Player Matchup

Geb
Geb
Platinum V
AkaMosca
Geb
Platinum V
Level 89
God Stats
3W - 1L
1,754 SR
Queue Stats
69W - 61L
1,893 MMR
Party 1
Serqet
Serqet
Platinum III
LuchoStyle
Serqet
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond I
TázM4n1a
Guan Yu
Diamond I
Level 155
God Stats
7W - 5L
1,506 SR
Queue Stats
83W - 66L
2,395 MMR
Party 2
Merlin
Merlin
Platinum I
aquidesgraça
Merlin
Platinum I
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 32L
2,264 MMR
Party 2
Danzaburou
Danzaburou
Gold V
darquiszera
Danzaburou
Gold V
Level 136
God Stats
1W - 0L
1,286 SR
Queue Stats
83W - 70L
1,580 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,509 SR
1,926 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,559 SR
1,841 MMR
Tyr
Tyr
Diamond II
FakeTalesOfMatty
Tyr
Diamond II
Level 144
God Stats
35W - 20L
1,794 SR
Queue Stats
161W - 149L
2,534 MMR
Solo
Nemesis
Nemesis
Diamond III
Shurtt
Nemesis
Diamond III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
Súcubo
Artio
Gold I
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 79L
1,735 MMR
Solo
Discordia
Discordia
Platinum I
ToreFlay
Discordia
Platinum I
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 251L
1,938 MMR
Solo
Sol
Sol
Platinum V
juli97
Sol
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 7
9,778
466
3,846
14,647
10,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
LuchoStyle
Serqet
19
6 / 0 / 7
12,660
603
11,670
15,983
11,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
TázM4n1a
Guan Yu
18
2 / 0 / 11
12,445
593
9,080
16,866
18,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 1 / 1
14,049
669
12,679
8,780
3,884
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
darquiszera
Danzaburou
19
2 / 0 / 4
12,670
603
7,924
10,805
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetApolloTiamatTsukuyomi

VS

Bans
AthenaJanusSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 2
10,191
485
5,466
19,056
14,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Shurtt
Nemesis
15
1 / 3 / 2
9,301
443
5,009
15,392
6,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Súcubo
Artio
15
0 / 2 / 2
9,222
439
1,104
11,910
8,387
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
ToreFlay
Discordia
16
0 / 4 / 3
9,636
459
10,701
9,450
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
juli97
Sol
18
1 / 1 / 0
10,896
519
9,920
9,201
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
3
3
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
L
1
7
2
0.29
W
Serqet
LuchoStyle
Serqet
6
0
7
9.5
L
Nemesis
Shurtt
Nemesis
1
3
2
0.67
L
Artio
Súcubo
Artio
0
2
2
0.5
L
Discordia
ToreFlay
Discordia
0
4
3
0.38
W
Guan Yu
TázM4n1a
Guan Yu
2
0
11
7.5
W
7
1
1
7.5
W
Danzaburou
darquiszera
Danzaburou
2
0
4
4
L
Sol
juli97
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,199
Damage
32,200
67,081
Taken
65,009
48,998
Mitigated
35,745
35,407
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,846
528
737
2,367
14,647
10,981
476
5,434
8,987
25,815
0
L
5,466
101
0
4,926
19,056
14,330
0
3,143
14,879
0
68,391
W
Serqet
LuchoStyle
Serqet
11,670
3,344
0
6,844
15,983
11,699
1,095
4,370
11,345
0
78,001
L
Nemesis
Shurtt
Nemesis
5,009
1,717
0
1,302
15,392
6,387
0
2,176
11,265
0
79,684
L
Artio
Súcubo
Artio
1,104
102
108
2,574
11,910
8,387
0
4,564
6,702
37,415
0
L
Discordia
ToreFlay
Discordia
10,701
225
0
450
9,450
3,207
0
5,528
3,666
81,666
0
W
Guan Yu
TázM4n1a
Guan Yu
9,080
1,144
4,988
8,832
16,866
18,173
2,136
5,015
11,745
3,619
69,797
W
12,679
570
238
3,419
8,780
3,884
2,104
3,962
4,544
126,341
0
W
Danzaburou
darquiszera
Danzaburou
7,924
5,190
0
7,982
10,805
4,261
7,167
4,750
6,053
0
110,153
L
Sol
juli97
Sol
9,920
1,935
0
5,244
9,201
3,434
2,328
1,304
7,863
85,088
3,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,602
Gold Earned
49,246
722
Minions Killed
695
0
Camps Cleared
0
2,320,016
Distance Traveled
2,130,814
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,778
466
29
1
0
469,569
7
L
Tyr
10,191
485
140
7
0
416,391
3
W
Serqet
12,660
603
122
6
0
525,421
4
L
Nemesis
9,301
443
129
6
0
474,835
3
L
Artio
9,222
439
68
3
0
458,746
10
L
Discordia
9,636
459
175
8
0
383,004
6
W
Guan Yu
12,445
593
140
7
0
496,500
4
W
Merlin
14,049
669
232
11
0
427,307
10
W
Danzaburou
12,670
603
199
9
0
401,219
8
L
Sol
10,896
519
183
9
0
397,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role