Player Matchup

Nemesis
Nemesis
BigBoyRoyNoToy
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 97L
1,543 Elo+
Party 1
Neith
Neith
Ligmabouls
Neith
Level 22
God Stats
2W - 1L
1,599 SR
Queue Stats
58W - 44L
1,619 Elo+
Party 3
Kukulkan
Kukulkan
MiddleOnly
Kukulkan
Level 29
God Stats
2W - 0L
1,766 SR
Queue Stats
95W - 22L
1,876 Elo+
Solo
Ymir
Ymir
Ruben_5833
Ymir
Level 26
God Stats
16W - 6L
1,735 SR
Queue Stats
97W - 76L
1,566 Elo+
Party 3
Amaterasu
Amaterasu
Sektenspinner
Amaterasu
Level 16
God Stats
2W - 1L
1,488 SR
Queue Stats
24W - 22L
1,474 Elo+
Party 1
Team Averages
Level 24
1,617 SR
1,616 Elo+

VS

Team Averages
Level 39
1,576 SR
1,589 Elo+
Ravana
Ravana
Lastgamer95
Ravana
Level 7
God Stats
5W - 8L
1,820 SR
Queue Stats
32W - 19L
1,684 Elo+
Party 2
Bacchus
Bacchus
M3tamorphosis1
Bacchus
Level 10
God Stats
7W - 4L
1,657 SR
Queue Stats
10W - 8L
1,542 Elo+
Solo
Cu Chulainn
Cu Chulainn
StubbyNiki
Cu Chulainn
Level 143
God Stats
8W - 6L
1,368 SR
Queue Stats
664W - 653L
1,554 Elo+
Party 2
Anhur
Anhur
abletokillyou
Anhur
Level 16
God Stats
5W - 4L
1,747 SR
Queue Stats
25W - 17L
1,634 Elo+
Solo
Ra
Ra
oolum
Ra
Level 21
God Stats
0W - 2L
1,288 SR
Queue Stats
48W - 37L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
6,440
644
2,635
4,987
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
9
3 / 2 / 0
5,778
578
4,588
6,790
1,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
MiddleOnly
Kukulkan
13
2 / 1 / 0
6,924
692
3,680
3,738
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 2
4,870
487
1,409
4,602
2,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Sektenspinner
Amaterasu
10
4 / 3 / 2
6,395
640
4,406
6,082
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
3 / 2 / 0
5,762
576
2,514
5,914
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 4
4,955
496
4,801
5,222
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
StubbyNiki
Cu Chulainn
5
2 / 3 / 0
4,302
430
1,650
3,282
875
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
2 / 2 / 1
5,266
527
3,771
5,376
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
10
1 / 3 / 1
5,367
537
1,895
4,267
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
12
Kills
9
9
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Ravana
3
2
0
1.5
W
Neith
3
2
0
1.5
L
1
2
4
1.5
W
Kukulkan
MiddleOnly
Kukulkan
2
1
0
2
W
0
2
2
0.5
W
Amaterasu
Sektenspinner
Amaterasu
4
3
2
1.67
L
Cu Chulainn
StubbyNiki
Cu Chulainn
2
3
0
0.67
L
2
2
1
1.25
L
Ra
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,718
Damage
14,631
26,199
Taken
24,061
10,540
Mitigated
8,396
7,295
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,635
1,150
0
2,558
4,987
1,748
156
174
4,813
0
24,742
L
Ravana
2,514
758
0
1,741
5,914
1,761
0
1,064
4,850
0
23,933
W
Neith
4,588
1,276
0
2,600
6,790
1,779
102
2,978
3,812
0
28,820
L
4,801
931
0
2,009
5,222
2,961
0
1,071
4,151
10,485
0
W
Kukulkan
MiddleOnly
Kukulkan
3,680
555
0
250
3,738
1,353
0
1,300
2,304
51,247
0
W
1,409
506
0
1,310
4,602
2,290
96
1,006
3,596
13,574
0
W
Amaterasu
Sektenspinner
Amaterasu
4,406
1,818
0
577
6,082
3,370
2,053
1,064
4,978
0
25,904
L
Cu Chulainn
StubbyNiki
Cu Chulainn
1,650
564
0
180
3,282
875
0
0
3,282
0
8,326
L
3,771
1,689
0
1,694
5,376
1,291
0
338
5,038
0
21,164
L
Ra
1,895
316
218
747
4,267
1,508
160
2,616
1,651
23,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,407
Gold Earned
25,652
301
Minions Killed
183
0
Camps Cleared
0
920,822
Distance Traveled
800,477
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,440
644
61
6
0
188,132
1
L
Ravana
5,762
576
57
6
0
196,691
3
W
Neith
5,778
578
63
6
0
187,117
0
L
Bacchus
4,955
496
7
1
0
197,505
2
W
Kukulkan
6,924
692
109
11
0
189,347
2
W
Ymir
4,870
487
24
2
0
183,557
0
W
Amaterasu
6,395
640
44
4
0
172,669
0
L
Cu Chulainn
4,302
430
17
2
0
73,361
2
L
Anhur
5,266
527
48
5
0
149,263
2
L
Ra
5,367
537
54
5
0
183,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role