Player Matchup

Thanatos
Thanatos
SSJ4Shook
Thanatos
Level 116
God Stats
8W - 8L
1,387 SR
Queue Stats
93W - 87L
1,579 Elo+
Party 1
Vulcan
Vulcan
ripleysavage
Vulcan
Level 122
God Stats
24W - 19L
1,483 SR
Queue Stats
86W - 66L
1,645 Elo+
Party 1
Jormungandr
Jormungandr
the-invariant
Jormungandr
Level 90
God Stats
2W - 4L
1,296 SR
Queue Stats
42W - 53L
1,541 Elo+
Party 1
Team Averages
Level 109
1,389 SR
1,588 Elo+

VS

Team Averages
Level 89
1,579 SR
1,561 Elo+
Gilgamesh
Gilgamesh
SPC Needs
Gilgamesh
Level 126
God Stats
9W - 3L
1,761 SR
Queue Stats
275W - 239L
1,610 Elo+
Party 2
Chiron
Chiron
Testaroo123
Chiron
Level 83
God Stats
14W - 14L
1,537 SR
Queue Stats
143W - 124L
1,631 Elo+
Party 2
Zhong Kui
Zhong Kui
ZeNahka
Zhong Kui
Level 58
God Stats
0W - 2L
1,438 SR
Queue Stats
1W - 5L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
SSJ4Shook
Thanatos
12
12 / 2 / 5
8,898
890
12,853
9,253
3,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
11
4 / 1 / 10
7,997
800
7,379
3,198
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
the-invariant
Jormungandr
9
1 / 1 / 10
7,008
701
2,835
5,979
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SPC Needs
Gilgamesh
10
2 / 8 / 2
7,591
759
4,575
11,439
6,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
10
1 / 5 / 2
6,739
674
3,220
9,379
2,060
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
ZeNahka
Zhong Kui
9
1 / 4 / 2
6,675
668
4,324
6,871
2,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
4
4
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
SPC Needs
Gilgamesh
2
8
2
0.38
W
Thanatos
SSJ4Shook
Thanatos
12
2
5
7.25
L
Chiron
1
5
2
0.4
L
Zhong Kui
ZeNahka
Zhong Kui
1
4
2
0.5
W
Vulcan
4
1
10
9
W
Jormungandr
the-invariant
Jormungandr
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,067
Damage
12,119
18,430
Taken
27,689
7,305
Mitigated
11,609
8,560
Healing
2,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
SPC Needs
Gilgamesh
4,575
889
0
619
11,439
6,584
0
4,055
7,162
0
12,442
W
Thanatos
SSJ4Shook
Thanatos
12,853
3,339
0
7,268
9,253
3,383
1,210
2,677
6,576
0
27,748
L
Chiron
3,220
1,720
269
1,832
9,379
2,060
0
3,250
5,837
0
21,285
L
Zhong Kui
ZeNahka
Zhong Kui
4,324
0
0
272
6,871
2,965
0
2,367
4,408
11,594
0
W
Vulcan
7,379
2,055
0
792
3,198
1,141
338
263
2,935
25,330
0
W
Jormungandr
the-invariant
Jormungandr
2,835
957
0
500
5,979
2,781
288
1,492
4,487
17,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
21,005
109
Minions Killed
70
0
Camps Cleared
0
553,903
Distance Traveled
487,845
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,591
759
20
2
0
156,313
2
W
Thanatos
8,898
890
24
2
0
185,562
1
L
Chiron
6,739
674
40
4
0
160,622
0
L
Zhong Kui
6,675
668
10
1
0
170,910
2
W
Vulcan
7,997
800
55
6
0
206,285
3
W
Jormungandr
7,008
701
30
3
0
162,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role