Player Matchup

Neith
Neith
FrazaoZola
Neith
Level 4
God Stats
1W - 2L
1,868 SR
Queue Stats
2W - 2L
1,726 Elo+
Party 2
Ah Puch
Ah Puch
PaoDeBatata32
Ah Puch
Level 27
God Stats
5W - 4L
1,656 SR
Queue Stats
30W - 39L
1,440 Elo+
Party 2
Bastet
Bastet
offduardim
Bastet
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
veighh
Janus
Level 24
God Stats
2W - 5L
1,695 SR
Queue Stats
29W - 29L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
victorcrf14
Cthulhu
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 74L
1,469 Elo+
Solo
Team Averages
Level 21
1,644 SR
1,520 Elo+

VS

Team Averages
Level 23
1,505 SR
1,532 Elo+
Izanami
Izanami
El_CaBeZoN-ArG-
Izanami
Level 29
God Stats
37W - 37L
1,535 SR
Queue Stats
116W - 125L
1,421 Elo+
Solo
Fenrir
Fenrir
Mendes_BrZ
Fenrir
Level 25
God Stats
19W - 23L
1,484 SR
Queue Stats
75W - 60L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
MozillaGirofllex
Gilgamesh
Level 27
God Stats
5W - 3L
1,760 SR
Queue Stats
61W - 63L
1,579 Elo+
Party 1
Chang'e
Chang'e
Terminal72
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,660 Elo+
Solo
Nox
Nox
vitaoboosss
Nox
Level 18
God Stats
1W - 0L
1,245 SR
Queue Stats
25W - 27L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
3
0 / 1 / 0
3,873
352
328
1,091
165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ah Puch
10
1 / 3 / 1
5,653
514
4,133
6,687
2,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bastet
offduardim
Bastet
8
1 / 4 / 1
5,387
490
1,582
7,688
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
veighh
Janus
8
2 / 6 / 1
5,536
503
4,958
7,346
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
victorcrf14
Cthulhu
7
1 / 6 / 0
4,949
450
4,005
9,433
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,684
608
1,866
3,652
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Mendes_BrZ
Fenrir
11
5 / 2 / 6
6,779
616
5,507
6,879
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
10
6 / 0 / 0
6,554
596
5,641
5,726
3,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Terminal72
Chang'e
10
2 / 1 / 4
6,261
569
3,891
5,963
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 3 / 4
6,620
602
4,576
5,267
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
20
20
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Neith
0
1
0
0
W
Fenrir
Mendes_BrZ
Fenrir
5
2
6
4
W
Gilgamesh
6
0
0
6
L
Ah Puch
1
3
1
0.5
W
Chang'e
Terminal72
Chang'e
2
1
4
4
L
Bastet
offduardim
Bastet
1
4
1
0.38
L
Janus
veighh
Janus
2
6
1
0.42
L
Cthulhu
victorcrf14
Cthulhu
1
6
0
0.17
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,006
Damage
21,481
32,245
Taken
27,487
13,254
Mitigated
10,415
7,546
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,866
1,041
67
1,370
3,652
1,176
2,840
1,527
2,100
0
36,050
L
Neith
328
328
0
288
1,091
165
0
117
974
0
3,356
W
Fenrir
Mendes_BrZ
Fenrir
5,507
1,286
135
1,162
6,879
2,664
0
2,890
3,885
0
31,193
W
Gilgamesh
5,641
1,958
0
1,542
5,726
3,043
0
2,412
3,064
0
23,461
L
Ah Puch
4,133
547
0
2,618
6,687
2,184
0
2,602
4,043
30,411
0
W
Chang'e
Terminal72
Chang'e
3,891
509
945
3,249
5,963
1,796
694
2,770
3,079
28,729
0
L
Bastet
offduardim
Bastet
1,582
474
0
2,602
7,688
2,064
0
1,178
6,412
0
22,154
L
Janus
veighh
Janus
4,958
215
0
1,268
7,346
2,027
0
3,575
3,503
18,915
0
L
Cthulhu
victorcrf14
Cthulhu
4,005
1,154
0
770
9,433
6,814
0
568
8,586
13,817
0
W
4,576
402
0
287
5,267
1,736
1,093
2,666
2,263
20,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,398
Gold Earned
32,898
173
Minions Killed
312
0
Camps Cleared
0
756,506
Distance Traveled
1,047,254
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,684
608
101
9
0
198,403
3
L
Neith
3,873
352
9
1
0
34,756
0
W
Fenrir
6,779
616
60
5
0
226,069
0
W
Gilgamesh
6,554
596
48
4
0
221,684
0
L
Ah Puch
5,653
514
51
5
0
186,513
0
W
Chang'e
6,261
569
62
6
0
195,658
2
L
Bastet
5,387
490
49
4
0
162,498
1
L
Janus
5,536
503
43
4
0
194,060
0
L
Cthulhu
4,949
450
21
2
0
178,679
0
W
Nox
6,620
602
41
4
0
205,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role