Player Matchup

Nike
Nike
Platinum IV
FUZIOM
Nike
Platinum IV
Level 138
God Stats
6W - 2L
1,943 SR
Queue Stats
164W - 161L
1,839 MMR
Solo
Neith
Neith
Platinum IV
Ifitnext
Neith
Platinum IV
Level 109
God Stats
5W - 5L
1,737 SR
Queue Stats
133W - 128L
1,877 MMR
Solo
Serqet
Serqet
Platinum IV
SchweizerXD
Serqet
Platinum IV
Level 97
God Stats
1W - 4L
1,644 SR
Queue Stats
250W - 253L
1,817 MMR
Party 1
He Bo
He Bo
Platinum IV
Tack-Down-
He Bo
Platinum IV
Level 142
God Stats
0W - 2L
1,610 SR
Queue Stats
79W - 88L
1,804 MMR
Party 1
Janus
Janus
Platinum II
zNewels
Janus
Platinum II
Level 121
God Stats
4W - 12L
1,561 SR
Queue Stats
58W - 57L
1,816 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,699 SR
1,831 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,499 SR
1,775 MMR
Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
ChomLi0036
King Arthur
Gold I
Level 41
God Stats
2W - 0L
1,319 SR
Queue Stats
36W - 20L
1,862 MMR
Solo
Sobek
Sobek
Gold I
MostPeacefully
Sobek
Gold I
Level 114
God Stats
13W - 12L
1,569 SR
Queue Stats
187W - 180L
1,745 MMR
Party 2
Merlin
Merlin
Platinum III
RG_Alpggs
Merlin
Platinum III
Level 129
God Stats
10W - 16L
1,546 SR
Queue Stats
899W - 912L
1,868 MMR
Solo
Cupid
Cupid
Platinum III
RantixX
Cupid
Platinum III
Level 63
God Stats
4W - 4L
1,560 SR
Queue Stats
130W - 118L
1,899 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
FUZIOM
Nike
8
0 / 5 / 0
4,569
508
4,028
8,195
2,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Ifitnext
Neith
9
0 / 2 / 0
5,014
557
4,357
6,389
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
6
0 / 4 / 0
3,969
441
669
5,565
1,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
7
0 / 4 / 0
4,566
507
1,848
5,950
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Janus
zNewels
Janus
10
0 / 0 / 0
5,054
562
627
2,789
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetAthenaTiamatTsukuyomiScylla

VS

Bans
LokiGaneshaCu ChulainnAo KuangKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 0 / 2
6,198
689
4,952
4,176
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
ChomLi0036
King Arthur
11
6 / 0 / 1
6,578
731
6,018
7,794
3,450
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 5
5,446
605
1,460
5,322
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
RG_Alpggs
Merlin
10
0 / 0 / 1
5,659
629
2,135
1,753
526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
RantixX
Cupid
11
3 / 0 / 2
6,214
690
3,517
4,723
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
15
15
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
2
6
W
King Arthur
ChomLi0036
King Arthur
6
0
1
6.5
L
Nike
FUZIOM
Nike
0
5
0
0
L
Neith
Ifitnext
Neith
0
2
0
0
W
1
0
5
3.5
W
Merlin
RG_Alpggs
Merlin
0
0
1
0.5
W
Cupid
RantixX
Cupid
3
0
2
4
L
Serqet
0
4
0
0
L
He Bo
0
4
0
0
L
Janus
zNewels
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,529
Damage
18,082
28,888
Taken
23,768
6,845
Mitigated
8,823
8,934
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,952
1,797
0
1,668
4,176
1,379
0
1,159
3,017
0
31,971
W
King Arthur
ChomLi0036
King Arthur
6,018
987
0
2,534
7,794
3,450
0
238
7,388
0
31,406
L
Nike
FUZIOM
Nike
4,028
894
0
1,694
8,195
2,595
0
0
8,195
0
20,508
L
Neith
Ifitnext
Neith
4,357
2,062
0
3,048
6,389
1,546
0
1,614
4,723
0
32,736
W
1,460
44
0
2,728
5,322
2,220
0
494
4,828
10,293
0
W
Merlin
RG_Alpggs
Merlin
2,135
270
0
422
1,753
526
138
471
1,282
34,792
0
W
Cupid
RantixX
Cupid
3,517
2,346
193
2,547
4,723
1,248
150
113
4,610
0
33,373
L
Serqet
669
30
0
770
5,565
1,160
0
410
5,155
0
7,004
L
He Bo
1,848
168
0
2,235
5,950
1,018
0
190
5,758
25,745
0
L
Janus
zNewels
Janus
627
0
0
1,187
2,789
526
0
1,198
1,462
32,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,172
Gold Earned
30,095
250
Minions Killed
313
0
Camps Cleared
0
798,293
Distance Traveled
933,040
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,198
689
72
8
0
207,527
3
W
King Arthur
6,578
731
71
8
0
194,498
1
L
Nike
4,569
508
50
6
0
136,160
2
L
Neith
5,014
557
65
7
0
160,464
0
W
Sobek
5,446
605
15
2
0
200,801
2
W
Merlin
5,659
629
86
10
0
164,376
3
W
Cupid
6,214
690
69
8
0
165,838
2
L
Serqet
3,969
441
21
2
0
147,428
0
L
He Bo
4,566
507
57
6
0
166,013
3
L
Janus
5,054
562
57
6
0
188,228
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role