Player Matchup

Achilles
Achilles
Ernie Winkler
Achilles
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,633 Elo+
Solo
Hou Yi
Hou Yi
Fatalbert845
Hou Yi
Level 28
God Stats
3W - 1L
1,908 SR
Queue Stats
87W - 87L
1,661 Elo+
Solo
Ra
Ra
Gang_Gang_Hippo
Ra
Level 28
God Stats
10W - 12L
1,560 SR
Queue Stats
198W - 191L
1,561 Elo+
Solo
Arachne
Arachne
Karef666
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,567 Elo+
Solo
Tyr
Tyr
LordLucifer247
Tyr
Level 4
God Stats
4W - 1L
1,652 SR
Queue Stats
4W - 1L
1,615 Elo+
Solo
Team Averages
Level 14
1,624 SR
1,607 Elo+

VS

Team Averages
Level 16
1,450 SR
1,550 Elo+
Gilgamesh
Gilgamesh
Done5766
Gilgamesh
Level 29
God Stats
3W - 13L
1,398 SR
Queue Stats
266W - 305L
1,529 Elo+
Solo
Thoth
Thoth
Io Thanos oI
Thoth
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 104L
1,622 Elo+
Solo
Cthulhu
Cthulhu
ULuv2_Hat3m3
Cthulhu
Level 5
God Stats
5W - 6L
1,525 SR
Queue Stats
152W - 177L
1,444 Elo+
Solo
Neith
Neith
Uncleticklestime
Neith
Level 10
God Stats
2W - 4L
1,502 SR
Queue Stats
13W - 14L
1,571 Elo+
Solo
Fenrir
Fenrir
antho_carl
Fenrir
Level 13
God Stats
2W - 2L
1,324 SR
Queue Stats
24W - 27L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ernie Winkler
Achilles
20
12 / 2 / 10
14,154
590
19,356
26,718
21,596
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
20
14 / 3 / 15
14,318
597
20,792
22,706
9,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 3 / 16
13,285
554
16,244
17,206
14,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Karef666
Arachne
20
7 / 4 / 14
13,524
564
14,473
17,541
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 6
9,641
402
1,476
12,536
7,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Done5766
Gilgamesh
15
1 / 9 / 3
10,037
418
9,801
20,705
8,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 5 / 3
11,933
497
15,401
14,206
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ULuv2_Hat3m3
Cthulhu
15
1 / 11 / 4
9,440
393
6,836
22,240
12,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 8 / 2
9,408
392
5,998
16,928
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
antho_carl
Fenrir
17
7 / 9 / 4
11,007
459
12,687
22,991
10,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
42
Kills
16
16
Deaths
42
61
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Done5766
Gilgamesh
1
9
3
0.28
W
Achilles
Ernie Winkler
Achilles
12
2
10
8.5
W
Hou Yi
14
3
15
7.17
W
9
3
16
5.67
L
5
5
3
1.3
W
Arachne
Karef666
Arachne
7
4
14
3.5
W
0
4
6
0.75
L
Cthulhu
ULuv2_Hat3m3
Cthulhu
1
11
4
0.27
L
2
8
2
0.38
L
Fenrir
antho_carl
Fenrir
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,341
Damage
50,723
96,707
Taken
97,070
61,737
Mitigated
43,625
44,755
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Done5766
Gilgamesh
9,801
2,495
0
2,604
20,705
8,980
0
1,928
18,649
0
46,662
W
Achilles
Ernie Winkler
Achilles
19,356
6,192
0
11,558
26,718
21,596
725
5,725
20,993
0
85,128
W
Hou Yi
20,792
13,515
0
12,618
22,706
9,416
4,421
4,258
18,448
0
109,080
W
16,244
1,977
4,568
8,196
17,206
14,961
1,813
5,580
11,626
88,105
0
L
15,401
448
0
756
14,206
5,760
0
1,662
12,412
88,067
0
W
Arachne
Karef666
Arachne
14,473
9,465
0
6,775
17,541
8,137
3,314
5,494
12,047
0
74,782
W
1,476
432
417
623
12,536
7,627
1,636
4,261
8,275
0
13,955
L
Cthulhu
ULuv2_Hat3m3
Cthulhu
6,836
345
561
3,126
22,240
12,677
0
5,071
16,854
34,720
0
L
5,998
649
0
3,745
16,928
6,034
0
3,854
12,804
0
54,356
L
Fenrir
antho_carl
Fenrir
12,687
2,724
0
2,732
22,991
10,174
0
2,722
20,107
0
80,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,922
Gold Earned
51,825
529
Minions Killed
506
0
Camps Cleared
0
2,197,608
Distance Traveled
2,144,466
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,037
418
79
3
0
390,979
2
W
Achilles
14,154
590
131
5
0
434,912
1
W
Hou Yi
14,318
597
113
5
0
400,044
11
W
Ra
13,285
554
128
5
0
487,596
2
L
Thoth
11,933
497
153
6
0
430,744
2
W
Arachne
13,524
564
120
5
0
446,013
2
W
Tyr
9,641
402
37
2
0
429,043
0
L
Cthulhu
9,440
393
70
3
0
453,739
5
L
Neith
9,408
392
94
4
0
397,655
3
L
Fenrir
11,007
459
110
5
0
471,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role