Player Matchup

Tiamat
Tiamat
Kambilla
Tiamat
Level 157
God Stats
2W - 0L
1,417 SR
Queue Stats
36W - 27L
1,587 Elo+
Party 3
Ullr
Ullr
MaenderAlkoor
Ullr
Level 154
God Stats
9W - 12L
1,614 SR
Queue Stats
290W - 293L
1,562 Elo+
Party 3
Merlin
Merlin
MurderKiller v2
Merlin
Level 160
God Stats
5W - 12L
1,536 SR
Queue Stats
850W - 916L
1,569 Elo+
Solo
Cthulhu
Cthulhu
Valedol34
Cthulhu
Level 156
God Stats
3W - 1L
1,598 SR
Queue Stats
138W - 136L
1,611 Elo+
Solo
Nu Wa
Nu Wa
neriyaco
Nu Wa
Level 126
God Stats
2W - 1L
1,458 SR
Queue Stats
79W - 54L
1,584 Elo+
Party 3
Team Averages
Level 151
1,525 SR
1,583 Elo+

VS

Team Averages
Level 111
1,731 SR
1,597 Elo+
Zeus
Zeus
Borderofsanity
Zeus
Level 114
God Stats
5W - 5L
1,752 SR
Queue Stats
389W - 357L
1,598 Elo+
Party 1
Osiris
Osiris
Hendelse69
Osiris
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,586 Elo+
Party 2
Mercury
Mercury
JungleDifff
Mercury
Level 69
God Stats
1W - 1L
1,908 SR
Queue Stats
117W - 109L
1,629 Elo+
Solo
Danzaburou
Danzaburou
WhiteChocoMuffin
Danzaburou
Level 83
God Stats
3W - 1L
1,829 SR
Queue Stats
208W - 189L
1,582 Elo+
Party 1
Persephone
Persephone
cheekyparker
Persephone
Level 159
God Stats
0W - 1L
1,667 SR
Queue Stats
12W - 12L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kambilla
Tiamat
19
5 / 3 / 14
13,137
821
7,401
25,617
38,227
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 2 / 10
13,128
821
18,144
21,023
11,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 3 / 9
11,991
749
16,848
14,732
7,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Valedol34
Cthulhu
17
0 / 5 / 20
11,577
724
12,562
31,753
36,760
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
neriyaco
Nu Wa
18
2 / 4 / 14
11,512
720
15,405
12,858
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 10
11,248
703
23,299
11,383
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Hendelse69
Osiris
17
3 / 4 / 10
10,960
685
8,673
15,773
15,822
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
JungleDifff
Mercury
17
2 / 7 / 11
10,566
660
12,731
19,691
8,527
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
WhiteChocoMuffin
Danzaburou
19
3 / 5 / 7
12,159
760
15,642
15,448
6,975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
cheekyparker
Persephone
19
6 / 4 / 8
12,711
794
26,612
15,081
7,610
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
63
24
Kills
17
17
Deaths
24
67
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
4
10
2
L
Osiris
Hendelse69
Osiris
3
4
10
2
L
Mercury
JungleDifff
Mercury
2
7
11
1.07
W
Tiamat
Kambilla
Tiamat
5
3
14
4
W
12
2
10
8.5
W
5
3
9
3.17
W
Cthulhu
Valedol34
Cthulhu
0
5
20
2
L
Danzaburou
WhiteChocoMuffin
Danzaburou
3
5
7
1.3
L
Persephone
cheekyparker
Persephone
6
4
8
2.5
W
Nu Wa
neriyaco
Nu Wa
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,360
Damage
86,957
105,983
Taken
77,376
100,055
Mitigated
43,762
42,545
Healing
30,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,299
1,331
2,430
2,367
11,383
4,828
988
6,635
4,504
41,733
0
L
Osiris
Hendelse69
Osiris
8,673
2,091
1,834
2,679
15,773
15,822
378
9,583
5,858
0
9,473
L
Mercury
JungleDifff
Mercury
12,731
3,307
1,331
5,468
19,691
8,527
955
13,533
5,780
0
22,342
W
Tiamat
Kambilla
Tiamat
7,401
676
4,015
5,180
25,617
38,227
419
13,002
12,150
15,130
0
W
18,144
5,783
5,100
5,288
21,023
11,496
1,909
11,608
9,043
0
34,067
W
16,848
455
4,655
2,846
14,732
7,906
2,036
6,119
8,345
46,691
0
W
Cthulhu
Valedol34
Cthulhu
12,562
169
4,783
6,182
31,753
36,760
190
10,444
20,680
23,506
0
L
Danzaburou
WhiteChocoMuffin
Danzaburou
15,642
2,545
3,288
2,705
15,448
6,975
2,191
11,059
4,027
0
39,727
L
Persephone
cheekyparker
Persephone
26,612
841
3,473
5,133
15,081
7,610
786
9,801
4,988
62,067
0
W
Nu Wa
neriyaco
Nu Wa
15,405
1,677
2,461
2,035
12,858
5,666
1,294
6,818
5,854
36,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,345
Gold Earned
57,644
189
Minions Killed
199
0
Camps Cleared
0
1,459,860
Distance Traveled
1,486,861
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,248
703
54
3
0
284,253
0
L
Osiris
10,960
685
2
0
0
322,426
1
L
Mercury
10,566
660
20
1
0
333,936
2
W
Tiamat
13,137
821
22
1
0
295,711
1
W
Ullr
13,128
821
33
2
0
294,338
0
W
Merlin
11,991
749
68
4
0
286,846
5
W
Cthulhu
11,577
724
16
1
0
311,237
4
L
Danzaburou
12,159
760
51
3
0
250,782
0
L
Persephone
12,711
794
72
5
0
295,464
1
W
Nu Wa
11,512
720
50
3
0
271,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role