Player Matchup

Heimdallr
Heimdallr
CCLTCN
Heimdallr
Level 28
God Stats
23W - 12L
1,546 SR
Queue Stats
88W - 74L
1,511 Elo+
Party 2
Bacchus
Bacchus
DeviLofNumb
Bacchus
Level 21
God Stats
6W - 1L
1,839 SR
Queue Stats
54W - 55L
1,481 Elo+
Solo
Mercury
Mercury
GriffinLol
Mercury
Level 29
God Stats
2W - 1L
1,299 SR
Queue Stats
122W - 111L
1,542 Elo+
Party 2
Ra
Ra
ImSurta
Ra
Level 7
God Stats
8W - 7L
1,523 SR
Queue Stats
8W - 8L
1,469 Elo+
Party 2
Anhur
Anhur
ItsSimple0982
Anhur
Level 18
God Stats
7W - 6L
1,432 SR
Queue Stats
134W - 137L
1,436 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,488 Elo+

VS

Team Averages
Level 15
1,626 SR
1,378 Elo+
Artemis
Artemis
DocDoubleTap
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,064 Elo+
Solo
Yemoja
Yemoja
ResoN8
Yemoja
Level 17
God Stats
18W - 27L
1,655 SR
Queue Stats
80W - 116L
1,403 Elo+
Party 1
Hera
Hera
SpaceChild15
Hera
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
113W - 139L
1,533 Elo+
Party 1
Bellona
Bellona
WhiteDruid
Bellona
Level 4
God Stats
4W - 2L
1,807 SR
Queue Stats
146W - 173L
1,377 Elo+
Solo
Nemesis
Nemesis
thorh4
Nemesis
Level 24
God Stats
8W - 6L
1,668 SR
Queue Stats
698W - 719L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CCLTCN
Heimdallr
17
13 / 1 / 8
11,300
665
17,196
13,151
5,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DeviLofNumb
Bacchus
13
6 / 2 / 14
9,642
567
8,739
11,682
9,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
GriffinLol
Mercury
18
10 / 3 / 5
10,817
636
12,209
12,866
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 1 / 5
9,359
551
3,476
7,235
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 0
9,199
541
8,132
7,815
2,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DocDoubleTap
Artemis
11
1 / 11 / 1
6,800
400
7,094
11,378
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
ResoN8
Yemoja
11
1 / 7 / 2
7,528
443
3,575
15,002
12,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 8 / 1
8,972
528
9,372
11,829
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
WhiteDruid
Bellona
12
2 / 5 / 1
7,468
439
5,284
15,501
11,383
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
thorh4
Nemesis
14
3 / 3 / 1
8,776
516
5,542
11,508
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
34
Kills
9
9
Deaths
34
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CCLTCN
Heimdallr
13
1
8
17
W
Bacchus
DeviLofNumb
Bacchus
6
2
14
6.5
L
Artemis
DocDoubleTap
Artemis
1
11
1
0.14
W
Mercury
GriffinLol
Mercury
10
3
5
4.17
W
2
1
5
4.5
W
3
2
0
1.5
L
Yemoja
ResoN8
Yemoja
1
7
2
0.29
L
2
8
1
0.31
L
Bellona
WhiteDruid
Bellona
2
5
1
0.5
L
Nemesis
thorh4
Nemesis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,752
Damage
30,867
52,749
Taken
65,218
26,207
Mitigated
37,223
16,234
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CCLTCN
Heimdallr
17,196
11,133
0
7,125
13,151
5,566
1,589
4,077
8,986
0
73,200
W
Bacchus
DeviLofNumb
Bacchus
8,739
829
0
4,175
11,682
9,804
314
1,927
9,698
27,010
0
L
Artemis
DocDoubleTap
Artemis
7,094
3,254
0
105
11,378
4,315
0
3,396
7,982
0
31,263
W
Mercury
GriffinLol
Mercury
12,209
7,953
0
0
12,866
5,632
680
2,641
10,115
0
72,933
W
3,476
547
529
3,379
7,235
2,324
630
3,861
3,088
57,690
0
W
8,132
3,678
0
1,026
7,815
2,881
2,052
944
6,871
0
46,351
L
Yemoja
ResoN8
Yemoja
3,575
837
562
441
15,002
12,063
0
2,457
12,535
25,380
0
L
9,372
2,706
0
866
11,829
3,852
0
3,588
8,053
46,938
0
L
Bellona
WhiteDruid
Bellona
5,284
1,113
0
3,653
15,501
11,383
0
1,417
14,044
4,375
29,665
L
Nemesis
thorh4
Nemesis
5,542
2,923
0
2,374
11,508
5,610
0
1,129
10,379
0
44,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,317
Gold Earned
39,544
487
Minions Killed
353
0
Camps Cleared
0
1,639,373
Distance Traveled
1,583,746
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,300
665
121
7
0
308,491
1
W
Bacchus
9,642
567
32
2
0
339,811
7
L
Artemis
6,800
400
53
3
0
278,112
0
W
Mercury
10,817
636
129
8
0
385,368
2
W
Ra
9,359
551
115
7
0
305,315
0
W
Anhur
9,199
541
90
5
0
300,388
1
L
Yemoja
7,528
443
39
2
0
415,667
1
L
Hera
8,972
528
97
6
0
276,185
4
L
Bellona
7,468
439
67
4
0
311,664
0
L
Nemesis
8,776
516
97
6
0
302,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role