Player Matchup

Hercules
Hercules
AnpuSenpai
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,715 Elo+
Party 2
Thor
Thor
Light_1009
Thor
Level 1
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
Nimany
Olorun
Level 26
God Stats
35W - 47L
1,341 SR
Queue Stats
140W - 134L
1,304 Elo+
Solo
Cthulhu
Cthulhu
Saucy_PorkChops
Cthulhu
Level 3
God Stats
1W - 1L
1,723 SR
Queue Stats
2W - 5L
1,610 Elo+
Party 2
Aphrodite
Aphrodite
VeNm_GT
Aphrodite
Level 6
God Stats
17W - 12L
1,656 SR
Queue Stats
18W - 12L
1,673 Elo+
Party 2
Team Averages
Level 25
1,544 SR
1,561 Elo+

VS

Team Averages
Level 23
1,509 SR
1,431 Elo+
Zeus
Zeus
Driftwood1790
Zeus
Level 28
God Stats
11W - 18L
1,455 SR
Queue Stats
418W - 428L
1,558 Elo+
Party 1
Sol
Sol
NamelessOne2
Sol
Level 29
God Stats
44W - 54L
1,590 SR
Queue Stats
482W - 443L
1,570 Elo+
Party 1
Bellona
Bellona
V2 V3nom
Bellona
Level 21
God Stats
5W - 6L
1,329 SR
Queue Stats
6W - 9L
1,268 Elo+
Solo
Fenrir
Fenrir
brokenvxbe
Fenrir
Level 17
God Stats
68W - 46L
1,672 SR
Queue Stats
200W - 200L
1,559 Elo+
Solo
Medusa
Medusa
ラスヘリー
Medusa
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 88L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnpuSenpai
Hercules
17
2 / 3 / 7
11,737
978
17,586
26,765
27,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 19 / 4
11,810
984
12,558
25,773
9,257
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Nimany
Olorun
17
0 / 13 / 5
10,771
898
8,599
23,332
9,431
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
0 / 9 / 4
10,620
885
3,396
21,394
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
VeNm_GT
Aphrodite
17
6 / 8 / 3
11,833
986
9,493
25,794
12,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 22
14,340
1,195
24,602
7,941
3,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
11 / 2 / 31
14,533
1,211
43,457
18,864
7,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
V2 V3nom
Bellona
13
0 / 0 / 0
9,120
760
272
872
416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
brokenvxbe
Fenrir
20
17 / 2 / 19
15,710
1,309
26,324
14,458
9,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 6 / 22
13,879
1,157
19,282
14,553
5,953
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
146
11
Kills
52
52
Deaths
11
23
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Hercules
AnpuSenpai
Hercules
2
3
7
1.83
W
14
1
22
25
L
3
19
4
0.26
W
11
2
31
13.25
L
Olorun
Nimany
Olorun
0
13
5
0.19
L
0
9
4
0.22
W
Bellona
V2 V3nom
Bellona
0
0
0
0
L
Aphrodite
VeNm_GT
Aphrodite
6
8
3
0.94
W
Fenrir
brokenvxbe
Fenrir
17
2
19
13.25
W
10
6
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,632
Damage
113,937
123,058
Taken
56,688
71,008
Mitigated
26,967
21,182
Healing
14,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AnpuSenpai
Hercules
17,586
7,856
0
5,960
26,765
27,040
0
14,363
12,402
0
38,492
W
24,602
3,252
0
471
7,941
3,537
0
2,650
5,241
45,582
0
L
12,558
2,795
0
0
25,773
9,257
0
14,388
11,385
0
24,343
W
43,457
21,793
0
10,116
18,864
7,994
0
8,113
10,501
76,192
0
L
Olorun
Nimany
Olorun
8,599
4,248
61
2,348
23,332
9,431
0
11,428
11,904
36,898
0
L
3,396
349
0
487
21,394
13,120
0
11,631
9,763
14,008
0
W
Bellona
V2 V3nom
Bellona
272
180
0
85
872
416
0
0
847
0
708
L
Aphrodite
VeNm_GT
Aphrodite
9,493
734
4,121
8,205
25,794
12,160
0
16,249
9,545
22,306
0
W
Fenrir
brokenvxbe
Fenrir
26,324
5,255
0
1,261
14,458
9,067
0
5,192
9,087
0
51,659
W
19,282
14,325
0
2,660
14,553
5,953
0
5,533
8,817
0
22,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,771
Gold Earned
67,582
168
Minions Killed
198
1
Camps Cleared
10
999,510
Distance Traveled
991,617
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,737
978
52
4
0
250,566
0
W
Zeus
14,340
1,195
39
3
0
254,733
0
L
Thor
11,810
984
28
2
0
205,056
0
W
Sol
14,533
1,211
88
7
3
227,073
0
L
Olorun
10,771
898
42
4
1
157,693
0
L
Cthulhu
10,620
885
21
2
0
166,794
0
W
Bellona
9,120
760
0
0
0
17,373
0
L
Aphrodite
11,833
986
25
2
0
219,401
1
W
Fenrir
15,710
1,309
62
5
7
282,630
1
W
Medusa
13,879
1,157
9
1
0
209,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role