Player Matchup

Ra
Ra
Coexist64
Ra
Level 22
God Stats
13W - 33L
1,413 SR
Queue Stats
62W - 83L
1,497 Elo+
Solo
King Arthur
King Arthur
Duh Pin Tow
King Arthur
Level 21
God Stats
5W - 2L
1,845 SR
Queue Stats
246W - 167L
1,686 Elo+
Party 2
Bacchus
Bacchus
GingerBeard7237
Bacchus
Level 6
God Stats
19W - 14L
1,377 SR
Queue Stats
187W - 145L
1,556 Elo+
Party 2
Fenrir
Fenrir
NebulousBison8
Fenrir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 47L
1,647 Elo+
Solo
Rama
Rama
The Paladin4641
Rama
Level 8
God Stats
6W - 2L
1,500 SR
Queue Stats
24W - 12L
1,696 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,616 Elo+

VS

Team Averages
Level 26
1,628 SR
1,475 Elo+
Baron Samedi
Baron Samedi
Harrums
Baron Samedi
Level 26
God Stats
1W - 6L
1,442 SR
Queue Stats
64W - 71L
1,392 Elo+
Party 1
Bacchus
Bacchus
Rehhqz
Bacchus
Level 28
God Stats
17W - 13L
1,567 SR
Queue Stats
98W - 111L
1,394 Elo+
Party 1
Chaac
Chaac
Sihhn
Chaac
Level 28
God Stats
3W - 4L
1,627 SR
Queue Stats
44W - 53L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
SmoothMT
Gilgamesh
Level 35
God Stats
2W - 3L
1,782 SR
Queue Stats
110W - 116L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
nViolence
Danzaburou
Level 15
God Stats
37W - 30L
1,721 SR
Queue Stats
107W - 92L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,160
551
2,253
6,013
2,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Duh Pin Tow
King Arthur
13
1 / 2 / 2
7,970
613
5,413
8,250
5,373
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 2 / 7
8,082
622
6,305
8,879
6,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
8 / 1 / 4
8,364
643
8,282
9,546
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 0 / 6
9,342
719
7,224
9,404
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Harrums
Baron Samedi
11
3 / 4 / 0
6,552
504
6,024
8,875
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Rehhqz
Bacchus
7
0 / 4 / 0
4,739
365
2,947
5,918
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Sihhn
Chaac
13
1 / 4 / 2
7,110
547
4,224
11,191
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
SmoothMT
Gilgamesh
9
3 / 5 / 1
6,365
490
5,121
7,999
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
nViolence
Danzaburou
10
0 / 7 / 0
5,742
442
2,991
9,291
2,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
24
Kills
7
7
Deaths
24
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
King Arthur
Duh Pin Tow
King Arthur
1
2
2
1
W
6
2
7
4.75
L
Baron Samedi
Harrums
Baron Samedi
3
4
0
0.75
W
8
1
4
10
L
Bacchus
Rehhqz
Bacchus
0
4
0
0
L
Chaac
Sihhn
Chaac
1
4
2
0.5
L
Gilgamesh
SmoothMT
Gilgamesh
3
5
1
0.7
W
8
0
6
11
L
Danzaburou
nViolence
Danzaburou
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,477
Damage
21,307
42,092
Taken
43,274
21,223
Mitigated
21,368
14,743
Healing
10,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,253
0
362
1,916
6,013
2,260
1,001
4,136
1,877
33,913
0
W
King Arthur
Duh Pin Tow
King Arthur
5,413
509
0
1,430
8,250
5,373
14
0
7,982
0
49,203
W
6,305
1,020
0
2,818
8,879
6,769
0
1,920
6,959
22,097
0
L
Baron Samedi
Harrums
Baron Samedi
6,024
942
207
2,332
8,875
3,950
383
3,181
5,694
30,522
0
W
8,282
2,451
0
3,086
9,546
3,505
0
851
8,645
0
55,379
L
Bacchus
Rehhqz
Bacchus
2,947
317
99
849
5,918
3,048
0
1,301
4,617
6,979
0
L
Chaac
Sihhn
Chaac
4,224
1,347
0
3,898
11,191
8,553
0
393
10,798
0
42,038
L
Gilgamesh
SmoothMT
Gilgamesh
5,121
1,472
0
1,232
7,999
3,515
517
2,181
5,818
0
24,507
W
7,224
5,702
0
5,131
9,404
3,316
1,779
2,064
7,340
0
54,871
L
Danzaburou
nViolence
Danzaburou
2,991
1,792
0
2,302
9,291
2,302
0
1,502
7,789
0
36,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,918
Gold Earned
30,508
394
Minions Killed
249
0
Camps Cleared
0
1,176,481
Distance Traveled
1,092,680
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,160
551
66
5
0
208,690
0
W
King Arthur
7,970
613
111
9
0
233,482
2
W
Bacchus
8,082
622
26
2
0
255,808
2
L
Baron Samedi
6,552
504
51
4
0
197,542
1
W
Fenrir
8,364
643
86
7
0
264,321
1
L
Bacchus
4,739
365
6
0
0
188,223
1
L
Chaac
7,110
547
100
8
0
238,273
1
L
Gilgamesh
6,365
490
41
3
0
235,672
0
W
Rama
9,342
719
105
8
0
214,180
0
L
Danzaburou
5,742
442
51
4
0
232,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role