Player Matchup

Baron Samedi
Baron Samedi
Glxss
Baron Samedi
Level 27
God Stats
1W - 1L
1,575 SR
Queue Stats
34W - 31L
1,582 Elo+
Party 2
Sun Wukong
Sun Wukong
KingSteezy47
Sun Wukong
Level 41
God Stats
73W - 48L
1,589 SR
Queue Stats
470W - 492L
1,509 Elo+
Party 2
Tiamat
Tiamat
MrMcSpanky
Tiamat
Level 154
God Stats
4W - 4L
1,339 SR
Queue Stats
97W - 81L
1,564 Elo+
Solo
Nemesis
Nemesis
Revibal
Nemesis
Level 157
God Stats
457W - 389L
1,617 SR
Queue Stats
1,055W - 1,011L
1,565 Elo+
Solo
Chronos
Chronos
xHourGlass
Chronos
Level 114
God Stats
0W - 2L
1,317 SR
Queue Stats
297W - 274L
1,618 Elo+
Party 2
Team Averages
Level 99
1,487 SR
1,567 Elo+

VS

Team Averages
Level 139
1,506 SR
1,556 Elo+
Agni
Agni
Ablueduck
Agni
Level 129
God Stats
1W - 3L
1,250 SR
Queue Stats
319W - 295L
1,587 Elo+
Solo
Izanami
Izanami
ItzJuanpi
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Maccabaues
Arachne
Level 123
God Stats
4W - 1L
1,778 SR
Queue Stats
241W - 208L
1,576 Elo+
Solo
Fenrir
Fenrir
NASHXD
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
xHeavenly
Sun Wukong
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Glxss
Baron Samedi
13
1 / 3 / 4
8,631
411
7,387
13,272
14,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
KingSteezy47
Sun Wukong
18
0 / 1 / 1
10,342
492
7,794
15,082
12,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
MrMcSpanky
Tiamat
18
5 / 5 / 2
11,110
529
12,402
13,942
10,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Revibal
Nemesis
16
1 / 4 / 5
9,797
467
7,929
16,128
6,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
xHourGlass
Chronos
16
2 / 4 / 2
9,715
463
8,286
12,871
4,906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
3 / 1 / 2
11,971
570
13,003
10,500
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ItzJuanpi
Izanami
16
4 / 1 / 4
9,947
474
4,048
10,912
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Maccabaues
Arachne
17
4 / 4 / 7
10,840
516
9,562
17,799
7,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
NASHXD
Fenrir
17
4 / 3 / 6
10,309
491
11,993
15,891
10,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
xHeavenly
Sun Wukong
20
2 / 0 / 2
12,211
581
11,549
16,735
15,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
9
Kills
17
17
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
3
1
2
4
L
Baron Samedi
Glxss
Baron Samedi
1
3
4
1
W
Izanami
ItzJuanpi
Izanami
4
1
4
6
L
Sun Wukong
KingSteezy47
Sun Wukong
0
1
1
0.5
W
Arachne
Maccabaues
Arachne
4
4
7
1.88
L
Tiamat
MrMcSpanky
Tiamat
5
5
2
1.2
W
Fenrir
NASHXD
Fenrir
4
3
6
2.33
L
Nemesis
Revibal
Nemesis
1
4
5
0.88
W
Sun Wukong
xHeavenly
Sun Wukong
2
0
2
3
L
Chronos
xHourGlass
Chronos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,798
Damage
50,155
71,295
Taken
71,837
48,032
Mitigated
42,056
19,091
Healing
23,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
13,003
1,356
312
4,175
10,500
4,035
238
4,055
6,193
96,671
0
L
Baron Samedi
Glxss
Baron Samedi
7,387
817
1,172
3,606
13,272
14,154
0
1,650
11,512
37,452
0
W
Izanami
ItzJuanpi
Izanami
4,048
2,375
0
4,485
10,912
3,572
3,206
7,038
3,736
0
51,916
L
Sun Wukong
KingSteezy47
Sun Wukong
7,794
2,531
0
5,152
15,082
12,610
0
2,284
12,696
0
79,095
W
Arachne
Maccabaues
Arachne
9,562
6,118
0
5,760
17,799
7,916
407
6,830
10,749
0
76,800
L
Tiamat
MrMcSpanky
Tiamat
12,402
1,727
0
3,306
13,942
10,270
0
4,781
8,894
71,305
0
W
Fenrir
NASHXD
Fenrir
11,993
2,134
0
2,979
15,891
10,684
59
7,637
8,202
0
56,261
L
Nemesis
Revibal
Nemesis
7,929
4,143
0
2,220
16,128
6,092
0
2,263
13,770
0
80,847
W
Sun Wukong
xHeavenly
Sun Wukong
11,549
2,868
0
5,462
16,735
15,849
2,092
1,817
14,882
0
100,957
L
Chronos
xHourGlass
Chronos
8,286
2,949
0
3,635
12,871
4,906
0
1,365
11,420
75,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,595
Gold Earned
55,278
667
Minions Killed
715
0
Camps Cleared
0
1,950,135
Distance Traveled
2,072,503
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,971
570
212
10
0
417,715
8
L
Baron Samedi
8,631
411
35
2
0
381,149
3
W
Izanami
9,947
474
106
5
0
328,548
3
L
Sun Wukong
10,342
492
177
8
0
392,893
3
W
Arachne
10,840
516
109
5
0
448,001
5
L
Tiamat
11,110
529
155
7
0
394,838
7
W
Fenrir
10,309
491
82
4
0
423,466
6
L
Nemesis
9,797
467
134
6
0
420,883
4
W
Sun Wukong
12,211
581
206
10
0
454,773
8
L
Chronos
9,715
463
166
8
0
360,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role