Player Matchup

Neith
Neith
Danty9901
Neith
Level 68
God Stats
12W - 12L
1,576 SR
Queue Stats
179W - 183L
1,493 Elo+
Party 2
Mercury
Mercury
Dark_Uchiha-_-
Mercury
Level 149
God Stats
8W - 15L
1,588 SR
Queue Stats
322W - 282L
1,531 Elo+
Solo
Jormungandr
Jormungandr
Ivanovic2912
Jormungandr
Level 69
God Stats
24W - 22L
1,471 SR
Queue Stats
202W - 209L
1,480 Elo+
Solo
Merlin
Merlin
aged00
Merlin
Level 65
God Stats
8W - 9L
1,602 SR
Queue Stats
140W - 144L
1,502 Elo+
Party 2
Tyr
Tyr
dimitrios543
Tyr
Level 60
God Stats
5W - 9L
1,414 SR
Queue Stats
299W - 299L
1,452 Elo+
Solo
Team Averages
Level 82
1,530 SR
1,491 Elo+

VS

Team Averages
Level 57
1,679 SR
1,731 Elo+
Athena
Athena
Cruisuan
Athena
Level 67
God Stats
5W - 3L
1,734 SR
Queue Stats
185W - 110L
1,692 Elo+
Party 1
Sol
Sol
I-Killuah-I
Sol
Level 145
God Stats
2W - 0L
1,621 SR
Queue Stats
104W - 61L
1,676 Elo+
Party 1
Anhur
Anhur
I_skruf_I
Anhur
Level 17
God Stats
3W - 0L
1,790 SR
Queue Stats
34W - 5L
1,787 Elo+
Party 1
Ganesha
Ganesha
simpleNatsu
Ganesha
Level 28
God Stats
2W - 0L
1,750 SR
Queue Stats
74W - 22L
1,742 Elo+
Party 1
Agni
Agni
zSkiLL-FoR_YoUx
Agni
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 8L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Danty9901
Neith
15
3 / 2 / 2
8,870
522
9,095
12,048
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 5
7,748
456
3,439
13,347
3,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Ivanovic2912
Jormungandr
13
2 / 2 / 5
8,418
495
7,646
18,688
12,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
aged00
Merlin
12
4 / 8 / 1
7,599
447
5,005
13,800
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 0
8,688
511
4,563
11,646
6,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Cruisuan
Athena
15
3 / 3 / 6
9,096
535
8,397
11,396
9,668
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 1 / 1
10,517
619
8,153
10,764
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
I_skruf_I
Anhur
17
9 / 0 / 2
10,335
608
12,012
9,862
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
simpleNatsu
Ganesha
12
2 / 4 / 8
8,450
497
8,207
12,412
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 3 / 1
9,264
545
14,873
9,342
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
11
Kills
20
20
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Cruisuan
Athena
3
3
6
2
L
Neith
Danty9901
Neith
3
2
2
2
L
0
5
5
0.5
W
2
1
1
2.5
W
Anhur
I_skruf_I
Anhur
9
0
2
10
L
Jormungandr
Ivanovic2912
Jormungandr
2
2
5
2.25
L
Merlin
aged00
Merlin
4
8
1
0.56
L
2
3
0
0.67
W
Ganesha
simpleNatsu
Ganesha
2
4
8
1.5
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,748
Damage
51,642
69,529
Taken
53,776
30,979
Mitigated
29,402
18,318
Healing
16,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Cruisuan
Athena
8,397
1,983
0
3,393
11,396
9,668
72
1,197
10,199
47,751
0
L
Neith
Danty9901
Neith
9,095
4,823
0
5,051
12,048
4,108
0
7,599
4,387
0
64,162
L
3,439
1,511
0
1,120
13,347
3,859
0
3,582
9,647
0
46,828
W
8,153
2,903
0
7,389
10,764
3,561
2,558
947
9,817
92,007
0
W
Anhur
I_skruf_I
Anhur
12,012
7,499
0
1,576
9,862
3,582
1,238
2,019
7,843
0
84,646
L
Jormungandr
Ivanovic2912
Jormungandr
7,646
1,762
449
6,648
18,688
12,462
0
12,739
5,682
35,208
0
L
Merlin
aged00
Merlin
5,005
553
0
2,530
13,800
4,006
0
9,015
4,399
34,897
0
L
4,563
991
0
2,520
11,646
6,544
420
5,862
5,784
0
46,423
W
Ganesha
simpleNatsu
Ganesha
8,207
1,185
0
2,303
12,412
9,138
36
4,801
7,611
22,128
0
W
14,873
872
136
2,012
9,342
3,453
45
3,687
5,655
67,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,323
Gold Earned
47,662
406
Minions Killed
537
0
Camps Cleared
0
1,528,497
Distance Traveled
1,563,861
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,096
535
95
6
0
334,714
0
L
Neith
8,870
522
115
7
0
310,524
4
L
Mercury
7,748
456
96
6
0
313,288
2
W
Sol
10,517
619
172
10
0
290,990
1
W
Anhur
10,335
608
133
8
0
307,262
1
L
Jormungandr
8,418
495
35
2
0
314,930
4
L
Merlin
7,599
447
64
4
0
290,479
4
L
Tyr
8,688
511
96
6
0
299,276
7
W
Ganesha
8,450
497
5
0
0
314,383
4
W
Agni
9,264
545
132
8
0
316,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role