Player Matchup

Ra
Ra
Bernz118
Ra
Level 128
God Stats
2W - 6L
1,653 SR
Queue Stats
141W - 93L
1,593 Elo+
Party 2
Anhur
Anhur
PrdG_Hunter
Anhur
Level 126
God Stats
4W - 1L
1,594 SR
Queue Stats
182W - 130L
1,559 Elo+
Party 2
Ne Zha
Ne Zha
surviver91210
Ne Zha
Level 155
God Stats
2W - 0L
1,322 SR
Queue Stats
75W - 51L
1,587 Elo+
Party 2
Team Averages
Level 136
1,523 SR
1,580 Elo+

VS

Team Averages
Level 48
1,441 SR
1,252 Elo+
Merlin
Merlin
BigSadWolf
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 69L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
JCworth
Cthulhu
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 30L
1,250 Elo+
Party 1
Hera
Hera
zelenec25
Hera
Level 87
God Stats
0W - 1L
1,323 SR
Queue Stats
6W - 19L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 15
10,639
818
12,366
11,479
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
15 / 0 / 9
11,680
898
12,482
10,207
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 2 / 14
9,887
761
7,317
6,709
3,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigSadWolf
Merlin
11
1 / 9 / 2
8,169
628
6,906
11,615
3,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
JCworth
Cthulhu
13
4 / 7 / 3
10,130
779
6,868
14,937
10,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
10
0 / 10 / 2
7,661
589
3,572
13,302
7,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
26
Kills
5
7
Deaths
26
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
5
15
2.9
L
Merlin
BigSadWolf
Merlin
1
9
2
0.22
L
Cthulhu
JCworth
Cthulhu
4
7
3
0.79
W
15
0
9
19.5
W
4
2
14
5.5
L
Hera
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,165
Damage
17,346
28,395
Taken
39,854
11,639
Mitigated
21,723
7,493
Healing
1,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,366
1,453
732
4,183
11,479
4,731
0
8,165
3,314
53,369
0
L
Merlin
BigSadWolf
Merlin
6,906
974
0
250
11,615
3,690
0
4,139
7,476
29,589
0
L
Cthulhu
JCworth
Cthulhu
6,868
622
0
0
14,937
10,836
0
3,144
11,793
22,250
0
W
12,482
6,675
0
1,974
10,207
3,790
2,576
6,694
3,513
0
43,352
W
7,317
1,460
0
604
6,709
3,118
0
2,563
4,146
0
36,658
L
Hera
3,572
548
270
742
13,302
7,197
39
5,127
8,175
25,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,206
Gold Earned
25,960
188
Minions Killed
106
0
Camps Cleared
0
693,946
Distance Traveled
616,159
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,639
818
65
5
0
218,707
2
L
Merlin
8,169
628
36
3
0
206,927
0
L
Cthulhu
10,130
779
28
2
0
235,988
0
W
Anhur
11,680
898
77
6
0
240,411
1
W
Ne Zha
9,887
761
46
4
0
234,828
0
L
Hera
7,661
589
42
3
0
173,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role