Player Matchup

Hou Yi
Hou Yi
Cruisuan
Hou Yi
Level 67
God Stats
1W - 0L
1,796 SR
Queue Stats
185W - 110L
1,717 Elo+
Party 2
Merlin
Merlin
I-Killuah-I
Merlin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 61L
1,704 Elo+
Party 2
Ares
Ares
I_skruf_I
Ares
Level 17
God Stats
3W - 0L
1,855 SR
Queue Stats
34W - 5L
1,822 Elo+
Party 2
Janus
Janus
simpleNatsu
Janus
Level 28
God Stats
12W - 2L
1,862 SR
Queue Stats
74W - 22L
1,768 Elo+
Party 2
Hercules
Hercules
zSkiLL-FoR_YoUx
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 8L
1,862 Elo+
Party 2
Team Averages
Level 57
1,703 SR
1,775 Elo+

VS

Team Averages
Level 137
1,561 SR
1,534 Elo+
Skadi
Skadi
Raaav3n
Skadi
Level 144
God Stats
9W - 10L
1,726 SR
Queue Stats
166W - 149L
1,539 Elo+
Party 1
Kukulkan
Kukulkan
SeventhArchon
Kukulkan
Level 160
God Stats
30W - 27L
1,580 SR
Queue Stats
339W - 335L
1,539 Elo+
Party 1
Ymir
Ymir
ShieldRaphtalia
Ymir
Level 146
God Stats
25W - 29L
1,518 SR
Queue Stats
571W - 574L
1,514 Elo+
Solo
Set
Set
Xx Natsu xD
Set
Level 97
God Stats
6W - 6L
1,450 SR
Queue Stats
355W - 312L
1,549 Elo+
Party 1
Serqet
Serqet
lxNatsuxl
Serqet
Level 138
God Stats
47W - 45L
1,531 SR
Queue Stats
404W - 380L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cruisuan
Hou Yi
18
3 / 2 / 2
11,170
621
6,088
8,729
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
16
2 / 4 / 2
9,237
513
6,118
7,089
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
16
7 / 2 / 7
10,238
569
14,789
15,047
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 1 / 2
10,728
596
9,769
6,544
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
17
1 / 1 / 5
9,504
528
8,138
15,279
7,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Raaav3n
Skadi
16
2 / 4 / 2
9,579
532
7,669
10,601
3,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SeventhArchon
Kukulkan
14
2 / 5 / 2
8,418
468
6,509
11,559
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 3
8,605
478
6,194
14,530
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 3 / 1
10,090
561
5,079
11,847
8,692
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
lxNatsuxl
Serqet
13
2 / 3 / 4
8,356
464
5,772
13,457
5,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
18
Kills
10
10
Deaths
18
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Cruisuan
Hou Yi
3
2
2
2
W
Merlin
2
4
2
0.75
W
Ares
7
2
7
5.25
L
Skadi
Raaav3n
Skadi
2
4
2
0.75
L
Kukulkan
SeventhArchon
Kukulkan
2
5
2
0.6
L
2
3
3
1.17
L
2
3
1
0.83
L
Serqet
lxNatsuxl
Serqet
2
3
4
1.33
W
5
1
2
6
W
Hercules
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,902
Damage
31,223
52,688
Taken
61,994
28,539
Mitigated
34,113
11,331
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Cruisuan
Hou Yi
6,088
2,825
0
3,253
8,729
3,418
643
1,089
7,640
0
92,585
W
Merlin
6,118
353
0
181
7,089
2,648
466
3,316
3,773
60,384
0
W
Ares
14,789
1,914
0
3,633
15,047
12,761
35
2,950
11,669
36,045
0
L
Skadi
Raaav3n
Skadi
7,669
3,685
0
2,994
10,601
3,278
1,068
4,086
6,471
0
65,166
L
Kukulkan
SeventhArchon
Kukulkan
6,509
325
0
1,775
11,559
4,550
0
7,196
4,161
57,792
0
L
6,194
960
0
2,015
14,530
11,644
0
6,836
7,513
28,757
0
L
5,079
1,552
0
2,025
11,847
8,692
778
7,001
4,446
0
68,057
L
Serqet
lxNatsuxl
Serqet
5,772
1,000
0
3,949
13,457
5,949
0
4,666
8,727
0
34,550
W
9,769
507
0
1,952
6,544
2,709
195
1,880
4,664
77,434
0
W
Hercules
8,138
1,576
0
2,312
15,279
7,003
0
3,468
10,767
0
84,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,877
Gold Earned
45,048
623
Minions Killed
506
0
Camps Cleared
0
1,774,912
Distance Traveled
1,668,005
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,170
621
168
9
0
327,410
1
W
Merlin
9,237
513
118
7
0
341,658
8
W
Ares
10,238
569
51
3
0
329,599
1
L
Skadi
9,579
532
123
7
0
325,395
3
L
Kukulkan
8,418
468
115
6
0
310,118
5
L
Ymir
8,605
478
44
2
0
318,146
8
L
Set
10,090
561
157
9
0
334,168
4
L
Serqet
8,356
464
67
4
0
380,178
2
W
Janus
10,728
596
161
9
0
370,755
6
W
Hercules
9,504
528
125
7
0
405,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role