Player Matchup

Heimdallr
Heimdallr
Daitou
Heimdallr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,214 Elo+
Party 1
Yemoja
Yemoja
IhoneydropI
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Scylla
Scylla
LoneWaifu
Scylla
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,214 Elo+
Party 1
Sun Wukong
Sun Wukong
Rando848
Sun Wukong
Level 25
God Stats
91W - 87L
1,488 SR
Queue Stats
296W - 302L
1,372 Elo+
Solo
Loki
Loki
WhiteDruid
Loki
Level 4
God Stats
30W - 35L
1,321 SR
Queue Stats
146W - 173L
1,330 Elo+
Solo
Team Averages
Level 19
1,462 SR
1,326 Elo+

VS

Team Averages
Level 23
1,406 SR
1,422 Elo+
Vamana
Vamana
GrimmSmiIes
Vamana
Level 26
God Stats
9W - 8L
1,648 SR
Queue Stats
65W - 63L
1,498 Elo+
Solo
Sylvanus
Sylvanus
KingWallaby
Sylvanus
Level 27
God Stats
115W - 79L
1,575 SR
Queue Stats
197W - 153L
1,509 Elo+
Solo
Chang'e
Chang'e
NaraShika
Chang'e
Level 30
God Stats
1W - 2L
1,183 SR
Queue Stats
64W - 98L
1,411 Elo+
Party 2
Nemesis
Nemesis
ZombiePrey
Nemesis
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 90L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
milllom2007
Danzaburou
Level 3
God Stats
1W - 3L
1,121 SR
Queue Stats
4W - 7L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Daitou
Heimdallr
20
5 / 11 / 5
13,920
516
23,455
25,480
12,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
15
4 / 10 / 4
11,800
437
5,252
18,071
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
LoneWaifu
Scylla
14
0 / 11 / 4
9,126
338
5,873
14,134
4,228
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Rando848
Sun Wukong
17
5 / 7 / 1
11,896
441
21,599
29,214
22,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 8 / 3
11,684
433
7,126
24,831
9,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
12 / 3 / 10
14,931
553
23,862
26,052
23,639
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
KingWallaby
Sylvanus
20
8 / 6 / 13
14,791
548
14,775
34,207
35,313
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
NaraShika
Chang'e
20
10 / 2 / 14
14,763
547
20,499
15,632
9,132
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ZombiePrey
Nemesis
20
17 / 6 / 13
15,824
586
27,408
27,407
16,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
milllom2007
Danzaburou
4
0 / 0 / 0
7,887
292
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
17
Kills
47
47
Deaths
17
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Daitou
Heimdallr
5
11
5
0.68
W
Vamana
12
3
10
5.67
L
Yemoja
4
10
4
0.6
W
Sylvanus
KingWallaby
Sylvanus
8
6
13
2.42
L
Scylla
LoneWaifu
Scylla
0
11
4
0.18
W
Chang'e
NaraShika
Chang'e
10
2
14
8.5
L
Sun Wukong
Rando848
Sun Wukong
5
7
1
0.79
L
3
8
3
0.56
W
Nemesis
ZombiePrey
Nemesis
17
6
13
3.92
W
Danzaburou
milllom2007
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,305
Damage
86,544
111,730
Taken
103,298
59,062
Mitigated
84,277
19,512
Healing
45,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Daitou
Heimdallr
23,455
10,885
0
3,181
25,480
12,103
3,746
7,870
17,400
157
102,331
W
Vamana
23,862
13,123
0
10,998
26,052
23,639
2,238
2,376
23,556
0
83,379
L
Yemoja
5,252
2,846
1,582
422
18,071
10,219
150
9,159
8,728
15,537
0
W
Sylvanus
KingWallaby
Sylvanus
14,775
4,568
3,418
9,898
34,207
35,313
4,030
2,723
31,380
71,311
0
L
Scylla
LoneWaifu
Scylla
5,873
2,326
0
0
14,134
4,228
369
7,209
6,727
22,635
0
W
Chang'e
NaraShika
Chang'e
20,499
1,673
7,598
8,606
15,632
9,132
2,952
2,574
13,004
97,916
0
L
Sun Wukong
Rando848
Sun Wukong
21,599
6,415
0
8,481
29,214
22,925
1,106
5,124
23,888
0
73,016
L
7,126
2,126
0
5,846
24,831
9,587
0
4,998
19,713
0
72,403
W
Nemesis
ZombiePrey
Nemesis
27,408
15,415
0
5,293
27,407
16,193
922
3,235
24,066
0
112,386
W
Danzaburou
milllom2007
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,426
Gold Earned
68,196
492
Minions Killed
483
0
Camps Cleared
0
1,888,081
Distance Traveled
2,230,165
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
13,920
516
173
6
0
358,272
1
W
Vamana
14,931
553
123
5
0
585,410
2
L
Yemoja
11,800
437
28
1
0
301,712
0
W
Sylvanus
14,791
548
101
4
0
449,008
2
L
Scylla
9,126
338
56
2
0
319,226
0
W
Chang'e
14,763
547
132
5
0
584,572
4
L
Sun Wukong
11,896
441
114
4
0
510,737
0
L
Loki
11,684
433
121
4
0
398,134
0
W
Nemesis
15,824
586
127
5
0
611,175
1
W
Danzaburou
7,887
292
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role