Player Matchup

The Morrigan
The Morrigan
Silver II
BAAKURA
The Morrigan
Silver II
Level 123
God Stats
2W - 2L
1,443 SR
Queue Stats
12W - 9L
1,591 MMR
Solo
Hercules
Hercules
Gold IV
King_Kxmz
Hercules
Gold IV
Level 105
God Stats
4W - 5L
1,406 SR
Queue Stats
114W - 114L
1,446 MMR
Party 1
Vamana
Vamana
Platinum V
KommaH1
Vamana
Platinum V
Level 122
God Stats
36W - 28L
1,652 SR
Queue Stats
109W - 106L
1,783 MMR
Party 1
Ymir
Ymir
Gold IV
aim_bot-_-youBOT
Ymir
Gold IV
Level 121
God Stats
2W - 3L
1,442 SR
Queue Stats
51W - 49L
1,481 MMR
Party 3
Chiron
Chiron
Platinum V
t55_55_t5
Chiron
Platinum V
Level 106
God Stats
4W - 7L
1,476 SR
Queue Stats
45W - 43L
1,666 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,484 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 64
1,684 SR
1,592 MMR
Danzaburou
Danzaburou
Platinum V
Azoro96
Danzaburou
Platinum V
Level 84
God Stats
12W - 5L
1,898 SR
Queue Stats
217W - 203L
1,563 MMR
Solo
Fenrir
Fenrir
Gold I
Sakurá
Fenrir
Gold I
Level 48
God Stats
15W - 15L
1,675 SR
Queue Stats
59W - 53L
1,611 MMR
Solo
Fafnir
Fafnir
Silver I
Serqet9391
Fafnir
Silver I
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,542 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
asesinador90
Zhong Kui
Platinum IV
Level 49
God Stats
27W - 12L
1,705 SR
Queue Stats
307W - 290L
1,692 MMR
Party 2
King Arthur
King Arthur
Gold II
jorjinator2_0
King Arthur
Gold II
Level 106
God Stats
27W - 27L
1,644 SR
Queue Stats
415W - 398L
1,553 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BAAKURA
The Morrigan
17
2 / 7 / 1
11,185
486
9,942
12,189
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
King_Kxmz
Hercules
15
0 / 5 / 2
9,794
426
12,519
28,111
28,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Vamana
KommaH1
Vamana
19
2 / 7 / 2
11,592
504
17,147
24,331
13,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 8 / 2
11,917
518
11,104
28,281
28,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
t55_55_t5
Chiron
18
1 / 7 / 4
10,991
478
14,192
22,328
10,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ScyllaSetTiamatAthenaCu Chulainn

VS

Bans
TsukuyomiKhepriSobekCerberusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azoro96
Danzaburou
20
14 / 3 / 5
17,915
779
32,374
22,566
11,796
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Sakurá
Fenrir
18
8 / 2 / 11
12,766
555
12,317
19,453
12,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Serqet9391
Fafnir
15
1 / 0 / 17
11,597
504
6,903
20,273
27,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
asesinador90
Zhong Kui
20
8 / 4 / 14
13,777
599
16,142
19,600
17,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
jorjinator2_0
King Arthur
19
3 / 1 / 9
13,422
584
25,621
32,753
32,460
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
10
Kills
34
34
Deaths
10
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Azoro96
Danzaburou
14
3
5
5.5
L
The Morrigan
BAAKURA
The Morrigan
2
7
1
0.36
L
Hercules
King_Kxmz
Hercules
0
5
2
0.2
L
Vamana
KommaH1
Vamana
2
7
2
0.43
W
Fenrir
Sakurá
Fenrir
8
2
11
6.75
W
Fafnir
Serqet9391
Fafnir
1
0
17
9.5
L
5
8
2
0.75
W
Zhong Kui
asesinador90
Zhong Kui
8
4
14
3.75
W
King Arthur
jorjinator2_0
King Arthur
3
1
9
7.5
L
Chiron
t55_55_t5
Chiron
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,904
Damage
93,357
115,240
Taken
114,645
85,746
Mitigated
102,008
24,502
Healing
53,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Azoro96
Danzaburou
32,374
25,778
0
14,300
22,566
11,796
5,802
3,165
19,055
0
160,730
L
The Morrigan
BAAKURA
The Morrigan
9,942
1,811
0
1,682
12,189
4,726
0
4,379
7,577
67,494
6,575
L
Hercules
King_Kxmz
Hercules
12,519
4,381
0
9,379
28,111
28,832
0
2,441
25,526
0
60,136
L
Vamana
KommaH1
Vamana
17,147
8,978
0
3,538
24,331
13,408
0
3,259
20,962
0
116,386
W
Fenrir
Sakurá
Fenrir
12,317
3,850
0
7,244
19,453
12,343
2,157
2,494
16,861
0
67,620
W
Fafnir
Serqet9391
Fafnir
6,903
1,946
0
8,987
20,273
27,608
0
3,547
16,628
25,719
0
L
11,104
2,453
0
1,576
28,281
28,513
37
7,266
20,820
32,549
0
W
Zhong Kui
asesinador90
Zhong Kui
16,142
1,110
0
9,124
19,600
17,801
3,449
4,160
15,192
94,843
0
W
King Arthur
jorjinator2_0
King Arthur
25,621
3,395
0
13,881
32,753
32,460
41
3,606
29,066
0
99,293
L
Chiron
t55_55_t5
Chiron
14,192
7,292
1,528
6,799
22,328
10,267
738
4,886
17,229
0
83,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,479
Gold Earned
69,477
625
Minions Killed
656
0
Camps Cleared
0
2,016,120
Distance Traveled
2,287,995
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,915
779
204
9
0
424,382
4
L
The Morrigan
11,185
486
149
6
0
394,876
6
L
Hercules
9,794
426
114
5
0
431,302
8
L
Vamana
11,592
504
186
8
0
418,723
2
W
Fenrir
12,766
555
90
4
0
512,756
4
W
Fafnir
11,597
504
15
1
0
466,144
8
L
Ymir
11,917
518
34
1
0
394,449
3
W
Zhong Kui
13,777
599
176
8
0
398,177
4
W
King Arthur
13,422
584
171
7
0
486,536
3
L
Chiron
10,991
478
142
6
0
376,770
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role