Player Matchup

Merlin
Merlin
AloneCleetus
Merlin
Level 66
God Stats
5W - 4L
1,713 SR
Queue Stats
33W - 28L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
Gorillajoe67
Gilgamesh
Level 89
God Stats
8W - 8L
1,688 SR
Queue Stats
114W - 96L
1,558 Elo+
Party 2
Neith
Neith
th golden ace
Neith
Level 104
God Stats
12W - 6L
1,530 SR
Queue Stats
46W - 41L
1,525 Elo+
Solo
Team Averages
Level 86
1,644 SR
1,553 Elo+

VS

Team Averages
Level 79
1,681 SR
1,557 Elo+
Cthulhu
Cthulhu
Chef Chion
Cthulhu
Level 88
God Stats
18W - 9L
1,453 SR
Queue Stats
587W - 551L
1,508 Elo+
Party 1
Ravana
Ravana
ExpertRaccoon46
Ravana
Level 121
God Stats
2W - 0L
1,905 SR
Queue Stats
175W - 139L
1,651 Elo+
Party 1
Danzaburou
Danzaburou
diablois1
Danzaburou
Level 28
God Stats
6W - 2L
1,683 SR
Queue Stats
56W - 45L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 5 / 0
6,554
655
6,200
6,411
1,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Gorillajoe67
Gilgamesh
7
0 / 6 / 1
5,662
566
4,783
8,731
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
6,038
604
5,509
8,054
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chef Chion
Cthulhu
12
8 / 0 / 7
8,720
872
8,109
10,118
7,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 1 / 8
7,327
733
3,095
4,268
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
diablois1
Danzaburou
10
3 / 1 / 6
7,331
733
6,738
7,549
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
15
15
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
0
0.4
W
Cthulhu
Chef Chion
Cthulhu
8
0
7
11.5
W
4
1
8
8
L
Gilgamesh
Gorillajoe67
Gilgamesh
0
6
1
0.08
W
Danzaburou
diablois1
Danzaburou
3
1
6
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,492
Damage
17,942
23,196
Taken
21,935
8,860
Mitigated
11,366
4,886
Healing
2,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,200
773
282
987
6,411
1,838
139
2,331
4,080
19,515
0
W
Cthulhu
Chef Chion
Cthulhu
8,109
1,131
138
1,125
10,118
7,217
0
2,937
7,006
27,926
0
W
3,095
765
0
967
4,268
1,501
66
1,128
3,090
0
5,367
L
Gilgamesh
Gorillajoe67
Gilgamesh
4,783
908
234
556
8,731
4,449
68
1,815
6,916
0
13,355
W
Danzaburou
diablois1
Danzaburou
6,738
2,233
0
482
7,549
2,648
291
2,155
5,294
0
23,368
L
5,509
2,461
0
2,827
8,054
2,573
115
3,999
4,055
0
23,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,254
Gold Earned
23,378
91
Minions Killed
90
0
Camps Cleared
0
492,724
Distance Traveled
496,554
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,554
655
44
4
0
160,165
1
W
Cthulhu
8,720
872
40
4
0
192,396
0
W
Ravana
7,327
733
3
0
0
132,774
0
L
Gilgamesh
5,662
566
14
1
0
191,972
0
W
Danzaburou
7,331
733
47
5
0
171,384
3
L
Neith
6,038
604
33
3
0
140,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role