Player Matchup

Arachne
Arachne
Bahlow
Arachne
Level 26
God Stats
5W - 7L
1,301 SR
Queue Stats
128W - 111L
1,595 Elo+
Solo
Janus
Janus
FunkyP3nguin
Janus
Level 29
God Stats
11W - 4L
1,801 SR
Queue Stats
99W - 74L
1,563 Elo+
Solo
Apollo
Apollo
RodBegVal
Apollo
Level 12
God Stats
10W - 5L
1,265 SR
Queue Stats
116W - 104L
1,547 Elo+
Solo
Osiris
Osiris
mildesmosesduer
Osiris
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
390W - 303L
1,678 Elo+
Solo
Kuzenbo
Kuzenbo
pgposeidon
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,517 Elo+
Solo
Team Averages
Level 25
1,474 SR
1,580 Elo+

VS

Team Averages
Level 22
1,565 SR
1,591 Elo+
Scylla
Scylla
Ball2Big4Sac
Scylla
Level 28
God Stats
2W - 1L
1,585 SR
Queue Stats
18W - 14L
1,659 Elo+
Solo
Cernunnos
Cernunnos
Shundori
Cernunnos
Level 26
God Stats
61W - 40L
1,553 SR
Queue Stats
323W - 234L
1,651 Elo+
Solo
Yemoja
Yemoja
ThancredsBottom
Yemoja
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Yakatak1414
Kukulkan
Level 3
God Stats
1W - 1L
1,686 SR
Queue Stats
1W - 2L
1,631 Elo+
Solo
Ne Zha
Ne Zha
xerathiss
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 116L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bahlow
Arachne
11
4 / 1 / 1
6,376
638
4,396
6,006
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 1 / 4
6,857
686
6,205
4,418
1,273
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
RodBegVal
Apollo
11
2 / 1 / 2
6,684
668
2,800
5,175
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 1 / 3
6,960
696
3,440
7,184
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
pgposeidon
Kuzenbo
8
2 / 3 / 3
5,321
532
2,675
4,990
4,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 4 / 1
5,144
514
2,172
5,489
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Shundori
Cernunnos
9
4 / 2 / 2
5,946
595
5,510
5,349
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 4
5,412
541
1,656
5,864
3,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Yakatak1414
Kukulkan
4
0 / 8 / 1
3,950
395
1,139
4,904
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
xerathiss
Ne Zha
10
2 / 2 / 1
6,152
615
2,868
6,983
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
7
7
Deaths
19
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bahlow
Arachne
4
1
1
4.5
L
Scylla
0
4
1
0.13
W
5
1
4
7
W
Apollo
RodBegVal
Apollo
2
1
2
3
L
Cernunnos
Shundori
Cernunnos
4
2
2
2.5
L
1
3
4
1
L
Kukulkan
Yakatak1414
Kukulkan
0
8
1
0.06
W
6
1
3
7.5
W
Kuzenbo
pgposeidon
Kuzenbo
2
3
3
1.17
L
Ne Zha
xerathiss
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,516
Damage
13,345
27,773
Taken
28,589
12,811
Mitigated
10,280
9,615
Healing
6,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bahlow
Arachne
4,396
3,726
0
2,121
6,006
2,256
0
433
5,573
0
39,136
L
Scylla
2,172
257
0
500
5,489
1,768
0
3,098
2,391
23,002
0
W
6,205
938
0
867
4,418
1,273
0
1,890
2,370
34,347
0
W
Apollo
RodBegVal
Apollo
2,800
1,974
0
2,604
5,175
1,220
990
794
4,381
0
37,726
L
Cernunnos
Shundori
Cernunnos
5,510
2,405
0
2,196
5,349
1,421
0
1,935
3,414
0
22,558
L
1,656
519
518
1,297
5,864
3,809
0
589
5,275
12,223
0
L
Kukulkan
Yakatak1414
Kukulkan
1,139
187
0
99
4,904
1,197
52
1,369
3,535
5,964
0
W
3,440
1,343
0
3,668
7,184
3,666
620
859
6,291
0
32,668
W
Kuzenbo
pgposeidon
Kuzenbo
2,675
1,333
0
355
4,990
4,396
159
799
4,191
11,442
0
L
Ne Zha
xerathiss
Ne Zha
2,868
673
0
2,287
6,983
2,085
0
1,889
5,094
0
23,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,198
Gold Earned
26,604
323
Minions Killed
194
0
Camps Cleared
0
1,013,021
Distance Traveled
866,934
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,376
638
79
8
0
199,032
0
L
Scylla
5,144
514
54
5
0
162,122
2
W
Janus
6,857
686
74
7
0
213,918
6
W
Apollo
6,684
668
76
8
0
205,492
3
L
Cernunnos
5,946
595
49
5
0
147,449
2
L
Yemoja
5,412
541
25
3
0
171,841
3
L
Kukulkan
3,950
395
9
1
0
162,770
2
W
Osiris
6,960
696
80
8
0
197,291
2
W
Kuzenbo
5,321
532
14
1
0
197,288
0
L
Ne Zha
6,152
615
57
6
0
222,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role