Player Matchup

Janus
Janus
Carlymus
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
FX RE4P3R
Fenrir
Level 22
God Stats
4W - 4L
1,694 SR
Queue Stats
201W - 146L
1,475 Elo+
Party 1
Heimdallr
Heimdallr
Fx Cozianha
Heimdallr
Level 97
God Stats
10W - 10L
1,561 SR
Queue Stats
389W - 335L
1,470 Elo+
Party 1
Anubis
Anubis
SalchiPro97
Anubis
Level 36
God Stats
0W - 3L
1,319 SR
Queue Stats
219W - 243L
1,405 Elo+
Solo
Osiris
Osiris
lllllllllll6275
Osiris
Level 101
God Stats
5W - 7L
1,573 SR
Queue Stats
629W - 557L
1,473 Elo+
Party 1
Team Averages
Level 61
1,529 SR
1,464 Elo+

VS

Team Averages
Level 55
1,475 SR
1,453 Elo+
Achilles
Achilles
DustinDesgloud
Achilles
Level 122
God Stats
5W - 6L
1,750 SR
Queue Stats
1,281W - 1,145L
1,550 Elo+
Party 2
Skadi
Skadi
ElgustavoEM
Skadi
Level 45
God Stats
13W - 17L
1,365 SR
Queue Stats
191W - 259L
1,321 Elo+
Party 3
Cerberus
Cerberus
K4b4LxD
Cerberus
Level 62
God Stats
26W - 26L
1,554 SR
Queue Stats
192W - 284L
1,354 Elo+
Party 3
Loki
Loki
PokerPlayer
Loki
Level 40
God Stats
2W - 1L
1,345 SR
Queue Stats
188W - 96L
1,574 Elo+
Party 2
Scylla
Scylla
highscape
Scylla
Level 5
God Stats
1W - 1L
1,359 SR
Queue Stats
2W - 2L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Carlymus
Janus
8
2 / 5 / 1
5,050
505
1,890
3,805
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
FX RE4P3R
Fenrir
7
2 / 5 / 1
4,925
493
3,417
5,609
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Fx Cozianha
Heimdallr
6
0 / 2 / 5
4,580
458
1,635
5,310
1,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
6
1 / 4 / 2
4,611
461
1,604
3,742
997
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 10 / 0
4,044
404
623
9,450
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
12 / 1 / 2
7,091
709
7,342
6,447
3,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
5 / 1 / 2
5,709
571
3,701
2,806
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
K4b4LxD
Cerberus
8
1 / 1 / 4
5,334
533
1,149
4,540
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 4
6,427
643
3,360
5,862
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
highscape
Scylla
9
2 / 2 / 8
5,603
560
2,225
3,678
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
24
26
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
Carlymus
Janus
2
5
1
0.5
W
Achilles
12
1
2
13
W
5
1
2
6
L
Fenrir
FX RE4P3R
Fenrir
2
5
1
0.5
L
Heimdallr
Fx Cozianha
Heimdallr
0
2
5
1.25
W
Cerberus
K4b4LxD
Cerberus
1
1
4
3
W
4
1
4
6
L
Anubis
1
4
2
0.5
W
Scylla
highscape
Scylla
2
2
8
3
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,169
Damage
17,777
27,916
Taken
23,333
8,386
Mitigated
9,320
2,895
Healing
5,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Carlymus
Janus
1,890
421
0
0
3,805
629
0
273
3,532
10,724
0
W
Achilles
7,342
1,962
0
1,743
6,447
3,281
0
1,161
5,184
0
30,404
W
3,701
1,939
270
478
2,806
880
1,879
503
2,261
0
19,352
L
Fenrir
FX RE4P3R
Fenrir
3,417
1,665
0
862
5,609
1,498
0
1,220
4,341
0
11,458
L
Heimdallr
Fx Cozianha
Heimdallr
1,635
357
79
935
5,310
1,419
0
520
4,758
0
10,718
W
Cerberus
K4b4LxD
Cerberus
1,149
107
0
681
4,540
2,572
783
482
4,000
14,297
0
W
3,360
1,343
0
2,803
5,862
1,758
0
834
5,020
0
34,212
L
Anubis
1,604
91
0
589
3,742
997
31
0
3,742
7,638
0
W
Scylla
highscape
Scylla
2,225
1,330
0
0
3,678
829
156
302
3,374
13,156
0
L
623
151
0
430
9,450
3,843
468
1,213
8,169
0
8,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,210
Gold Earned
30,164
98
Minions Killed
235
0
Camps Cleared
0
762,661
Distance Traveled
920,528
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,050
505
23
2
0
146,672
3
W
Achilles
7,091
709
67
7
0
194,412
2
W
Skadi
5,709
571
36
4
0
151,814
3
L
Fenrir
4,925
493
25
3
0
136,794
0
L
Heimdallr
4,580
458
17
2
0
173,245
0
W
Cerberus
5,334
533
29
3
0
201,083
2
W
Loki
6,427
643
72
7
0
210,233
0
L
Anubis
4,611
461
16
2
0
144,242
0
W
Scylla
5,603
560
31
3
0
162,986
0
L
Osiris
4,044
404
17
2
0
161,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role