Player Matchup

Serqet
Serqet
MozillaGirofllex
Serqet
Level 27
God Stats
2W - 4L
1,139 SR
Queue Stats
61W - 63L
1,353 Elo+
Party 1
Persephone
Persephone
NaldinhoNJ
Persephone
Level 28
God Stats
18W - 10L
1,636 SR
Queue Stats
52W - 43L
1,532 Elo+
Solo
Yemoja
Yemoja
rubisxD
Yemoja
Level 27
God Stats
5W - 4L
1,459 SR
Queue Stats
6W - 5L
1,409 Elo+
Solo
Hel
Hel
vitaoboosss
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,353 Elo+
Party 1
Anhur
Anhur
xxHyjalxx
Anhur
Level 17
God Stats
5W - 5L
1,414 SR
Queue Stats
26W - 19L
1,388 Elo+
Solo
Team Averages
Level 23
1,429 SR
1,407 Elo+

VS

Team Averages
Level 16
1,367 SR
1,364 Elo+
Ymir
Ymir
Agus_gonzaez305
Ymir
Level 5
God Stats
1W - 7L
1,282 SR
Queue Stats
100W - 123L
1,330 Elo+
Party 2
Raijin
Raijin
Ares1800
Raijin
Level 28
God Stats
2W - 8L
1,263 SR
Queue Stats
62W - 55L
1,370 Elo+
Solo
Thanatos
Thanatos
Pinin7
Thanatos
Level 21
God Stats
5W - 9L
1,413 SR
Queue Stats
7W - 12L
1,325 Elo+
Solo
Bellona
Bellona
ivansharom045
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 95L
1,330 Elo+
Party 2
Neith
Neith
rokefeler11
Neith
Level 14
God Stats
2W - 5L
1,380 SR
Queue Stats
24W - 23L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 2
10,736
565
8,445
16,422
7,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
NaldinhoNJ
Persephone
17
2 / 4 / 4
10,260
540
6,241
8,582
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
rubisxD
Yemoja
14
4 / 5 / 16
10,191
536
7,455
15,214
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 5 / 7
10,410
548
16,008
11,975
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
xxHyjalxx
Anhur
16
9 / 5 / 4
10,586
557
15,279
15,650
6,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 3
8,726
459
6,568
14,517
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Ares1800
Raijin
15
2 / 6 / 1
9,349
492
6,143
13,816
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Pinin7
Thanatos
15
9 / 8 / 4
10,232
539
10,177
16,518
6,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
16
2 / 3 / 5
9,640
507
8,244
13,107
10,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 8 / 10
8,523
449
12,560
12,202
3,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
44
32
Kills
21
21
Deaths
32
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
7
3
0.93
L
Raijin
Ares1800
Raijin
2
6
1
0.42
W
8
2
2
4.5
W
Persephone
NaldinhoNJ
Persephone
2
4
4
1
L
Thanatos
Pinin7
Thanatos
9
8
4
1.38
L
Bellona
2
3
5
1.5
L
3
8
10
1
W
Yemoja
rubisxD
Yemoja
4
5
16
2.4
W
9
5
7
2.5
W
Anhur
xxHyjalxx
Anhur
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,428
Damage
43,692
67,843
Taken
70,160
35,078
Mitigated
31,655
22,803
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,568
1,246
0
1,087
14,517
6,546
0
4,101
10,367
33,376
896
L
Raijin
Ares1800
Raijin
6,143
1,792
0
1,754
13,816
4,736
908
8,933
4,356
52,598
0
W
8,445
2,762
0
8,504
16,422
7,351
28
1,562
14,814
0
73,108
W
Persephone
NaldinhoNJ
Persephone
6,241
131
0
2,080
8,582
2,961
1,763
404
8,135
55,668
0
L
Thanatos
Pinin7
Thanatos
10,177
2,900
0
7,060
16,518
6,040
1,595
5,937
9,663
0
49,700
L
Bellona
8,244
1,780
0
1,755
13,107
10,894
706
5,931
5,921
0
56,338
L
12,560
7,024
0
1,662
12,202
3,439
434
3,526
8,611
0
37,760
W
Yemoja
rubisxD
Yemoja
7,455
1,255
1,181
1,221
15,214
13,966
794
3,631
11,539
25,428
0
W
16,008
2,126
2,261
3,651
11,975
4,648
868
3,924
7,803
49,040
0
W
Anhur
xxHyjalxx
Anhur
15,279
9,360
0
3,905
15,650
6,152
2,096
2,643
12,941
0
67,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,183
Gold Earned
46,470
479
Minions Killed
432
0
Camps Cleared
0
1,687,566
Distance Traveled
1,617,582
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,726
459
61
3
0
346,363
0
L
Raijin
9,349
492
122
6
0
285,542
3
W
Serqet
10,736
565
125
7
0
397,203
1
W
Persephone
10,260
540
139
7
0
317,580
3
L
Thanatos
10,232
539
85
4
0
288,969
0
L
Bellona
9,640
507
123
6
0
378,729
0
L
Neith
8,523
449
41
2
0
317,979
1
W
Yemoja
10,191
536
33
2
0
329,776
1
W
Hel
10,410
548
76
4
0
332,213
0
W
Anhur
10,586
557
106
6
0
310,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role