Player Matchup

Da Ji
Da Ji
Diavlex
Da Ji
Level 107
God Stats
1W - 4L
1,651 SR
Queue Stats
74W - 106L
1,297 Elo+
Party 2
Chaac
Chaac
Kuiahuitl
Chaac
Level 99
God Stats
2W - 5L
1,377 SR
Queue Stats
53W - 65L
1,417 Elo+
Party 1
Apollo
Apollo
OtebTheGreat
Apollo
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,410 Elo+
Party 1
Poseidon
Poseidon
Ragerevolution
Poseidon
Level 26
God Stats
1W - 6L
1,500 SR
Queue Stats
24W - 42L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
Ripazha1900
Cthulhu
Level 40
God Stats
12W - 13L
1,432 SR
Queue Stats
112W - 151L
1,431 Elo+
Party 2
Team Averages
Level 77
1,492 SR
1,379 Elo+

VS

Team Averages
Level 52
1,649 SR
1,502 Elo+
Medusa
Medusa
C4tastrof
Medusa
Level 16
God Stats
1W - 0L
1,563 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Cabrakan
Cabrakan
FedoraBorealiss
Cabrakan
Level 104
God Stats
9W - 10L
1,933 SR
Queue Stats
174W - 141L
1,572 Elo+
Party 3
Kukulkan
Kukulkan
SFHqcGOLD
Kukulkan
Level 52
God Stats
2W - 1L
1,598 SR
Queue Stats
4W - 7L
1,348 Elo+
Party 4
King Arthur
King Arthur
YURBZ
King Arthur
Level 21
God Stats
1W - 0L
1,674 SR
Queue Stats
135W - 101L
1,571 Elo+
Party 3
Gilgamesh
Gilgamesh
jfersaus
Gilgamesh
Level 65
God Stats
19W - 11L
1,477 SR
Queue Stats
128W - 94L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Diavlex
Da Ji
18
7 / 9 / 6
13,623
717
10,709
19,163
10,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Kuiahuitl
Chaac
20
3 / 8 / 7
13,409
706
18,863
30,670
32,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
20
6 / 5 / 5
14,682
773
19,615
19,651
10,797
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
18
1 / 8 / 6
11,408
600
7,298
12,733
5,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Ripazha1900
Cthulhu
18
3 / 4 / 4
11,954
629
11,081
21,178
21,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
C4tastrof
Medusa
19
1 / 8 / 20
12,808
674
10,853
14,096
6,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
20
9 / 5 / 17
16,931
891
21,061
30,042
40,377
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
SFHqcGOLD
Kukulkan
20
6 / 0 / 9
14,405
758
20,052
8,397
4,436
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
YURBZ
King Arthur
20
7 / 5 / 14
15,690
826
22,738
26,059
30,269
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
jfersaus
Gilgamesh
20
11 / 2 / 7
15,930
838
17,843
20,074
23,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
101
20
Kills
34
34
Deaths
20
28
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Medusa
C4tastrof
Medusa
1
8
20
1.38
L
Da Ji
Diavlex
Da Ji
7
9
6
1.11
W
Cabrakan
9
5
17
3.5
L
Chaac
Kuiahuitl
Chaac
3
8
7
0.81
L
Apollo
6
5
5
1.7
L
Poseidon
1
8
6
0.5
L
Cthulhu
Ripazha1900
Cthulhu
3
4
4
1.25
W
Kukulkan
SFHqcGOLD
Kukulkan
6
0
9
10.5
W
King Arthur
YURBZ
King Arthur
7
5
14
2.8
W
Gilgamesh
jfersaus
Gilgamesh
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,566
Damage
92,547
103,395
Taken
98,668
80,427
Mitigated
105,031
14,355
Healing
24,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
C4tastrof
Medusa
10,853
6,317
0
1,120
14,096
6,623
1,479
2,183
11,913
0
38,623
L
Da Ji
Diavlex
Da Ji
10,709
3,811
0
526
19,163
10,472
0
7,437
11,627
0
24,238
W
Cabrakan
21,061
3,055
0
12,419
30,042
40,377
1
7,083
22,959
50,028
0
L
Chaac
Kuiahuitl
Chaac
18,863
3,314
255
8,888
30,670
32,413
731
11,666
18,764
0
57,170
L
Apollo
19,615
12,705
0
2,040
19,651
10,797
0
6,825
12,566
0
61,644
L
Poseidon
7,298
1,117
0
1,067
12,733
5,193
235
4,801
7,848
28,245
0
L
Cthulhu
Ripazha1900
Cthulhu
11,081
1,197
15
1,564
21,178
21,552
1
10,570
10,412
47,015
0
W
Kukulkan
SFHqcGOLD
Kukulkan
20,052
1,910
0
2,603
8,397
4,436
640
2,211
6,186
82,807
0
W
King Arthur
YURBZ
King Arthur
22,738
4,547
0
5,628
26,059
30,269
32
4,144
21,915
370
74,150
W
Gilgamesh
jfersaus
Gilgamesh
17,843
6,200
0
2,419
20,074
23,326
1,750
4,003
16,071
0
43,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,076
Gold Earned
75,764
374
Minions Killed
454
4
Camps Cleared
8
1,573,943
Distance Traveled
1,693,262
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,808
674
75
4
2
309,426
1
L
Da Ji
13,623
717
35
2
3
285,806
1
W
Cabrakan
16,931
891
57
3
2
332,389
1
L
Chaac
13,409
706
93
5
1
325,071
6
L
Apollo
14,682
773
120
6
0
301,865
1
L
Poseidon
11,408
600
51
3
0
309,330
0
L
Cthulhu
11,954
629
75
4
0
351,871
6
W
Kukulkan
14,405
758
155
8
0
328,101
5
W
King Arthur
15,690
826
113
6
2
349,325
3
W
Gilgamesh
15,930
838
54
3
2
374,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role