Player Matchup

Merlin
Merlin
DripPhoenix
Merlin
Level 29
God Stats
12W - 6L
1,443 SR
Queue Stats
199W - 227L
1,458 Elo+
Solo
Cthulhu
Cthulhu
KronyStrong
Cthulhu
Level 28
God Stats
20W - 13L
1,739 SR
Queue Stats
90W - 99L
1,453 Elo+
Solo
Hou Yi
Hou Yi
L2KRACER
Hou Yi
Level 13
God Stats
3W - 2L
1,654 SR
Queue Stats
8W - 14L
1,349 Elo+
Solo
Tyr
Tyr
ZeRenegade
Tyr
Level 28
God Stats
5W - 0L
1,785 SR
Queue Stats
19W - 16L
1,395 Elo+
Solo
Bellona
Bellona
ngoweirn
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,355 Elo+
Solo
Team Averages
Level 21
1,624 SR
1,402 Elo+

VS

Team Averages
Level 17
1,445 SR
1,309 Elo+
Ne Zha
Ne Zha
Deybbb
Ne Zha
Level 6
God Stats
0W - 1L
1,422 SR
Queue Stats
0W - 4L
1,088 Elo+
Solo
Medusa
Medusa
Dystion
Medusa
Level 21
God Stats
28W - 17L
1,458 SR
Queue Stats
375W - 346L
1,429 Elo+
Party 1
Serqet
Serqet
Hocusing
Serqet
Level 22
God Stats
45W - 34L
1,507 SR
Queue Stats
528W - 490L
1,527 Elo+
Party 1
Yemoja
Yemoja
NaraShika
Yemoja
Level 30
God Stats
0W - 2L
1,578 SR
Queue Stats
64W - 98L
1,423 Elo+
Solo
Artemis
Artemis
tdjghost616
Artemis
Level 4
God Stats
0W - 3L
1,261 SR
Queue Stats
2W - 7L
1,080 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 2 / 12
13,825
432
10,401
11,734
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KronyStrong
Cthulhu
20
16 / 0 / 15
17,784
556
31,306
33,980
25,258
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
L2KRACER
Hou Yi
20
11 / 4 / 20
17,138
536
23,157
24,570
11,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
14 / 6 / 8
16,747
523
24,128
28,338
31,113
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
ngoweirn
Bellona
20
1 / 7 / 9
14,608
457
6,546
25,686
23,787
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Deybbb
Ne Zha
19
5 / 13 / 5
13,336
417
12,918
30,745
13,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Dystion
Medusa
18
0 / 8 / 7
11,691
365
13,787
21,521
7,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Hocusing
Serqet
20
12 / 1 / 1
16,192
506
14,580
20,929
10,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
NaraShika
Yemoja
18
1 / 13 / 9
12,862
402
10,275
33,299
27,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Artemis
tdjghost616
Artemis
19
0 / 11 / 6
12,776
399
7,116
21,362
9,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
46
45
Kills
18
19
Deaths
46
64
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Deybbb
Ne Zha
5
13
5
0.58
W
Merlin
3
2
12
4.5
L
Medusa
Dystion
Medusa
0
8
7
0.44
L
Serqet
Hocusing
Serqet
12
1
1
12.5
W
Cthulhu
KronyStrong
Cthulhu
16
0
15
23.5
W
Hou Yi
L2KRACER
Hou Yi
11
4
20
5.25
L
Yemoja
NaraShika
Yemoja
1
13
9
0.42
W
14
6
8
3
W
Bellona
ngoweirn
Bellona
1
7
9
0.79
L
Artemis
tdjghost616
Artemis
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,538
Damage
58,676
124,308
Taken
127,856
95,834
Mitigated
68,276
35,235
Healing
25,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Deybbb
Ne Zha
12,918
1,184
0
6,870
30,745
13,641
0
5,298
25,287
0
92,019
W
Merlin
10,401
500
574
2,085
11,734
4,559
472
2,014
9,720
44,189
0
L
Medusa
Dystion
Medusa
13,787
6,334
0
3,264
21,521
7,683
0
8,218
13,173
0
69,244
L
Serqet
Hocusing
Serqet
14,580
2,534
0
7,467
20,929
10,317
585
3,117
17,760
0
102,231
W
Cthulhu
KronyStrong
Cthulhu
31,306
2,753
4,209
13,313
33,980
25,258
2,393
7,367
26,613
139,531
0
W
Hou Yi
L2KRACER
Hou Yi
23,157
9,818
0
4,970
24,570
11,117
5,751
2,323
21,977
0
106,438
L
Yemoja
NaraShika
Yemoja
10,275
1,375
2,875
2,540
33,299
27,604
0
18,507
14,464
34,200
0
W
24,128
4,618
0
5,773
28,338
31,113
2,479
1,608
24,589
0
102,687
W
Bellona
ngoweirn
Bellona
6,546
2,093
0
4,311
25,686
23,787
2,938
2,255
22,777
319
93,750
L
Artemis
tdjghost616
Artemis
7,116
2,960
0
2,777
21,362
9,031
395
6,081
15,195
0
85,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,102
Gold Earned
66,857
598
Minions Killed
602
0
Camps Cleared
0
2,735,089
Distance Traveled
2,772,908
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,336
417
144
5
0
515,254
2
W
Merlin
13,825
432
46
1
0
422,315
4
L
Medusa
11,691
365
105
3
0
602,784
9
L
Serqet
16,192
506
175
5
0
669,162
8
W
Cthulhu
17,784
556
198
6
0
663,111
7
W
Hou Yi
17,138
536
102
3
0
605,950
1
L
Yemoja
12,862
402
39
1
0
545,803
9
W
Tyr
16,747
523
124
4
0
593,130
5
W
Bellona
14,608
457
128
4
0
450,583
4
L
Artemis
12,776
399
139
4
0
439,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role