Player Matchup

Medusa
Medusa
Emmiceter
Medusa
Level 120
God Stats
22W - 27L
1,572 SR
Queue Stats
200W - 211L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
K9509
Cthulhu
Level 84
God Stats
39W - 24L
1,559 SR
Queue Stats
484W - 479L
1,462 Elo+
Party 2
Chaac
Chaac
SVMMY SOSA
Chaac
Level 138
God Stats
10W - 4L
1,929 SR
Queue Stats
66W - 41L
1,430 Elo+
Solo
Tiamat
Tiamat
XxShadowWolfxX0
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
vLewdity
Set
Level 80
God Stats
3W - 4L
1,483 SR
Queue Stats
44W - 49L
1,410 Elo+
Party 2
Team Averages
Level 115
1,609 SR
1,450 Elo+

VS

Team Averages
Level 97
1,581 SR
1,449 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GlitchyBowser420
Thanatos
Level 106
God Stats
8W - 9L
1,609 SR
Queue Stats
550W - 564L
1,411 Elo+
Solo
Sol
Sol
IGCorn
Sol
Level 69
God Stats
2W - 1L
1,825 SR
Queue Stats
26W - 35L
1,411 Elo+
Solo
Cernunnos
Cernunnos
SERAPHzZz
Cernunnos
Level 66
God Stats
6W - 8L
1,471 SR
Queue Stats
199W - 216L
1,442 Elo+
Party 1
Yemoja
Yemoja
onecheaser
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 231L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emmiceter
Medusa
10
2 / 1 / 4
5,768
577
5,225
5,873
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
K9509
Cthulhu
11
2 / 0 / 0
6,513
651
2,782
3,667
2,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Chaac
11
5 / 0 / 2
6,131
613
7,644
6,834
3,462
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 0 / 0
6,374
637
2,389
4,401
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 1 / 2
5,472
547
2,022
5,923
1,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 0
5,750
575
2,566
6,545
4,309
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 3 / 0
5,696
570
4,296
6,982
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
IGCorn
Sol
9
0 / 1 / 0
5,013
501
1,846
3,584
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
SERAPHzZz
Cernunnos
8
0 / 3 / 1
4,542
454
3,556
6,421
1,546
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
onecheaser
Yemoja
8
0 / 2 / 1
4,951
495
2,174
7,998
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
0
0.5
W
Medusa
Emmiceter
Medusa
2
1
4
4
L
1
3
0
0.33
L
Sol
IGCorn
Sol
0
1
0
0
W
Cthulhu
K9509
Cthulhu
2
0
0
2
L
Cernunnos
SERAPHzZz
Cernunnos
0
3
1
0.17
W
Chaac
5
0
2
6
W
2
0
0
2
L
Yemoja
onecheaser
Yemoja
0
2
1
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
14,438
26,698
Taken
31,530
11,631
Mitigated
12,074
10,522
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,566
171
0
3,685
6,545
4,309
0
2,782
3,763
31,590
0
W
Medusa
Emmiceter
Medusa
5,225
1,571
393
2,546
5,873
1,463
581
668
5,205
0
28,346
L
4,296
1,151
0
5,586
6,982
2,198
0
298
6,645
0
32,388
L
Sol
IGCorn
Sol
1,846
299
0
1,427
3,584
1,124
888
1,826
1,532
23,786
1,343
W
Cthulhu
K9509
Cthulhu
2,782
342
330
1,790
3,667
2,514
632
1,994
1,673
34,676
0
L
Cernunnos
SERAPHzZz
Cernunnos
3,556
1,783
0
1,595
6,421
1,546
0
0
6,421
0
21,219
W
Chaac
7,644
655
0
1,893
6,834
3,462
399
1,434
5,400
0
28,183
W
2,389
336
0
2,348
4,401
2,350
0
1,614
2,787
31,316
0
L
Yemoja
onecheaser
Yemoja
2,174
918
528
2,424
7,998
2,897
0
0
7,998
13,022
0
W
2,022
774
0
1,222
5,923
1,842
0
826
5,097
0
25,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
25,952
310
Minions Killed
273
0
Camps Cleared
0
985,393
Distance Traveled
917,348
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,750
575
76
8
0
167,856
3
W
Medusa
5,768
577
41
4
0
203,216
3
L
Thanatos
5,696
570
80
8
0
202,702
1
L
Sol
5,013
501
57
6
0
178,394
4
W
Cthulhu
6,513
651
77
8
0
178,712
2
L
Cernunnos
4,542
454
44
4
0
179,644
0
W
Chaac
6,131
613
53
5
0
197,216
5
W
Tiamat
6,374
637
82
8
0
193,627
3
L
Yemoja
4,951
495
16
2
0
188,752
2
W
Set
5,472
547
57
6
0
212,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role