Player Matchup

Ra
Ra
Edwinning13
Ra
Level 21
God Stats
4W - 7L
1,554 SR
Queue Stats
28W - 25L
1,578 Elo+
Party 1
Hera
Hera
Faeva0408
Hera
Level 27
God Stats
4W - 2L
2,024 SR
Queue Stats
39W - 26L
1,738 Elo+
Party 1
Chaac
Chaac
Grzelakin
Chaac
Level 27
God Stats
10W - 7L
1,555 SR
Queue Stats
60W - 40L
1,557 Elo+
Solo
Neith
Neith
LagrangeFive
Neith
Level 3
God Stats
3W - 2L
1,731 SR
Queue Stats
8W - 6L
1,688 Elo+
Party 1
Nemesis
Nemesis
Retpall
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,500 Elo+
Party 1
Team Averages
Level 16
1,673 SR
1,612 Elo+

VS

Team Averages
Level 21
1,600 SR
1,494 Elo+
Medusa
Medusa
Empanadelechona
Medusa
Level 22
God Stats
2W - 0L
1,847 SR
Queue Stats
21W - 13L
1,588 Elo+
Solo
Persephone
Persephone
Hoonie
Persephone
Level 28
God Stats
9W - 8L
1,518 SR
Queue Stats
160W - 148L
1,432 Elo+
Solo
Fenrir
Fenrir
Razquir
Fenrir
Level 5
God Stats
6W - 5L
1,441 SR
Queue Stats
13W - 11L
1,394 Elo+
Solo
Pele
Pele
Smoozee
Pele
Level 22
God Stats
11W - 6L
1,697 SR
Queue Stats
21W - 15L
1,556 Elo+
Solo
Hel
Hel
niceicewitch
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 11
13,596
971
8,541
15,168
5,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hera
20
7 / 7 / 9
14,019
1,001
16,637
16,108
8,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Grzelakin
Chaac
19
3 / 8 / 12
12,871
919
20,253
27,616
29,429
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 10 / 13
12,367
883
14,947
20,347
6,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Retpall
Nemesis
19
2 / 9 / 13
12,334
881
6,115
17,510
5,979
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 22
14,731
1,052
22,256
16,519
8,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Hoonie
Persephone
20
6 / 0 / 26
15,414
1,101
32,176
9,580
4,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Razquir
Fenrir
18
0 / 7 / 11
11,608
829
5,361
16,820
10,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Pele
Smoozee
Pele
20
22 / 6 / 13
17,664
1,262
28,105
18,850
10,804
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 1 / 13
13,913
994
5,547
10,357
9,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
126
17
Kills
41
41
Deaths
17
58
Assists
85
Player
Kills
Deaths
Assists
KDA
L
4
7
11
1.36
W
7
3
22
6
L
Hera
7
7
9
1.64
L
Chaac
Grzelakin
Chaac
3
8
12
1.13
W
Persephone
Hoonie
Persephone
6
0
26
19
L
1
10
13
0.75
W
Fenrir
Razquir
Fenrir
0
7
11
0.79
L
Nemesis
Retpall
Nemesis
2
9
13
0.94
W
Pele
Smoozee
Pele
22
6
13
4.75
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,493
Damage
93,445
96,749
Taken
72,126
55,156
Mitigated
44,055
19,955
Healing
21,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,541
1,337
5,506
1,943
15,168
5,022
0
6,922
8,246
42,956
0
W
22,256
9,052
0
1,752
16,519
8,160
0
6,288
10,075
0
51,709
L
Hera
16,637
3,463
621
1,574
16,108
8,147
0
6,449
9,659
45,641
0
L
Chaac
Grzelakin
Chaac
20,253
3,564
0
7,673
27,616
29,429
0
9,522
18,094
0
35,655
W
Persephone
Hoonie
Persephone
32,176
1,077
1,405
1,161
9,580
4,806
0
1,628
7,872
67,642
0
L
14,947
6,670
0
2,038
20,347
6,579
0
7,910
12,437
0
42,669
W
Fenrir
Razquir
Fenrir
5,361
1,302
0
640
16,820
10,400
0
5,338
11,372
0
16,455
L
Nemesis
Retpall
Nemesis
6,115
1,696
0
600
17,510
5,979
0
6,920
10,590
0
15,397
W
Pele
Smoozee
Pele
28,105
7,982
0
2,259
18,850
10,804
0
7,394
11,200
0
50,287
W
5,547
535
7,985
5,843
10,357
9,885
0
3,748
6,429
29,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,187
Gold Earned
73,330
271
Minions Killed
261
5
Camps Cleared
13
1,315,282
Distance Traveled
1,297,188
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,596
971
79
6
0
263,723
1
W
Medusa
14,731
1,052
58
4
3
289,576
0
L
Hera
14,019
1,001
76
5
1
260,248
0
L
Chaac
12,871
919
31
2
3
263,589
0
W
Persephone
15,414
1,101
104
7
0
262,566
0
L
Neith
12,367
883
58
4
0
231,893
2
W
Fenrir
11,608
829
27
2
1
240,595
0
L
Nemesis
12,334
881
27
2
1
295,829
1
W
Pele
17,664
1,262
32
2
8
232,355
3
W
Hel
13,913
994
40
3
1
272,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role