Player Matchup

Anhur
Anhur
Silver I
Tronglonok
Anhur
Silver I
Level 56
God Stats
0W - 2L
1,300 SR
Queue Stats
120W - 138L
1,149 MMR
Party 1
Discordia
Discordia
Silver I
ptrnlm
Discordia
Silver I
Level 130
God Stats
29W - 23L
1,575 SR
Queue Stats
120W - 138L
1,079 MMR
Party 1
Tyr
Tyr
Silver I
slarssa
Tyr
Silver I
Level 129
God Stats
0W - 3L
1,165 SR
Queue Stats
120W - 138L
1,079 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,347 SR
1,102 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 76
1,480 SR
1,048 MMR
Fenrir
Fenrir
Silver II
NeroXboxPc
Fenrir
Silver II
Level 74
God Stats
4W - 5L
1,714 SR
Queue Stats
26W - 38L
1,032 MMR
Solo
Ah Puch
Ah Puch
Bronze I
ilyasse_574
Ah Puch
Bronze I
Level 105
God Stats
3W - 7L
1,360 SR
Queue Stats
5W - 19L
1,023 MMR
Solo
Bellona
Bellona
Bronze I
luisitoo789
Bellona
Bronze I
Level 48
God Stats
3W - 2L
1,367 SR
Queue Stats
8W - 22L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
1 / 4 / 7
13,337
580
14,449
19,233
6,803
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
ptrnlm
Discordia
19
4 / 7 / 4
14,576
634
12,639
14,020
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
15
3 / 8 / 4
13,195
574
12,967
30,279
19,854
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
AthenaAphroditeTiamatKumbhakarnaBacchus

VS

Bans
ChaacNoxSetKukulkanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NeroXboxPc
Fenrir
18
8 / 5 / 6
15,299
665
15,709
22,596
13,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
ilyasse_574
Ah Puch
20
7 / 3 / 7
15,645
680
19,896
15,973
5,146
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
luisitoo789
Bellona
19
4 / 1 / 13
15,077
656
13,570
19,943
22,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
8
Kills
19
19
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
NeroXboxPc
Fenrir
8
5
6
2.2
L
Anhur
1
4
7
1.13
W
Ah Puch
ilyasse_574
Ah Puch
7
3
7
3.5
W
Bellona
luisitoo789
Bellona
4
1
13
10.5
L
Discordia
ptrnlm
Discordia
4
7
4
0.86
L
Tyr
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,055
Damage
49,175
63,532
Taken
58,512
31,676
Mitigated
41,780
12,356
Healing
15,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
NeroXboxPc
Fenrir
15,709
2,882
0
3,467
22,596
13,679
1,364
4,707
17,323
0
87,974
L
Anhur
14,449
6,145
0
4,408
19,233
6,803
0
8,156
11,077
0
51,273
W
Ah Puch
ilyasse_574
Ah Puch
19,896
1,147
398
6,469
15,973
5,146
1,391
3,828
11,625
106,209
0
W
Bellona
luisitoo789
Bellona
13,570
4,773
0
4,912
19,943
22,955
400
3,517
15,936
0
54,100
L
Discordia
ptrnlm
Discordia
12,639
605
103
2,444
14,020
5,019
0
5,249
8,771
79,398
0
L
Tyr
12,967
1,295
0
5,401
30,279
19,854
0
6,549
23,730
0
46,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,108
Gold Earned
46,021
239
Minions Killed
271
0
Camps Cleared
0
1,221,140
Distance Traveled
1,295,997
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,299
665
63
3
0
453,140
2
L
Anhur
13,337
580
69
3
0
365,603
5
W
Ah Puch
15,645
680
143
6
0
367,046
6
W
Bellona
15,077
656
65
3
0
475,811
0
L
Discordia
14,576
634
117
5
0
385,141
3
L
Tyr
13,195
574
53
2
0
470,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role