Player Matchup

Khepri
Khepri
DannyBoy2721
Khepri
Level 59
God Stats
15W - 11L
1,475 SR
Queue Stats
28W - 24L
1,437 Elo+
Solo
Ah Puch
Ah Puch
Deamonbalz
Ah Puch
Level 103
God Stats
19W - 18L
1,615 SR
Queue Stats
89W - 126L
1,393 Elo+
Party 2
Gilgamesh
Gilgamesh
WolfsBloodPrime
Gilgamesh
Level 69
God Stats
7W - 9L
1,468 SR
Queue Stats
45W - 75L
1,361 Elo+
Party 2
Team Averages
Level 77
1,519 SR
1,397 Elo+

VS

Team Averages
Level 91
1,548 SR
1,392 Elo+
Artemis
Artemis
Art3mis_77_
Artemis
Level 68
God Stats
13W - 19L
1,376 SR
Queue Stats
239W - 323L
1,335 Elo+
Solo
Guan Yu
Guan Yu
Glitch code6311
Guan Yu
Level 76
God Stats
3W - 4L
1,830 SR
Queue Stats
175W - 177L
1,432 Elo+
Party 1
Tiamat
Tiamat
Kswish
Tiamat
Level 128
God Stats
2W - 4L
1,439 SR
Queue Stats
61W - 94L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
2 / 2 / 16
10,863
776
4,885
16,511
13,143
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Deamonbalz
Ah Puch
13
5 / 4 / 10
10,009
715
13,865
13,853
5,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
WolfsBloodPrime
Gilgamesh
15
12 / 2 / 6
11,368
812
12,674
12,573
7,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Art3mis_77_
Artemis
11
1 / 7 / 4
8,528
609
7,280
11,692
4,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 4
9,575
684
8,346
13,363
13,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Kswish
Tiamat
12
4 / 10 / 2
9,405
672
13,070
14,257
10,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
19
Kills
8
8
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
Art3mis_77_
Artemis
1
7
4
0.43
W
Khepri
2
2
16
5
W
Ah Puch
Deamonbalz
Ah Puch
5
4
10
2.5
L
3
2
4
2.5
L
Tiamat
Kswish
Tiamat
4
10
2
0.5
W
Gilgamesh
WolfsBloodPrime
Gilgamesh
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,424
Damage
28,696
42,937
Taken
39,312
26,018
Mitigated
29,494
15,100
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Art3mis_77_
Artemis
7,280
2,614
465
465
11,692
4,935
806
6,962
4,730
0
23,883
W
Khepri
4,885
619
699
5,641
16,511
13,143
96
5,013
11,052
17,262
0
W
Ah Puch
Deamonbalz
Ah Puch
13,865
262
111
5,147
13,853
5,232
602
4,422
9,101
49,933
0
L
8,346
1,641
654
1,306
13,363
13,957
313
5,438
7,925
0
19,507
L
Tiamat
Kswish
Tiamat
13,070
1,145
576
1,472
14,257
10,602
352
6,407
7,850
32,341
0
W
Gilgamesh
WolfsBloodPrime
Gilgamesh
12,674
3,888
0
3,502
12,573
7,643
468
2,596
9,692
0
31,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,240
Gold Earned
27,508
130
Minions Killed
100
0
Camps Cleared
0
813,760
Distance Traveled
716,332
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,528
609
36
3
0
226,227
0
W
Khepri
10,863
776
15
1
0
257,326
0
W
Ah Puch
10,009
715
82
6
0
254,582
5
L
Guan Yu
9,575
684
21
2
0
260,476
2
L
Tiamat
9,405
672
43
3
0
229,629
2
W
Gilgamesh
11,368
812
33
2
0
301,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role