Player Matchup

Fenrir
Fenrir
DatBossLuis
Fenrir
Level 122
God Stats
30W - 17L
1,488 SR
Queue Stats
309W - 262L
1,445 Elo+
Party 1
Ymir
Ymir
Orb73
Ymir
Level 64
God Stats
10W - 17L
1,320 SR
Queue Stats
395W - 389L
1,416 Elo+
Party 1
Ra
Ra
Scottwolf084
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,436 Elo+
Party 2
Artio
Artio
ThynameisPrice
Artio
Level 88
God Stats
8W - 13L
1,748 SR
Queue Stats
95W - 77L
1,464 Elo+
Party 2
Neith
Neith
tmx1000
Neith
Level 41
God Stats
153W - 143L
1,478 SR
Queue Stats
203W - 195L
1,421 Elo+
Party 1
Team Averages
Level 66
1,507 SR
1,437 Elo+

VS

Team Averages
Level 65
1,453 SR
1,310 Elo+
Danzaburou
Danzaburou
Thegoodboyzz
Danzaburou
Level 65
God Stats
15W - 35L
1,284 SR
Queue Stats
217W - 317L
1,325 Elo+
Party 3
Hera
Hera
ZillyMcNilly
Hera
Level 96
God Stats
5W - 6L
1,606 SR
Queue Stats
322W - 420L
1,343 Elo+
Party 3
Ne Zha
Ne Zha
dinkinszn
Ne Zha
Level 51
God Stats
5W - 4L
1,500 SR
Queue Stats
299W - 334L
1,339 Elo+
Party 3
Ymir
Ymir
kushdadysmksalot
Ymir
Level 78
God Stats
24W - 35L
1,378 SR
Queue Stats
198W - 315L
1,320 Elo+
Party 3
Nike
Nike
tropicalraph
Nike
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,222 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
12 / 2 / 8
11,414
601
12,211
14,550
8,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ymir
Orb73
Ymir
19
5 / 2 / 7
11,687
615
10,629
14,708
9,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 14
11,405
600
12,571
8,713
3,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 6
9,484
499
11,546
18,453
14,447
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
tmx1000
Neith
14
1 / 3 / 10
9,085
478
6,369
10,175
3,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Thegoodboyzz
Danzaburou
13
1 / 4 / 2
8,468
446
11,435
15,124
5,499
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 7 / 2
9,504
500
11,774
14,213
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
dinkinszn
Ne Zha
14
4 / 6 / 2
9,203
484
4,509
16,158
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 3
9,434
497
2,976
16,038
11,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 4 / 1
8,905
469
2,873
13,906
9,893
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
24
Kills
9
9
Deaths
24
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
2
8
8
W
Ymir
Orb73
Ymir
5
2
7
4.25
W
2
1
14
9
L
Danzaburou
Thegoodboyzz
Danzaburou
1
4
2
0.5
W
4
1
6
7
L
2
7
2
0.43
L
Ne Zha
dinkinszn
Ne Zha
4
6
2
0.83
L
1
3
3
0.83
W
Neith
tmx1000
Neith
1
3
10
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,326
Damage
33,567
66,599
Taken
75,439
39,648
Mitigated
38,209
30,322
Healing
17,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,211
2,053
0
5,555
14,550
8,779
1,579
2,564
11,852
0
64,509
W
Ymir
Orb73
Ymir
10,629
1,677
0
2,554
14,708
9,570
1,476
2,509
12,139
81,098
0
W
12,571
743
4,511
3,852
8,713
3,505
1,036
4,495
3,948
89,942
0
L
Danzaburou
Thegoodboyzz
Danzaburou
11,435
4,045
781
6,190
15,124
5,499
0
5,691
9,381
0
60,828
W
11,546
1,435
1,902
7,629
18,453
14,447
799
2,938
15,459
46,153
0
L
11,774
2,609
0
3,350
14,213
4,919
0
7,464
6,317
56,561
0
L
Ne Zha
dinkinszn
Ne Zha
4,509
1,736
0
3,728
16,158
5,924
0
4,969
11,077
0
43,281
L
2,976
354
492
991
16,038
11,974
0
8,719
7,157
18,092
0
W
Neith
tmx1000
Neith
6,369
3,460
852
3,467
10,175
3,347
5,355
1,713
8,451
0
57,192
L
2,873
156
0
1,826
13,906
9,893
0
7,023
6,761
0
45,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,075
Gold Earned
45,514
593
Minions Killed
434
0
Camps Cleared
0
1,759,712
Distance Traveled
1,656,341
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,414
601
98
5
0
377,800
2
W
Ymir
11,687
615
153
8
0
351,200
6
W
Ra
11,405
600
181
10
0
390,392
7
L
Danzaburou
8,468
446
94
5
0
303,708
1
W
Artio
9,484
499
55
3
0
353,920
3
L
Hera
9,504
500
111
6
0
307,825
1
L
Ne Zha
9,203
484
87
5
0
326,522
4
L
Ymir
9,434
497
36
2
0
359,161
0
W
Neith
9,085
478
106
6
0
286,400
2
L
Nike
8,905
469
106
6
0
359,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role