16,423
0
1,150
7,002
3,534
0
3,719
3,283
0
34,038
W
King Arthur
Hamus11
King Arthur
12,757
2,119
0
73
9,545
9,318
0
5,137
4,408
0
33,175
W
19,253
5,164
0
1,507
7,245
3,312
0
3,974
3,271
0
38,452
L
2,600
674
0
0
12,909
4,660
0
4,252
8,511
0
14,530
W
Scylla
19,127
1,060
0
460
3,329
1,370
0
2,043
1,286
23,111
0
L
Ares
4,928
442
0
610
18,976
12,394
0
4,990
13,772
7,174
0
L
Aphrodite
oyatsus
Aphrodite
1,987
133
430
1,526
11,831
5,536
0
3,905
7,768
5,040
0
L
6,003
2,616
0
718
20,950
6,875
0
7,308
13,478
0
14,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,399
Gold Earned
34,355
157
Minions Killed
82
9
Camps Cleared
3
852,572
Distance Traveled
597,810
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,061
1,294
12
2
0
173,192
0
L
Merlin
6,754
965
25
4
2
124,550
0
W
Jing Wei
10,505
1,501
47
7
3
178,666
1
W
King Arthur
9,759
1,394
53
8
1
167,452
1
W
Ne Zha
9,874
1,411
40
6
3
168,215
0
L
Thor
6,720
960
31
4
0
115,153
0
W
Scylla
9,200
1,314
5
1
2
165,047
0
L
Ares
7,173
1,025
5
1
0
143,294
0
L
Aphrodite
6,636
948
12
2
0
110,759
0
L
Skadi
7,072
1,010
9
1
1
104,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role