Player Matchup

Geb
Geb
B3ard3dGhost
Geb
Level 150
God Stats
4W - 6L
1,659 SR
Queue Stats
250W - 222L
1,640 Elo+
Party 3
Tyr
Tyr
Dave1617
Tyr
Level 29
God Stats
3W - 0L
1,891 SR
Queue Stats
23W - 9L
1,709 Elo+
Party 3
Artemis
Artemis
IcyShadow8686
Artemis
Level 121
God Stats
3W - 2L
1,876 SR
Queue Stats
214W - 229L
1,496 Elo+
Party 1
Ne Zha
Ne Zha
ImperialBudderz
Ne Zha
Level 145
God Stats
6W - 3L
1,500 SR
Queue Stats
187W - 177L
1,453 Elo+
Party 1
Janus
Janus
TendoKaidoko
Janus
Level 20
God Stats
4W - 0L
1,779 SR
Queue Stats
45W - 18L
1,737 Elo+
Party 3
Team Averages
Level 93
1,741 SR
1,607 Elo+

VS

Team Averages
Level 90
1,514 SR
1,423 Elo+
Chernobog
Chernobog
Aliligirly
Chernobog
Level 106
God Stats
19W - 17L
1,390 SR
Queue Stats
246W - 263L
1,469 Elo+
Party 2
Nox
Nox
Barry-18001
Nox
Level 106
God Stats
2W - 8L
1,424 SR
Queue Stats
248W - 267L
1,509 Elo+
Party 2
Athena
Athena
BigMac_Man1234
Athena
Level 101
God Stats
3W - 1L
1,868 SR
Queue Stats
187W - 192L
1,444 Elo+
Party 2
Amaterasu
Amaterasu
LSW NInja
Amaterasu
Level 69
God Stats
3W - 3L
1,640 SR
Queue Stats
197W - 236L
1,340 Elo+
Solo
Arachne
Arachne
Night_BIoody
Arachne
Level 68
God Stats
9W - 8L
1,248 SR
Queue Stats
39W - 47L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 15
11,032
480
8,990
13,921
11,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
12 / 3 / 5
15,324
666
18,906
19,659
19,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
19
3 / 1 / 5
12,808
557
10,153
12,272
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
6 / 4 / 11
12,563
546
15,333
21,550
9,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 1 / 8
12,028
523
11,973
7,970
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Aliligirly
Chernobog
17
0 / 2 / 3
11,242
489
8,927
12,487
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 9 / 3
10,418
453
9,220
20,713
10,485
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 6 / 2
9,856
429
8,430
27,385
20,816
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
LSW NInja
Amaterasu
4
0 / 2 / 0
6,381
277
516
2,062
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Arachne
Night_BIoody
Arachne
18
2 / 8 / 3
10,871
473
7,262
18,806
9,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
27
Kills
8
9
Deaths
27
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Aliligirly
Chernobog
0
2
3
0.75
W
1
0
15
8.5
L
2
9
3
0.39
L
4
6
2
0.83
W
12
3
5
4.83
W
Artemis
3
1
5
5.5
W
6
4
11
2.88
L
Amaterasu
LSW NInja
Amaterasu
0
2
0
0
L
Arachne
Night_BIoody
Arachne
2
8
3
0.44
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,355
Damage
34,355
75,372
Taken
81,453
50,483
Mitigated
46,988
23,719
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Aliligirly
Chernobog
8,927
4,753
0
3,468
12,487
5,820
666
4,081
8,362
0
89,592
W
8,990
674
148
2,519
13,921
11,874
384
5,790
8,131
17,590
0
L
9,220
537
0
1,575
20,713
10,485
0
3,988
16,535
54,652
0
L
8,430
1,640
135
5,471
27,385
20,816
0
7,889
19,232
38,809
0
W
18,906
5,061
0
6,847
19,659
19,989
2,719
5,662
13,997
0
120,671
W
Artemis
10,153
6,292
0
4,616
12,272
5,508
4,123
2,579
9,693
0
93,607
W
15,333
6,336
0
8,607
21,550
9,596
1,048
3,050
18,500
0
87,458
L
Amaterasu
LSW NInja
Amaterasu
516
306
0
524
2,062
856
0
0
2,062
0
5,402
L
Arachne
Night_BIoody
Arachne
7,262
4,184
0
4,256
18,806
9,011
0
4,403
14,299
0
79,505
W
11,973
198
0
982
7,970
3,516
2,594
2,356
5,614
76,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,755
Gold Earned
48,768
629
Minions Killed
455
0
Camps Cleared
0
2,247,145
Distance Traveled
1,599,026
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,242
489
151
7
0
362,830
4
W
Geb
11,032
480
14
1
0
451,297
9
L
Nox
10,418
453
106
5
0
365,192
6
L
Athena
9,856
429
58
3
0
380,898
3
W
Tyr
15,324
666
218
9
0
467,850
4
W
Artemis
12,808
557
128
6
0
427,977
2
W
Ne Zha
12,563
546
115
5
0
448,256
2
L
Amaterasu
6,381
277
8
0
0
46,678
0
L
Arachne
10,871
473
132
6
0
443,428
3
W
Janus
12,028
523
154
7
0
451,765
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role