Player Matchup

Ra
Ra
Ellorene
Ra
Level 14
God Stats
6W - 7L
1,778 SR
Queue Stats
80W - 93L
1,359 Elo+
Solo
Kuzenbo
Kuzenbo
Jeark
Kuzenbo
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 54L
1,345 Elo+
Party 1
Izanami
Izanami
Siquariux
Izanami
Level 12
God Stats
14W - 15L
1,430 SR
Queue Stats
58W - 50L
1,390 Elo+
Party 1
Apollo
Apollo
Srgato16
Apollo
Level 18
God Stats
38W - 29L
1,520 SR
Queue Stats
40W - 38L
1,306 Elo+
Solo
Camazotz
Camazotz
dillenium
Camazotz
Level 21
God Stats
1W - 0L
1,474 SR
Queue Stats
11W - 17L
1,407 Elo+
Solo
Team Averages
Level 17
1,540 SR
1,361 Elo+

VS

Team Averages
Level 18
1,454 SR
1,360 Elo+
Ravana
Ravana
HugeBobies
Ravana
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
1W - 7L
1,189 Elo+
Solo
Sol
Sol
Jokerlover13
Sol
Level 27
God Stats
64W - 63L
1,545 SR
Queue Stats
231W - 308L
1,324 Elo+
Solo
Achilles
Achilles
LiterallyFiji
Achilles
Level 25
God Stats
43W - 40L
1,374 SR
Queue Stats
555W - 419L
1,633 Elo+
Solo
Guan Yu
Guan Yu
iMeowth89
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,219 Elo+
Solo
Xbalanque
Xbalanque
willhefner
Xbalanque
Level 28
God Stats
8W - 7L
1,569 SR
Queue Stats
150W - 180L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 3
12,250
471
6,707
13,977
5,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
Jeark
Kuzenbo
19
3 / 4 / 23
14,490
557
13,177
28,146
41,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Siquariux
Izanami
20
17 / 7 / 9
16,021
616
26,893
20,483
9,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Srgato16
Apollo
20
9 / 7 / 4
14,887
573
20,581
22,799
9,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
dillenium
Camazotz
17
4 / 5 / 10
12,551
483
8,320
22,547
8,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
HugeBobies
Ravana
20
7 / 6 / 6
13,616
524
15,880
18,304
8,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 7 / 4
12,359
475
13,505
20,114
6,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
LiterallyFiji
Achilles
18
11 / 4 / 10
13,030
501
20,058
21,191
21,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
iMeowth89
Guan Yu
16
3 / 7 / 8
10,679
411
11,215
25,227
25,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
willhefner
Xbalanque
20
4 / 10 / 4
13,787
530
17,313
21,788
7,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
62
34
Kills
30
33
Deaths
34
49
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
10
3
0.25
L
Ravana
HugeBobies
Ravana
7
6
6
1.67
W
Kuzenbo
Jeark
Kuzenbo
3
4
23
3.63
L
5
7
4
1
L
Achilles
LiterallyFiji
Achilles
11
4
10
4
W
Izanami
Siquariux
Izanami
17
7
9
3.07
W
Apollo
Srgato16
Apollo
9
7
4
1.57
W
Camazotz
dillenium
Camazotz
4
5
10
1.8
L
Guan Yu
iMeowth89
Guan Yu
3
7
8
1
L
Xbalanque
willhefner
Xbalanque
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,678
Damage
77,971
107,952
Taken
106,624
74,389
Mitigated
70,352
33,801
Healing
24,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,707
785
1,543
892
13,977
5,245
84
2,596
11,040
52,127
0
L
Ravana
HugeBobies
Ravana
15,880
4,934
0
5,940
18,304
8,768
290
1,364
16,940
0
109,679
W
Kuzenbo
Jeark
Kuzenbo
13,177
3,031
0
8,134
28,146
41,700
516
4,505
23,197
34,989
0
L
13,505
2,504
0
5,055
20,114
6,260
940
4,400
15,508
76,200
0
L
Achilles
LiterallyFiji
Achilles
20,058
7,584
0
5,759
21,191
21,684
0
3,588
17,527
200
61,475
W
Izanami
Siquariux
Izanami
26,893
18,543
0
5,666
20,483
9,644
5,551
3,657
16,686
0
112,828
W
Apollo
Srgato16
Apollo
20,581
12,027
0
6,473
22,799
9,020
5,688
996
21,579
0
112,438
W
Camazotz
dillenium
Camazotz
8,320
2,556
0
11,093
22,547
8,780
0
4,879
17,503
0
54,891
L
Guan Yu
iMeowth89
Guan Yu
11,215
2,721
646
3,568
25,227
25,939
337
3,653
21,514
317
41,955
L
Xbalanque
willhefner
Xbalanque
17,313
7,433
0
3,628
21,788
7,701
5,562
6,355
15,251
0
107,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,199
Gold Earned
63,471
538
Minions Killed
531
0
Camps Cleared
0
2,272,281
Distance Traveled
2,228,498
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,250
471
117
5
0
407,018
0
L
Ravana
13,616
524
146
6
0
433,535
1
W
Kuzenbo
14,490
557
26
1
0
466,137
4
L
Sol
12,359
475
116
4
0
452,115
3
L
Achilles
13,030
501
54
2
0
510,598
5
W
Izanami
16,021
616
168
6
0
462,368
0
W
Apollo
14,887
573
137
5
0
487,005
3
W
Camazotz
12,551
483
90
3
0
449,753
2
L
Guan Yu
10,679
411
52
2
0
439,384
2
L
Xbalanque
13,787
530
163
6
0
392,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role